Player Matchup

Olorun
Olorun
DecentNewt4
Olorun
Level 70
God Stats
2W - 0L
1,723 SR
Queue Stats
37W - 43L
1,453 Elo+
Party 1
Medusa
Medusa
MoveZNeedle
Medusa
Level 133
God Stats
3W - 0L
1,760 SR
Queue Stats
105W - 91L
1,485 Elo+
Party 1
King Arthur
King Arthur
Ze myrix
King Arthur
Level 39
God Stats
12W - 5L
1,563 SR
Queue Stats
40W - 30L
1,509 Elo+
Party 1
Nemesis
Nemesis
lITaiyoIl
Nemesis
Level 79
God Stats
4W - 2L
1,597 SR
Queue Stats
92W - 72L
1,499 Elo+
Party 1
Hun Batz
Hun Batz
xMcGann
Hun Batz
Level 64
God Stats
4W - 0L
1,636 SR
Queue Stats
58W - 50L
1,495 Elo+
Party 1
Team Averages
Level 77
1,656 SR
1,488 Elo+

VS

Team Averages
Level 104
1,520 SR
1,473 Elo+
Chaac
Chaac
 
Chaac
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
 
Khepri
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
OBELYSKO7
Kukulkan
Level 126
God Stats
40W - 40L
1,533 SR
Queue Stats
186W - 247L
1,403 Elo+
Party 2
Skadi
Skadi
ThECiVeLeS
Skadi
Level 118
God Stats
35W - 29L
1,549 SR
Queue Stats
128W - 183L
1,442 Elo+
Party 2
Bastet
Bastet
killerpro90146
Bastet
Level 123
God Stats
15W - 13L
1,519 SR
Queue Stats
233W - 256L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
4 / 1 / 2
7,609
544
7,779
8,779
3,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Medusa
14
5 / 4 / 1
8,309
594
8,138
10,061
3,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Ze myrix
King Arthur
11
2 / 2 / 3
6,603
472
2,708
6,977
4,990
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
lITaiyoIl
Nemesis
13
0 / 3 / 0
7,451
532
9,600
13,453
8,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hun Batz
xMcGann
Hun Batz
12
2 / 1 / 2
7,187
513
3,408
7,599
2,295
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
2 / 0 / 2
7,421
530
7,102
14,366
7,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Khepri
 
Khepri
10
0 / 2 / 3
6,440
460
2,107
7,442
4,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
OBELYSKO7
Kukulkan
11
1 / 3 / 1
6,227
445
3,527
4,650
1,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
10
2 / 3 / 1
6,479
463
4,875
6,402
2,151
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
6 / 5 / 2
7,629
545
10,552
12,361
4,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
20
13
Kills
11
11
Deaths
13
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
0
2
3
L
Khepri
 
Khepri
0
2
3
0.75
W
Olorun
4
1
2
5
W
Medusa
5
4
1
1.38
L
Kukulkan
OBELYSKO7
Kukulkan
1
3
1
0.5
L
Skadi
2
3
1
0.83
W
King Arthur
Ze myrix
King Arthur
2
2
3
1.75
L
6
5
2
1.4
W
Nemesis
lITaiyoIl
Nemesis
0
3
0
0
W
Hun Batz
xMcGann
Hun Batz
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,633
Damage
28,163
46,869
Taken
45,221
23,815
Mitigated
19,442
17,868
Healing
17,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
7,102
1,455
0
8,668
14,366
7,998
90
0
14,366
0
42,112
L
Khepri
 
Khepri
2,107
306
429
1,993
7,442
4,027
0
3,715
3,727
19,374
0
W
Olorun
7,779
4,531
0
4,745
8,779
3,981
1,033
1,935
6,844
53,687
0
W
Medusa
8,138
3,534
0
1,357
10,061
3,869
0
1,425
8,636
0
61,154
L
Kukulkan
OBELYSKO7
Kukulkan
3,527
181
188
288
4,650
1,048
0
0
4,650
27,460
0
L
Skadi
4,875
3,025
0
1,809
6,402
2,151
17
3,185
3,217
0
34,288
W
King Arthur
Ze myrix
King Arthur
2,708
571
284
1,197
6,977
4,990
0
1,545
5,432
0
17,247
L
10,552
3,105
0
3,666
12,361
4,218
0
879
11,482
0
36,052
W
Nemesis
lITaiyoIl
Nemesis
9,600
4,854
0
6,433
13,453
8,680
0
0
12,737
0
49,399
W
Hun Batz
xMcGann
Hun Batz
3,408
977
0
3,852
7,599
2,295
0
729
6,841
0
40,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,159
Gold Earned
34,196
416
Minions Killed
295
0
Camps Cleared
0
1,420,598
Distance Traveled
1,288,302
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,421
530
93
7
0
261,478
1
L
Khepri
6,440
460
21
2
0
267,979
2
W
Olorun
7,609
544
96
7
0
264,440
2
W
Medusa
8,309
594
109
8
0
267,213
6
L
Kukulkan
6,227
445
49
4
0
202,509
1
L
Skadi
6,479
463
76
5
0
265,324
2
W
King Arthur
6,603
472
38
3
0
296,257
3
L
Bastet
7,629
545
56
4
0
291,012
1
W
Nemesis
7,451
532
100
7
0
282,716
3
W
Hun Batz
7,187
513
73
5
0
309,972
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role