Player Matchup

Terra
Terra
Finesse-Kid2050
Terra
Level 119
God Stats
17W - 9L
1,598 SR
Queue Stats
527W - 490L
1,508 Elo+
Solo
Danzaburou
Danzaburou
SirGuck
Danzaburou
Level 87
God Stats
3W - 5L
1,335 SR
Queue Stats
156W - 151L
1,566 Elo+
Party 3
Zeus
Zeus
poptartbandit2
Zeus
Level 65
God Stats
1W - 0L
1,619 SR
Queue Stats
64W - 70L
1,518 Elo+
Party 3
Horus
Horus
rjfrench
Horus
Level 108
God Stats
6W - 2L
1,663 SR
Queue Stats
268W - 254L
1,581 Elo+
Party 3
Arachne
Arachne
sandwichbandit2
Arachne
Level 107
God Stats
19W - 7L
1,726 SR
Queue Stats
170W - 162L
1,546 Elo+
Party 3
Team Averages
Level 97
1,588 SR
1,544 Elo+

VS

Team Averages
Level 112
1,552 SR
1,499 Elo+
Nemesis
Nemesis
Monsumune
Nemesis
Level 88
God Stats
11W - 15L
1,446 SR
Queue Stats
389W - 501L
1,424 Elo+
Party 1
Geb
Geb
Sebass540
Geb
Level 116
God Stats
8W - 4L
1,764 SR
Queue Stats
34W - 37L
1,515 Elo+
Party 2
Medusa
Medusa
Sebhabie
Medusa
Level 83
God Stats
9W - 8L
1,592 SR
Queue Stats
351W - 433L
1,483 Elo+
Party 1
Thor
Thor
WorldlyDesires
Thor
Level 121
God Stats
3W - 7L
1,406 SR
Queue Stats
396W - 354L
1,549 Elo+
Solo
Tiamat
Tiamat
alphas155
Tiamat
Level 153
God Stats
1W - 2L
1,554 SR
Queue Stats
83W - 92L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 10
8,055
474
4,214
12,829
12,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Danzaburou
SirGuck
Danzaburou
14
3 / 1 / 3
8,622
507
7,035
10,598
3,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
3 / 2 / 5
8,534
502
8,831
7,410
2,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
rjfrench
Horus
15
4 / 2 / 4
9,390
552
11,127
18,124
12,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

18
12 / 1 / 4
10,611
624
15,546
15,081
7,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Monsumune
Nemesis
14
2 / 7 / 2
8,015
471
7,730
15,780
6,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 3 / 3
7,648
450
8,512
13,100
8,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
Sebhabie
Medusa
13
0 / 4 / 3
7,916
466
9,456
8,865
2,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 2 / 1
8,692
511
11,681
13,947
10,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
alphas155
Tiamat
12
1 / 6 / 2
8,264
486
7,716
10,782
6,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
18
22
Kills
7
7
Deaths
22
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
0
1
10
5
L
Nemesis
Monsumune
Nemesis
2
7
2
0.43
L
1
3
3
0.83
L
Medusa
Sebhabie
Medusa
0
4
3
0.38
W
Danzaburou
SirGuck
Danzaburou
3
1
3
4.5
L
3
2
1
1.75
L
Tiamat
alphas155
Tiamat
1
6
2
0.33
W
3
2
5
2.75
W
Horus
rjfrench
Horus
4
2
4
3
W
12
1
4
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,753
Damage
45,095
64,042
Taken
62,474
38,538
Mitigated
33,986
26,073
Healing
17,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,214
183
1,491
4,021
12,829
12,157
0
3,343
9,327
16,703
0
L
Nemesis
Monsumune
Nemesis
7,730
2,382
0
4,184
15,780
6,385
46
4,858
10,561
0
51,096
L
8,512
443
0
1,847
13,100
8,717
112
2,011
10,857
29,965
0
L
Medusa
Sebhabie
Medusa
9,456
4,541
0
2,000
8,865
2,792
329
2,373
6,390
0
60,581
W
Danzaburou
SirGuck
Danzaburou
7,035
3,378
0
4,847
10,598
3,613
351
2,216
8,338
0
59,068
L
11,681
1,703
0
6,486
13,947
10,013
0
2,160
10,882
9,126
44,292
L
Tiamat
alphas155
Tiamat
7,716
1,082
81
2,790
10,782
6,079
0
2,304
8,392
39,750
0
W
8,831
952
0
127
7,410
2,924
31
2,655
4,528
46,849
0
W
Horus
rjfrench
Horus
11,127
4,651
1,708
8,379
18,124
12,394
368
4,673
12,456
3,194
48,375
W
15,546
10,240
0
5,500
15,081
7,450
0
5,012
9,638
0
72,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,212
Gold Earned
40,535
437
Minions Killed
453
0
Camps Cleared
0
1,700,492
Distance Traveled
1,664,608
17
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,055
474
18
1
0
356,685
4
L
Nemesis
8,015
471
96
6
0
330,448
10
L
Geb
7,648
450
31
2
0
363,710
7
L
Medusa
7,916
466
126
7
0
337,867
1
W
Danzaburou
8,622
507
115
7
0
327,225
6
L
Thor
8,692
511
121
7
0
316,491
5
L
Tiamat
8,264
486
79
5
0
316,092
7
W
Zeus
8,534
502
92
5
0
299,282
1
W
Horus
9,390
552
93
5
0
339,481
2
W
Arachne
10,611
624
119
7
0
377,819
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role