Player Matchup

Hel
Hel
Azraeih
Hel
Level 151
God Stats
4W - 1L
1,677 SR
Queue Stats
111W - 91L
1,587 Elo+
Solo
Skadi
Skadi
Blague
Skadi
Level 155
God Stats
3W - 2L
1,545 SR
Queue Stats
376W - 381L
1,552 Elo+
Party 2
Mulan
Mulan
Darkriderssj03
Mulan
Level 146
God Stats
6W - 1L
1,675 SR
Queue Stats
126W - 112L
1,534 Elo+
Solo
Chiron
Chiron
Silenxed
Chiron
Level 108
God Stats
3W - 1L
1,729 SR
Queue Stats
51W - 33L
1,580 Elo+
Solo
Eset
Eset
W3AREW0LF
Eset
Level 155
God Stats
6W - 2L
1,695 SR
Queue Stats
520W - 546L
1,548 Elo+
Party 2
Team Averages
Level 143
1,664 SR
1,560 Elo+

VS

Team Averages
Level 110
1,399 SR
1,565 Elo+
Bacchus
Bacchus
MakesurMomMoist
Bacchus
Level 30
God Stats
1W - 2L
1,174 SR
Queue Stats
121W - 134L
1,514 Elo+
Party 1
Medusa
Medusa
ShamblesBTW
Medusa
Level 160
God Stats
2W - 1L
1,371 SR
Queue Stats
221W - 167L
1,644 Elo+
Party 1
Anubis
Anubis
Warr57
Anubis
Level 105
God Stats
1W - 3L
1,470 SR
Queue Stats
149W - 135L
1,535 Elo+
Party 1
Tsukuyomi
Tsukuyomi
urinationstation
Tsukuyomi
Level 127
God Stats
3W - 2L
1,532 SR
Queue Stats
174W - 139L
1,547 Elo+
Party 3
Yemoja
Yemoja
woifiess
Yemoja
Level 126
God Stats
1W - 3L
1,450 SR
Queue Stats
129W - 98L
1,586 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
20
8 / 0 / 15
11,732
838
9,008
9,903
4,676
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
Blague
Skadi
17
3 / 3 / 20
10,538
753
15,448
15,064
5,563
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
7 / 5 / 12
11,137
796
9,564
25,673
27,198
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chiron
Silenxed
Chiron
19
5 / 2 / 24
11,240
803
26,329
18,934
7,042
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Eset
19
8 / 4 / 22
12,061
862
19,685
23,069
9,249
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 9
9,092
649
11,341
22,311
35,455
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Medusa
17
6 / 6 / 5
10,541
753
23,242
21,574
9,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anubis
Warr57
Anubis
15
3 / 9 / 2
9,409
672
10,640
14,451
6,680
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
17
3 / 7 / 8
10,082
720
19,162
15,663
6,583
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
woifiess
Yemoja
17
1 / 3 / 12
9,473
677
13,384
13,738
6,142
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
50
31
Kills
14
14
Deaths
31
93
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Hel
8
0
15
15.5
W
Skadi
Blague
Skadi
3
3
20
4.33
W
7
5
12
2.6
L
1
6
9
0.92
L
Medusa
6
6
5
1.42
W
Chiron
Silenxed
Chiron
5
2
24
8.5
W
Eset
8
4
22
4.75
L
Anubis
Warr57
Anubis
3
9
2
0.44
L
Tsukuyomi
3
7
8
1
L
Yemoja
woifiess
Yemoja
1
3
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,034
Damage
77,769
92,643
Taken
87,737
53,728
Mitigated
64,087
54,153
Healing
24,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
9,008
321
24,452
7,093
9,903
4,676
687
5,002
4,901
23,251
0
W
Skadi
Blague
Skadi
15,448
3,914
538
1,627
15,064
5,563
2,100
5,197
9,867
0
36,674
W
9,564
614
728
3,725
25,673
27,198
747
7,272
18,401
0
19,638
L
11,341
858
1,315
2,544
22,311
35,455
125
6,012
16,299
16,653
0
L
Medusa
23,242
10,475
740
5,837
21,574
9,227
2,220
6,877
14,697
0
47,972
W
Chiron
Silenxed
Chiron
26,329
8,892
2,879
3,576
18,934
7,042
2,524
8,136
10,798
0
39,088
W
Eset
19,685
1,436
3,778
5,757
23,069
9,249
749
9,758
13,311
40,373
0
L
Anubis
Warr57
Anubis
10,640
71
71
1,578
14,451
6,680
272
6,789
7,662
17,076
0
L
Tsukuyomi
19,162
3,426
1,539
1,515
15,663
6,583
156
5,084
10,579
0
35,914
L
Yemoja
woifiess
Yemoja
13,384
1,700
6,733
3,089
13,738
6,142
714
3,931
9,807
25,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,708
Gold Earned
48,597
166
Minions Killed
133
0
Camps Cleared
0
1,390,570
Distance Traveled
1,215,489
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,732
838
40
3
0
316,540
0
W
Skadi
10,538
753
35
3
0
269,170
1
W
Mulan
11,137
796
22
2
0
260,531
1
L
Bacchus
9,092
649
11
1
0
250,764
0
L
Medusa
10,541
753
69
5
0
222,225
2
W
Chiron
11,240
803
20
1
0
279,460
2
W
Eset
12,061
862
49
4
0
264,869
4
L
Anubis
9,409
672
12
1
0
188,042
0
L
Tsukuyomi
10,082
720
21
2
0
289,059
1
L
Yemoja
9,473
677
20
1
0
265,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role