Player Matchup

Morgan Le Fay
Morgan Le Fay
HellaNice
Morgan Le Fay
Level 137
God Stats
1W - 0L
1,632 SR
Queue Stats
5W - 4L
1,513 Elo+
Party 1
Anhur
Anhur
JQian
Anhur
Level 119
God Stats
2W - 0L
1,603 SR
Queue Stats
2W - 2L
1,435 Elo+
Party 1
Achilles
Achilles
RisingAngel702
Achilles
Level 107
God Stats
1W - 0L
1,487 SR
Queue Stats
12W - 17L
1,438 Elo+
Party 1
Kukulkan
Kukulkan
TennesseeATC
Kukulkan
Level 65
God Stats
1W - 1L
1,633 SR
Queue Stats
50W - 66L
1,450 Elo+
Solo
Loki
Loki
wowjosh
Loki
Level 77
God Stats
1W - 1L
1,582 SR
Queue Stats
4W - 6L
1,518 Elo+
Party 1
Team Averages
Level 101
1,587 SR
1,471 Elo+

VS

Team Averages
Level 117
1,511 SR
1,500 Elo+
Hera
Hera
 
Hera
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
Blind Pierre
Discordia
Level 157
God Stats
9W - 14L
1,456 SR
Queue Stats
861W - 889L
1,453 Elo+
Solo
Hun Batz
Hun Batz
Cane Raised
Hun Batz
Level 116
God Stats
1W - 2L
1,600 SR
Queue Stats
392W - 424L
1,452 Elo+
Solo
Odin
Odin
TaylarRoids
Odin
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 54L
1,487 Elo+
Party 2
Cliodhna
Cliodhna
Yooman117
Cliodhna
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,607 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
HellaNice
Morgan Le Fay
18
3 / 6 / 18
10,888
726
16,406
16,866
7,466
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
JQian
Anhur
16
3 / 7 / 17
10,586
706
9,273
15,798
5,405
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
19
9 / 4 / 15
12,216
814
15,661
17,838
23,019
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kukulkan
TennesseeATC
Kukulkan
20
7 / 3 / 13
12,320
821
14,834
11,534
5,358
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
wowjosh
Loki
20
12 / 5 / 11
12,342
823
14,736
13,709
5,936
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
20
5 / 6 / 12
12,130
809
19,101
16,092
7,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
Blind Pierre
Discordia
17
6 / 7 / 10
10,547
703
15,933
13,090
4,833
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Cane Raised
Hun Batz
15
3 / 9 / 7
10,116
674
5,263
12,339
4,096
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
3 / 5 / 12
11,054
737
11,874
22,875
22,289
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cliodhna
Yooman117
Cliodhna
17
5 / 8 / 6
10,504
700
13,765
16,701
6,602
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
69
34
Kills
22
25
Deaths
35
74
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
5
6
12
1.83
L
Discordia
Blind Pierre
Discordia
6
7
10
1.57
L
Hun Batz
Cane Raised
Hun Batz
3
9
7
0.72
W
Morgan Le Fay
HellaNice
Morgan Le Fay
3
6
18
2
W
Anhur
JQian
Anhur
3
7
17
1.64
W
Achilles
9
4
15
4.13
L
3
5
12
1.8
W
Kukulkan
TennesseeATC
Kukulkan
7
3
13
4.5
L
Cliodhna
Yooman117
Cliodhna
5
8
6
1
W
Loki
wowjosh
Loki
12
5
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,910
Damage
65,936
75,745
Taken
81,097
47,184
Mitigated
45,397
30,100
Healing
19,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
19,101
3,354
1,132
2,903
16,092
7,577
730
6,125
9,967
43,304
0
L
Discordia
Blind Pierre
Discordia
15,933
324
964
1,643
13,090
4,833
390
3,675
9,415
30,736
0
L
Hun Batz
Cane Raised
Hun Batz
5,263
965
90
343
12,339
4,096
0
4,940
7,399
0
11,974
W
Morgan Le Fay
HellaNice
Morgan Le Fay
16,406
1,162
1,377
4,640
16,866
7,466
1,108
8,799
7,910
36,843
0
W
Anhur
JQian
Anhur
9,273
4,106
2,302
3,935
15,798
5,405
912
6,577
8,928
0
23,163
W
Achilles
15,661
3,342
2,083
4,487
17,838
23,019
728
8,229
9,314
0
29,771
L
11,874
1,763
1,899
8,237
22,875
22,289
0
8,253
14,622
0
20,343
W
Kukulkan
TennesseeATC
Kukulkan
14,834
608
2,515
3,593
11,534
5,358
339
5,633
5,716
44,058
0
L
Cliodhna
Yooman117
Cliodhna
13,765
1,516
731
1,759
16,701
6,602
311
8,247
8,454
0
22,202
W
Loki
wowjosh
Loki
14,736
5,063
2,230
2,938
13,709
5,936
575
4,776
8,843
0
24,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,352
Gold Earned
54,351
165
Minions Killed
144
0
Camps Cleared
0
1,438,628
Distance Traveled
1,253,747
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
12,130
809
54
4
0
283,233
1
L
Discordia
10,547
703
24
2
0
262,953
0
L
Hun Batz
10,116
674
21
1
0
140,819
0
W
Morgan Le Fay
10,888
726
35
2
0
283,211
1
W
Anhur
10,586
706
28
2
0
274,111
0
W
Achilles
12,216
814
27
2
0
285,390
0
L
Odin
11,054
737
20
1
0
304,449
0
W
Kukulkan
12,320
821
55
4
0
295,478
0
L
Cliodhna
10,504
700
25
2
0
262,293
1
W
Loki
12,342
823
20
1
0
300,438
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role