Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
I DarkOni I
Sol
Level 154
God Stats
1W - 0L
1,306 SR
Queue Stats
11W - 12L
1,365 Elo+
Party 3
Awilix
Awilix
ItsJustGhvst
Awilix
Level 89
God Stats
7W - 11L
1,351 SR
Queue Stats
158W - 166L
1,505 Elo+
Party 3
Achilles
Achilles
JobariSan
Achilles
Level 123
God Stats
1W - 0L
1,109 SR
Queue Stats
52W - 43L
1,520 Elo+
Party 3
Danzaburou
Danzaburou
TaeKwonJoee
Danzaburou
Level 110
God Stats
21W - 22L
1,491 SR
Queue Stats
380W - 366L
1,379 Elo+
Party 1
Team Averages
Level 119
1,351 SR
1,454 Elo+

VS

Team Averages
Level 38
1,405 SR
1,325 Elo+
Achilles
Achilles
Allinalove
Achilles
Level 36
God Stats
1W - 5L
1,276 SR
Queue Stats
36W - 55L
1,304 Elo+
Party 4
Neith
Neith
Brody_0440
Neith
Level 18
God Stats
12W - 22L
1,369 SR
Queue Stats
12W - 23L
1,295 Elo+
Party 2
Cerberus
Cerberus
Crspys
Cerberus
Level 17
God Stats
4W - 9L
1,428 SR
Queue Stats
32W - 35L
1,350 Elo+
Party 2
Set
Set
URO DIAZ
Set
Level 46
God Stats
4W - 7L
1,443 SR
Queue Stats
51W - 69L
1,307 Elo+
Party 4
Anubis
Anubis
groping-probe_OG
Anubis
Level 72
God Stats
31W - 33L
1,508 SR
Queue Stats
109W - 127L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
9
0 / 0 / 12
6,471
647
2,055
8,252
3,880
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 1 / 4
5,608
561
3,059
2,393
679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Awilix
11
5 / 0 / 1
6,370
637
3,270
5,074
1,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
JobariSan
Achilles
11
2 / 1 / 1
6,532
653
4,443
5,980
3,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
TaeKwonJoee
Danzaburou
10
11 / 1 / 1
7,279
728
9,029
5,965
1,625
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Allinalove
Achilles
9
0 / 1 / 0
5,074
507
2,372
5,066
2,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
7
0 / 4 / 1
4,643
464
4,154
4,788
1,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Crspys
Cerberus
5
0 / 7 / 0
4,193
419
2,069
8,211
3,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

9
1 / 3 / 0
5,466
547
1,759
6,497
1,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 3 / 0
5,258
526
4,964
7,395
2,709
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
18
Kills
2
3
Deaths
18
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
0
12
6
L
Achilles
Allinalove
Achilles
0
1
0
0
L
Neith
0
4
1
0.13
L
Cerberus
Crspys
Cerberus
0
7
0
0
W
0
1
4
2
W
Awilix
5
0
1
5.5
W
Achilles
JobariSan
Achilles
2
1
1
2.5
W
Danzaburou
TaeKwonJoee
Danzaburou
11
1
1
11.5
L
1
3
0
0.33
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,856
Damage
15,318
27,664
Taken
31,957
11,516
Mitigated
11,937
12,134
Healing
6,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
2,055
404
1,557
2,892
8,252
3,880
270
3,323
4,929
13,589
0
L
Achilles
Allinalove
Achilles
2,372
561
0
925
5,066
2,805
0
69
4,622
0
22,365
L
Neith
4,154
2,164
0
584
4,788
1,236
0
1,120
3,668
0
21,021
L
Cerberus
Crspys
Cerberus
2,069
277
0
1,263
8,211
3,330
0
742
7,469
9,984
0
W
3,059
331
0
433
2,393
679
747
1,264
1,129
24,439
1,545
W
Awilix
3,270
1,387
0
2,751
5,074
1,373
0
969
4,105
0
28,977
W
Achilles
JobariSan
Achilles
4,443
1,316
0
2,008
5,980
3,959
0
0
5,585
700
30,139
W
Danzaburou
TaeKwonJoee
Danzaburou
9,029
4,939
782
1,711
5,965
1,625
295
1,477
4,488
0
35,699
L
1,759
561
403
910
6,497
1,857
0
568
5,821
0
30,792
L
4,964
471
0
1,954
7,395
2,709
0
2,678
4,717
25,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,260
Gold Earned
24,634
289
Minions Killed
223
0
Camps Cleared
0
1,008,410
Distance Traveled
902,937
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,471
647
12
1
0
191,112
0
L
Achilles
5,074
507
47
5
0
186,939
2
L
Neith
4,643
464
38
4
0
191,935
0
L
Cerberus
4,193
419
21
2
0
177,847
0
W
Sol
5,608
561
66
7
0
190,638
0
W
Awilix
6,370
637
68
7
0
234,727
3
W
Achilles
6,532
653
66
7
0
208,833
3
W
Danzaburou
7,279
728
77
8
0
183,100
2
L
Set
5,466
547
69
7
0
188,207
3
L
Anubis
5,258
526
48
5
0
158,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role