Player Matchup

Sol
Sol
DecentNewt4
Sol
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 43L
1,434 Elo+
Party 1
Ullr
Ullr
MoveZNeedle
Ullr
Level 133
God Stats
2W - 0L
1,815 SR
Queue Stats
105W - 91L
1,474 Elo+
Party 1
King Arthur
King Arthur
Ze myrix
King Arthur
Level 39
God Stats
12W - 5L
1,533 SR
Queue Stats
40W - 30L
1,499 Elo+
Party 1
Nemesis
Nemesis
lITaiyoIl
Nemesis
Level 79
God Stats
4W - 2L
1,471 SR
Queue Stats
92W - 72L
1,488 Elo+
Party 1
Hun Batz
Hun Batz
xMcGann
Hun Batz
Level 64
God Stats
4W - 0L
1,549 SR
Queue Stats
58W - 50L
1,484 Elo+
Party 1
Team Averages
Level 77
1,574 SR
1,476 Elo+

VS

Team Averages
Level 40
1,485 SR
1,489 Elo+
Athena
Athena
Amerigucci
Athena
Level 58
God Stats
37W - 31L
1,504 SR
Queue Stats
101W - 120L
1,421 Elo+
Party 2
Bellona
Bellona
KanyesRightNut
Bellona
Level 10
God Stats
1W - 3L
1,500 SR
Queue Stats
7W - 9L
1,737 Elo+
Party 2
Merlin
Merlin
LovelySticks
Merlin
Level 36
God Stats
6W - 13L
1,403 SR
Queue Stats
107W - 83L
1,489 Elo+
Party 3
Izanami
Izanami
Qc_SpecialGore4
Izanami
Level 36
God Stats
2W - 5L
1,516 SR
Queue Stats
8W - 17L
1,358 Elo+
Solo
Serqet
Serqet
RisenAngel80
Serqet
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
165W - 141L
1,438 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 3
7,690
592
7,637
5,648
1,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 1 / 1
7,868
605
3,940
5,210
2,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

King Arthur
Ze myrix
King Arthur
11
1 / 0 / 4
6,374
490
4,348
7,512
3,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
lITaiyoIl
Nemesis
14
8 / 3 / 1
8,483
653
7,266
11,278
7,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
xMcGann
Hun Batz
11
1 / 2 / 4
6,976
537
3,648
7,368
1,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Amerigucci
Athena
9
1 / 1 / 3
6,145
473
1,463
8,656
5,487
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
3 / 4 / 1
7,195
553
7,506
8,611
5,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
12
1 / 1 / 2
6,531
502
3,362
3,537
983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
2 / 4 / 1
6,651
512
3,344
9,393
2,611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Serqet
9
0 / 6 / 4
5,817
447
2,883
10,235
3,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
18
16
Kills
7
8
Deaths
16
13
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Athena
Amerigucci
Athena
1
1
3
2.5
W
4
2
3
2.75
L
3
4
1
0.88
L
Merlin
1
1
2
2
W
2
1
1
2.5
L
2
4
1
0.63
L
Serqet
0
6
4
0.33
W
King Arthur
Ze myrix
King Arthur
1
0
4
3
W
Nemesis
lITaiyoIl
Nemesis
8
3
1
2.83
W
Hun Batz
xMcGann
Hun Batz
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,839
Damage
18,558
37,016
Taken
40,432
17,384
Mitigated
18,160
13,675
Healing
9,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
Amerigucci
Athena
1,463
312
1,669
2,027
8,656
5,487
0
2,186
6,322
8,637
0
W
7,637
2,992
0
2,015
5,648
1,947
3,224
386
5,262
41,368
7,633
L
7,506
2,970
0
1,088
8,611
5,785
0
0
8,571
0
26,755
L
Merlin
3,362
139
0
430
3,537
983
0
0
3,498
38,348
0
W
3,940
1,094
0
597
5,210
2,029
936
2,121
2,761
0
52,279
L
3,344
2,112
0
1,680
9,393
2,611
0
4,438
4,861
0
40,107
L
Serqet
2,883
834
0
2,500
10,235
3,294
0
501
9,598
0
24,554
W
King Arthur
Ze myrix
King Arthur
4,348
546
301
2,059
7,512
3,754
167
1,046
6,396
0
16,813
W
Nemesis
lITaiyoIl
Nemesis
7,266
3,343
0
5,212
11,278
7,674
0
141
10,929
0
42,236
W
Hun Batz
xMcGann
Hun Batz
3,648
1,168
0
3,491
7,368
1,980
0
623
6,387
0
39,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,391
Gold Earned
32,339
392
Minions Killed
282
0
Camps Cleared
0
1,334,087
Distance Traveled
1,213,488
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,145
473
26
2
0
240,635
0
W
Sol
7,690
592
104
8
0
244,016
1
L
Bellona
7,195
553
50
4
0
254,195
1
L
Merlin
6,531
502
85
7
0
250,624
5
W
Ullr
7,868
605
102
8
0
252,892
5
L
Izanami
6,651
512
67
5
0
213,127
0
L
Serqet
5,817
447
54
4
0
254,907
2
W
King Arthur
6,374
490
18
1
0
286,890
2
W
Nemesis
8,483
653
89
7
0
258,205
0
W
Hun Batz
6,976
537
79
6
0
292,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role