Player Matchup

He Bo
He Bo
 
He Bo
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Lazrin
Bacchus
Level 146
God Stats
0W - 1L
1,741 SR
Queue Stats
156W - 148L
1,381 Elo+
Party 2
Bastet
Bastet
Pownish
Bastet
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,337 Elo+
Party 3
Chiron
Chiron
aYo_Hit_This
Chiron
Level 105
God Stats
2W - 5L
1,453 SR
Queue Stats
50W - 70L
1,329 Elo+
Party 3
King Arthur
King Arthur
pigghead
King Arthur
Level 46
God Stats
1W - 2L
1,402 SR
Queue Stats
10W - 11L
1,461 Elo+
Party 2
Team Averages
Level 75
1,519 SR
1,402 Elo+

VS

Team Averages
Level 70
1,574 SR
1,414 Elo+
Nu Wa
Nu Wa
SauceDerk
Nu Wa
Level 84
God Stats
16W - 12L
1,600 SR
Queue Stats
235W - 245L
1,397 Elo+
Party 4
Atlas
Atlas
Simply_CMT
Atlas
Level 84
God Stats
4W - 4L
1,729 SR
Queue Stats
235W - 241L
1,398 Elo+
Party 4
Mercury
Mercury
Warbear54
Mercury
Level 86
God Stats
3W - 8L
1,260 SR
Queue Stats
256W - 275L
1,440 Elo+
Party 1
Mulan
Mulan
kingofsleepy
Mulan
Level 27
God Stats
7W - 11L
1,781 SR
Queue Stats
67W - 77L
1,437 Elo+
Party 1
Rama
Rama
rffso
Rama
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
234W - 247L
1,398 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
17
3 / 8 / 3
10,547
459
13,087
14,767
4,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Lazrin
Bacchus
16
6 / 9 / 8
11,432
497
14,190
22,930
26,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
Pownish
Bastet
17
7 / 7 / 3
11,408
496
13,784
22,077
8,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chiron
17
3 / 5 / 5
10,962
477
17,968
18,222
6,213
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
pigghead
King Arthur
16
0 / 4 / 2
9,552
415
5,238
19,276
13,503
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
SauceDerk
Nu Wa
17
6 / 3 / 16
11,635
506
21,987
12,736
3,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Atlas
15
1 / 4 / 20
10,371
451
9,648
31,906
22,770
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Warbear54
Mercury
20
11 / 6 / 7
12,954
563
15,485
18,941
6,879
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
7 / 0 / 6
11,637
506
10,441
18,381
17,490
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
rffso
Rama
17
8 / 7 / 6
11,557
502
13,618
20,911
5,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
88
19
Kills
33
33
Deaths
20
21
Assists
55
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
3
8
3
0.56
L
Bacchus
Lazrin
Bacchus
6
9
8
1.11
L
Bastet
Pownish
Bastet
7
7
3
1.21
W
Nu Wa
SauceDerk
Nu Wa
6
3
16
4.67
W
Atlas
1
4
20
2.75
W
Mercury
Warbear54
Mercury
11
6
7
2.42
L
Chiron
3
5
5
1.1
W
7
0
6
10
L
King Arthur
pigghead
King Arthur
0
4
2
0.25
W
Rama
rffso
Rama
8
7
6
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,267
Damage
71,179
97,272
Taken
102,875
59,142
Mitigated
56,599
18,579
Healing
31,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
13,087
811
388
985
14,767
4,399
995
6,427
8,340
71,425
0
L
Bacchus
Lazrin
Bacchus
14,190
1,035
0
822
22,930
26,800
695
9,684
13,246
40,213
0
L
Bastet
Pownish
Bastet
13,784
3,174
0
5,270
22,077
8,227
1,245
6,978
15,099
0
72,443
W
Nu Wa
SauceDerk
Nu Wa
21,987
6,034
1,096
2,826
12,736
3,931
4,419
4,694
7,844
78,038
0
W
Atlas
9,648
2,770
1,922
12,954
31,906
22,770
935
6,407
25,379
32,026
0
W
Mercury
Warbear54
Mercury
15,485
7,989
0
1,135
18,941
6,879
216
6,563
12,224
0
98,912
L
Chiron
17,968
4,580
2,542
5,952
18,222
6,213
3,357
6,620
11,602
0
85,780
W
10,441
1,673
0
3,840
18,381
17,490
597
4,429
13,740
7,773
51,862
L
King Arthur
pigghead
King Arthur
5,238
846
0
2,620
19,276
13,503
60
4,048
15,228
1,751
50,469
W
Rama
rffso
Rama
13,618
10,409
1,387
6,544
20,911
5,529
3,811
5,018
15,831
0
66,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,901
Gold Earned
58,154
531
Minions Killed
530
0
Camps Cleared
0
2,081,044
Distance Traveled
2,173,035
11
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,547
459
129
6
0
403,241
8
L
Bacchus
11,432
497
51
2
0
426,450
1
L
Bastet
11,408
496
103
4
0
412,227
0
W
Nu Wa
11,635
506
127
6
0
416,238
5
W
Atlas
10,371
451
32
1
0
421,018
5
W
Mercury
12,954
563
125
5
0
500,316
4
L
Chiron
10,962
477
152
7
0
387,635
2
W
Mulan
11,637
506
132
6
0
477,863
7
L
King Arthur
9,552
415
96
4
0
451,491
0
W
Rama
11,557
502
114
5
0
357,600
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role