Player Matchup

Loki
Loki
BallsIn2Deep
Loki
Level 160
God Stats
1W - 0L
1,297 SR
Queue Stats
187W - 153L
1,609 Elo+
Party 2
Sol
Sol
ReverbPlays
Sol
Level 86
God Stats
3W - 1L
1,691 SR
Queue Stats
238W - 224L
1,614 Elo+
Party 2
Danzaburou
Danzaburou
VeryRare333
Danzaburou
Level 84
God Stats
9W - 4L
1,716 SR
Queue Stats
186W - 168L
1,623 Elo+
Party 2
Yemoja
Yemoja
lac66
Yemoja
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 68L
1,514 Elo+
Solo
Fenrir
Fenrir
nicemobaplayer
Fenrir
Level 10
God Stats
8W - 6L
1,559 SR
Queue Stats
14W - 12L
1,624 Elo+
Party 2
Team Averages
Level 84
1,553 SR
1,597 Elo+

VS

Team Averages
Level 102
1,583 SR
1,631 Elo+
Tiamat
Tiamat
DankGanks710
Tiamat
Level 126
God Stats
1W - 9L
1,342 SR
Queue Stats
229W - 220L
1,589 Elo+
Party 1
Khepri
Khepri
ElSaposmurf
Khepri
Level 16
God Stats
0W - 1L
1,761 SR
Queue Stats
14W - 4L
1,789 Elo+
Party 1
Jing Wei
Jing Wei
LPerplexingL
Jing Wei
Level 125
God Stats
3W - 1L
1,758 SR
Queue Stats
36W - 19L
1,636 Elo+
Party 1
Osiris
Osiris
WindWaiver
Osiris
Level 143
God Stats
1W - 2L
1,404 SR
Queue Stats
180W - 158L
1,591 Elo+
Party 1
Hun Batz
Hun Batz
wcgaNY2014
Hun Batz
Level 101
God Stats
3W - 2L
1,651 SR
Queue Stats
119W - 121L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 9
8,763
584
10,627
12,404
4,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
6 / 0 / 6
8,879
592
8,658
8,178
3,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
VeryRare333
Danzaburou
14
3 / 1 / 6
8,201
547
10,120
8,690
2,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
lac66
Yemoja
13
3 / 2 / 9
8,141
543
4,340
13,299
10,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
6 / 1 / 8
9,017
601
14,572
15,526
15,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
1 / 4 / 2
7,118
475
7,492
9,113
8,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Khepri
9
0 / 4 / 4
6,695
446
3,633
13,219
10,438
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
LPerplexingL
Jing Wei
12
2 / 6 / 4
7,707
514
6,254
13,010
4,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Osiris
WindWaiver
Osiris
13
2 / 6 / 1
8,460
564
7,178
11,504
12,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
wcgaNY2014
Hun Batz
13
3 / 4 / 1
8,307
554
10,231
12,497
5,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
20
23
Kills
8
8
Deaths
24
38
Assists
12
Player
Kills
Deaths
Assists
KDA
W
5
4
9
2.38
L
Tiamat
1
4
2
0.5
L
Khepri
0
4
4
0.5
L
Jing Wei
LPerplexingL
Jing Wei
2
6
4
0.67
W
6
0
6
9
W
Danzaburou
VeryRare333
Danzaburou
3
1
6
6
L
Osiris
WindWaiver
Osiris
2
6
1
0.42
W
Yemoja
lac66
Yemoja
3
2
9
3.75
W
6
1
8
10
L
Hun Batz
wcgaNY2014
Hun Batz
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,317
Damage
34,788
58,097
Taken
59,343
36,624
Mitigated
40,652
28,153
Healing
12,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,627
3,061
0
4,379
12,404
4,588
0
1,813
10,591
0
58,496
L
Tiamat
7,492
816
0
794
9,113
8,008
66
3,412
5,484
38,389
0
L
Khepri
3,633
301
1,739
2,248
13,219
10,438
0
4,642
8,529
12,913
0
L
Jing Wei
LPerplexingL
Jing Wei
6,254
4,905
0
2,123
13,010
4,788
0
2,427
10,439
0
39,979
W
8,658
3,410
0
4,581
8,178
3,099
1,600
2,623
5,555
61,300
0
W
Danzaburou
VeryRare333
Danzaburou
10,120
3,872
0
4,011
8,690
2,888
1,348
2,456
6,234
0
55,450
L
Osiris
WindWaiver
Osiris
7,178
1,846
42
1,998
11,504
12,318
198
318
10,645
4,400
42,913
W
Yemoja
lac66
Yemoja
4,340
1,070
2,834
5,478
13,299
10,734
430
3,182
10,117
24,615
0
W
14,572
4,265
34
6,836
15,526
15,315
72
1,602
13,924
0
52,444
L
Hun Batz
wcgaNY2014
Hun Batz
10,231
3,816
0
3,262
12,497
5,100
0
2,199
10,061
0
52,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,001
Gold Earned
38,287
460
Minions Killed
362
0
Camps Cleared
0
1,526,537
Distance Traveled
1,478,202
17
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,763
584
105
7
0
298,452
2
L
Tiamat
7,118
475
77
5
0
307,229
4
L
Khepri
6,695
446
14
1
0
305,061
6
L
Jing Wei
7,707
514
90
6
0
263,819
5
W
Sol
8,879
592
123
8
0
311,823
5
W
Danzaburou
8,201
547
107
7
0
290,124
4
L
Osiris
8,460
564
84
6
0
287,520
6
W
Yemoja
8,141
543
44
3
0
278,543
3
W
Fenrir
9,017
601
81
5
0
347,595
3
L
Hun Batz
8,307
554
97
6
0
314,573
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role