Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
 
Horus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
BiGbossSmith-007
Arachne
Level 154
God Stats
21W - 24L
1,509 SR
Queue Stats
848W - 831L
1,433 Elo+
Solo
Scylla
Scylla
CTTRYH4RD
Scylla
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 31L
1,462 Elo+
Solo
Team Averages
Level 120
1,502 SR
1,479 Elo+

VS

Team Averages
Level 125
1,441 SR
1,505 Elo+
Ratatoskr
Ratatoskr
IrvinMx
Ratatoskr
Level 158
God Stats
0W - 1L
1,174 SR
Queue Stats
32W - 34L
1,479 Elo+
Party 1
Erlang Shen
Erlang Shen
LeBronKJames
Erlang Shen
Level 147
God Stats
2W - 4L
1,566 SR
Queue Stats
372W - 376L
1,460 Elo+
Solo
Zeus
Zeus
master saul117
Zeus
Level 85
God Stats
0W - 1L
1,471 SR
Queue Stats
18W - 22L
1,457 Elo+
Party 1
Horus
Horus
uberduber3
Horus
Level 83
God Stats
12W - 5L
1,658 SR
Queue Stats
538W - 508L
1,540 Elo+
Solo
Tiamat
Tiamat
xxThedemonxx666
Tiamat
Level 150
God Stats
0W - 1L
1,334 SR
Queue Stats
18W - 15L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
10 / 5 / 10
10,465
872
17,520
17,325
15,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Horus
 
Horus
17
5 / 2 / 16
10,153
846
8,514
18,876
17,716
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chaac
 
Chaac
15
2 / 3 / 18
9,535
795
15,637
21,300
17,393
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
4 / 4 / 16
9,957
830
9,385
14,910
6,280
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
CTTRYH4RD
Scylla
19
5 / 2 / 15
10,895
908
17,611
8,427
3,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
IrvinMx
Ratatoskr
14
2 / 8 / 5
8,542
712
7,960
18,951
12,692
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Erlang Shen
LeBronKJames
Erlang Shen
16
3 / 6 / 6
9,353
779
11,609
21,837
22,102
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 4 / 5
8,933
744
14,828
9,392
3,740
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Horus
15
3 / 5 / 9
9,263
772
8,897
18,325
24,217
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

17
4 / 3 / 9
10,048
837
14,313
10,851
9,568
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
49
26
Kills
15
16
Deaths
26
75
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
10
5
10
3
W
Horus
 
Horus
5
2
16
6.5
W
Chaac
 
Chaac
2
3
18
3.67
W
4
4
16
3
W
Scylla
CTTRYH4RD
Scylla
5
2
15
6.25
L
Ratatoskr
IrvinMx
Ratatoskr
2
8
5
0.56
L
Erlang Shen
LeBronKJames
Erlang Shen
3
6
6
1
L
3
4
5
1.38
L
Horus
3
5
9
1.5
L
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,667
Damage
57,607
80,838
Taken
79,356
60,015
Mitigated
72,319
40,444
Healing
27,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
17,520
5,832
894
3,900
17,325
15,378
478
6,490
10,360
0
24,535
W
Horus
 
Horus
8,514
3,449
3,684
10,105
18,876
17,716
429
8,222
10,393
0
13,680
W
Chaac
 
Chaac
15,637
3,007
1,549
8,254
21,300
17,393
583
6,656
14,312
1,028
30,742
W
9,385
6,824
1,599
6,635
14,910
6,280
1,861
4,777
9,780
0
20,449
W
Scylla
CTTRYH4RD
Scylla
17,611
2,276
1,372
2,452
8,427
3,248
690
2,855
5,418
37,521
0
L
Ratatoskr
IrvinMx
Ratatoskr
7,960
1,350
809
2,615
18,951
12,692
400
3,176
15,320
132
16,614
L
Erlang Shen
LeBronKJames
Erlang Shen
11,609
5,148
850
4,913
21,837
22,102
877
6,503
14,253
553
19,742
L
14,828
1,741
0
2,204
9,392
3,740
0
1,644
7,362
29,377
0
L
Horus
8,897
4,534
4,451
7,453
18,325
24,217
376
4,443
12,886
0
16,930
L
14,313
970
777
3,193
10,851
9,568
161
1,544
9,010
31,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,005
Gold Earned
46,139
122
Minions Killed
135
0
Camps Cleared
0
1,276,277
Distance Traveled
1,057,280
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,465
872
12
1
0
235,065
3
W
Horus
10,153
846
8
1
0
250,078
0
W
Chaac
9,535
795
36
3
0
266,532
2
W
Arachne
9,957
830
17
1
0
273,652
3
W
Scylla
10,895
908
49
4
0
250,950
0
L
Ratatoskr
8,542
712
20
2
0
198,750
1
L
Erlang Shen
9,353
779
19
2
0
208,687
1
L
Zeus
8,933
744
38
3
0
197,123
1
L
Horus
9,263
772
18
2
0
223,734
2
L
Tiamat
10,048
837
40
3
0
228,986
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role