Player Matchup

Neith
Neith
GloGangClapper
Neith
Level 60
God Stats
12W - 6L
1,647 SR
Queue Stats
82W - 62L
1,519 Elo+
Party 2
Olorun
Olorun
RoidedGengar
Olorun
Level 35
God Stats
2W - 4L
1,269 SR
Queue Stats
102W - 88L
1,445 Elo+
Party 2
Ymir
Ymir
bacon6139
Ymir
Level 18
God Stats
13W - 6L
1,579 SR
Queue Stats
34W - 26L
1,513 Elo+
Party 2
Team Averages
Level 38
1,498 SR
1,492 Elo+

VS

Team Averages
Level 85
1,592 SR
1,479 Elo+
Chaac
Chaac
AlphaaRayy
Chaac
Level 29
God Stats
7W - 6L
1,666 SR
Queue Stats
58W - 46L
1,538 Elo+
Party 1
Chang'e
Chang'e
Kalebdj
Chang'e
Level 137
God Stats
3W - 2L
1,625 SR
Queue Stats
141W - 119L
1,531 Elo+
Party 1
Ne Zha
Ne Zha
chosen1213
Ne Zha
Level 88
God Stats
1W - 2L
1,485 SR
Queue Stats
111W - 141L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 5 / 4
12,440
691
23,127
19,307
8,396
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Olorun
16
4 / 5 / 8
11,807
656
16,576
17,620
8,368
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
14
2 / 6 / 7
11,605
645
7,295
23,527
27,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
4 / 2 / 8
12,264
681
18,604
23,203
26,098
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Kalebdj
Chang'e
17
7 / 4 / 7
12,479
693
14,616
18,306
11,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
chosen1213
Ne Zha
14
5 / 7 / 4
11,251
625
12,429
15,236
5,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
35
13
Kills
16
16
Deaths
13
19
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chaac
4
2
8
4
W
7
5
4
1.8
L
Chang'e
Kalebdj
Chang'e
7
4
7
2.63
W
Olorun
4
5
8
1.6
W
Ymir
2
6
7
0.92
L
Ne Zha
chosen1213
Ne Zha
5
7
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,998
Damage
45,649
60,454
Taken
56,745
43,806
Mitigated
42,934
22,606
Healing
26,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
18,604
3,474
528
9,985
23,203
26,098
480
9,042
14,161
0
41,117
W
23,127
11,863
0
8,339
19,307
8,396
1,586
4,652
14,655
0
69,902
L
Chang'e
Kalebdj
Chang'e
14,616
780
6,206
8,442
18,306
11,047
809
8,902
9,404
48,062
0
W
Olorun
16,576
7,944
1,921
6,949
17,620
8,368
1,074
5,384
12,236
58,514
0
W
Ymir
7,295
1,444
772
4,625
23,527
27,042
42
5,275
18,252
21,644
0
L
Ne Zha
chosen1213
Ne Zha
12,429
6,165
29
1,422
15,236
5,789
1,407
6,511
8,725
0
28,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,852
Gold Earned
35,994
184
Minions Killed
158
6
Camps Cleared
7
805,925
Distance Traveled
957,417
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
12,264
681
38
2
1
350,669
4
W
Neith
12,440
691
77
4
2
270,808
0
L
Chang'e
12,479
693
89
5
3
341,906
3
W
Olorun
11,807
656
85
5
4
261,901
2
W
Ymir
11,605
645
22
1
0
273,216
0
L
Ne Zha
11,251
625
31
2
3
264,842
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role