Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Cryptid Abyss
Izanami
Level 127
God Stats
2W - 6L
1,308 SR
Queue Stats
569W - 547L
1,530 Elo+
Party 2
Odin
Odin
Haggerman
Odin
Level 108
God Stats
1W - 6L
1,353 SR
Queue Stats
207W - 220L
1,486 Elo+
Party 2
Nemesis
Nemesis
MarkC1995
Nemesis
Level 109
God Stats
9W - 4L
1,665 SR
Queue Stats
404W - 411L
1,483 Elo+
Party 1
Baron Samedi
Baron Samedi
Might guy5855
Baron Samedi
Level 67
God Stats
4W - 3L
1,673 SR
Queue Stats
252W - 262L
1,513 Elo+
Party 1
Team Averages
Level 103
1,500 SR
1,503 Elo+

VS

Team Averages
Level 127
1,666 SR
1,606 Elo+
Thanatos
Thanatos
BotsAreAlive
Thanatos
Level 17
God Stats
2W - 0L
1,737 SR
Queue Stats
2W - 1L
1,553 Elo+
Party 3
Merlin
Merlin
MysticMin3
Merlin
Level 159
God Stats
6W - 1L
1,749 SR
Queue Stats
961W - 784L
1,676 Elo+
Party 3
Atlas
Atlas
WafflepantsHD
Atlas
Level 149
God Stats
13W - 11L
1,606 SR
Queue Stats
584W - 512L
1,677 Elo+
Party 3
Gilgamesh
Gilgamesh
Zerilium
Gilgamesh
Level 160
God Stats
17W - 12L
1,593 SR
Queue Stats
526W - 456L
1,641 Elo+
Party 3
Xbalanque
Xbalanque
hipopipotomas
Xbalanque
Level 149
God Stats
5W - 1L
1,644 SR
Queue Stats
359W - 351L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
1 / 7 / 2
5,832
449
3,926
15,534
7,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
10
2 / 5 / 2
6,406
493
4,076
9,532
3,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odin
9
0 / 5 / 2
5,771
444
4,427
10,278
4,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
MarkC1995
Nemesis
9
2 / 5 / 1
6,405
493
6,318
9,371
3,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
Might guy5855
Baron Samedi
10
2 / 7 / 1
6,672
513
3,706
9,684
3,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BotsAreAlive
Thanatos
13
8 / 2 / 4
8,256
635
6,155
11,399
5,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
MysticMin3
Merlin
13
4 / 0 / 8
8,222
632
11,092
4,872
1,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 2 / 8
7,517
578
6,576
10,277
8,780
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
Zerilium
Gilgamesh
15
7 / 0 / 1
9,129
702
7,019
7,027
5,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
hipopipotomas
Xbalanque
13
5 / 3 / 5
8,002
616
9,667
7,345
3,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
55
7
Kills
29
29
Deaths
7
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
7
2
0.29
W
Thanatos
BotsAreAlive
Thanatos
8
2
4
5
L
Izanami
2
5
2
0.6
L
Odin
0
5
2
0.2
L
Nemesis
MarkC1995
Nemesis
2
5
1
0.5
L
Baron Samedi
Might guy5855
Baron Samedi
2
7
1
0.36
W
Merlin
MysticMin3
Merlin
4
0
8
8
W
5
2
8
4.5
W
Gilgamesh
Zerilium
Gilgamesh
7
0
1
7.5
W
Xbalanque
hipopipotomas
Xbalanque
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,453
Damage
40,509
54,399
Taken
40,920
21,922
Mitigated
23,807
9,800
Healing
15,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,926
126
150
3,604
15,534
7,178
0
5,657
9,840
19,080
0
W
Thanatos
BotsAreAlive
Thanatos
6,155
2,099
0
10,063
11,399
5,156
95
2,104
9,256
0
51,182
L
Izanami
4,076
2,203
0
1,267
9,532
3,191
0
2,048
7,441
0
30,728
L
Odin
4,427
1,361
0
1,406
10,278
4,610
0
2,815
7,092
0
24,188
L
Nemesis
MarkC1995
Nemesis
6,318
2,421
0
1,910
9,371
3,269
0
2,517
6,817
0
32,742
L
Baron Samedi
Might guy5855
Baron Samedi
3,706
241
13
1,450
9,684
3,674
0
5,368
4,316
27,774
0
W
Merlin
MysticMin3
Merlin
11,092
727
0
1,052
4,872
1,684
379
1,244
3,594
62,332
0
W
6,576
2,627
243
869
10,277
8,780
0
2,192
7,978
15,776
0
W
Gilgamesh
Zerilium
Gilgamesh
7,019
1,946
0
3,101
7,027
5,141
0
170
6,525
4,989
52,119
W
Xbalanque
hipopipotomas
Xbalanque
9,667
4,818
0
500
7,345
3,046
881
1,990
5,355
0
48,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,086
Gold Earned
41,126
289
Minions Killed
399
0
Camps Cleared
0
1,242,895
Distance Traveled
1,330,748
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,832
449
62
5
0
257,427
3
W
Thanatos
8,256
635
74
6
0
290,381
3
L
Izanami
6,406
493
60
5
0
220,014
5
L
Odin
5,771
444
48
4
0
248,745
5
L
Nemesis
6,405
493
59
5
0
288,556
2
L
Baron Samedi
6,672
513
60
5
0
228,153
1
W
Merlin
8,222
632
97
7
0
285,840
6
W
Atlas
7,517
578
17
1
0
259,700
2
W
Gilgamesh
9,129
702
128
10
0
277,086
1
W
Xbalanque
8,002
616
83
6
0
217,741
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role