Player Matchup

Zhong Kui
Zhong Kui
Diamond IV
ELPropioEj
Zhong Kui
Diamond IV
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 118L
2,071 MMR
Party 2
Hachiman
Hachiman
Platinum II
GTAWelder
Hachiman
Platinum II
Level 157
God Stats
3W - 3L
1,598 SR
Queue Stats
139W - 125L
2,159 MMR
Party 1
Geb
Geb
Diamond III
Kylowinn
Geb
Diamond III
Level 160
God Stats
4W - 5L
1,518 SR
Queue Stats
109W - 97L
2,136 MMR
Party 1
Fenrir
Fenrir
Diamond V
Pulsaidon
Fenrir
Diamond V
Level 158
God Stats
1W - 4L
1,522 SR
Queue Stats
227W - 222L
2,130 MMR
Solo
Achilles
Achilles
Diamond IV
darwineitor
Achilles
Diamond IV
Level 160
God Stats
3W - 4L
1,491 SR
Queue Stats
113W - 98L
2,154 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 153
1,526 SR
2,130 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 138
1,728 SR
2,113 MMR
Gilgamesh
Gilgamesh
Diamond IV
AlternativeF4
Gilgamesh
Diamond IV
Level 159
God Stats
8W - 4L
1,758 SR
Queue Stats
179W - 159L
2,177 MMR
Solo
Ganesha
Ganesha
Diamond IV
Jávii
Ganesha
Diamond IV
Level 106
God Stats
2W - 0L
1,837 SR
Queue Stats
209W - 212L
2,049 MMR
Party 3
Ne Zha
Ne Zha
Diamond III
Oakkwood
Ne Zha
Diamond III
Level 154
God Stats
3W - 3L
1,560 SR
Queue Stats
352W - 351L
2,188 MMR
Solo
Sol
Sol
Platinum I
RichHomieTom
Sol
Platinum I
Level 109
God Stats
17W - 8L
1,754 SR
Queue Stats
132W - 133L
1,995 MMR
Party 3
Rama
Rama
Diamond IV
SnowyUmbreon
Rama
Diamond IV
Level 160
God Stats
4W - 6L
1,734 SR
Queue Stats
66W - 52L
2,157 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ELPropioEj
Zhong Kui
17
2 / 2 / 5
10,161
484
12,179
14,494
10,164
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
GTAWelder
Hachiman
17
3 / 5 / 3
10,001
476
13,573
14,852
3,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 5 / 5
8,311
396
5,994
17,691
15,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
Pulsaidon
Fenrir
17
3 / 8 / 4
10,832
516
10,148
19,076
9,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
darwineitor
Achilles
14
2 / 4 / 0
9,439
449
12,211
23,371
22,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
CamazotzMulanLoki

VS

Bans
CliodhnaTiamatOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AlternativeF4
Gilgamesh
20
9 / 3 / 11
13,939
664
23,418
18,039
12,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ganesha
Jávii
Ganesha
15
1 / 2 / 12
11,283
537
4,779
19,279
18,338
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
Oakkwood
Ne Zha
20
4 / 0 / 8
13,400
638
16,024
21,294
17,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
4 / 4 / 4
12,911
615
13,081
15,820
5,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
6 / 3 / 8
13,465
641
11,315
16,409
5,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
67
12
Kills
24
24
Deaths
12
17
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AlternativeF4
Gilgamesh
9
3
11
4.83
L
Zhong Kui
ELPropioEj
Zhong Kui
2
2
5
2.25
L
Hachiman
GTAWelder
Hachiman
3
5
3
0.9
W
Ganesha
Jávii
Ganesha
1
2
12
3.5
L
2
5
5
0.9
W
Ne Zha
Oakkwood
Ne Zha
4
0
8
8
L
Fenrir
Pulsaidon
Fenrir
3
8
4
0.63
W
4
4
4
1.5
W
6
3
8
3.33
L
Achilles
darwineitor
Achilles
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,105
Damage
68,617
89,484
Taken
90,841
61,143
Mitigated
58,885
21,525
Healing
48,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AlternativeF4
Gilgamesh
23,418
9,251
0
3,674
18,039
12,130
144
5,862
12,005
0
109,326
L
Zhong Kui
ELPropioEj
Zhong Kui
12,179
1,717
0
5,290
14,494
10,164
0
4,438
10,007
76,924
0
L
Hachiman
GTAWelder
Hachiman
13,573
7,060
0
5,189
14,852
3,885
0
2,364
12,488
0
76,127
W
Ganesha
Jávii
Ganesha
4,779
329
3,478
7,890
19,279
18,338
203
5,051
14,138
19,191
0
L
5,994
627
442
3,031
17,691
15,494
0
3,963
13,499
15,164
0
W
Ne Zha
Oakkwood
Ne Zha
16,024
5,270
689
15,787
21,294
17,754
1,329
5,326
15,080
0
80,736
L
Fenrir
Pulsaidon
Fenrir
10,148
3,351
0
3,150
19,076
9,592
0
3,904
15,020
0
76,152
W
13,081
7,032
0
8,718
15,820
5,129
4,611
3,512
12,222
114,869
0
W
11,315
8,848
0
8,458
16,409
5,534
6,061
2,076
14,333
0
114,607
L
Achilles
darwineitor
Achilles
12,211
1,256
0
4,423
23,371
22,008
0
3,314
18,923
6,179
51,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,744
Gold Earned
64,998
558
Minions Killed
644
0
Camps Cleared
0
1,980,229
Distance Traveled
2,058,800
24
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,939
664
138
7
0
446,005
3
L
Zhong Kui
10,161
484
151
7
0
403,214
6
L
Hachiman
10,001
476
133
6
0
348,504
5
W
Ganesha
11,283
537
1
0
0
420,153
14
L
Geb
8,311
396
16
1
0
424,138
7
W
Ne Zha
13,400
638
150
7
0
432,628
3
L
Fenrir
10,832
516
150
7
0
416,765
1
W
Sol
12,911
615
166
8
0
382,694
5
W
Rama
13,465
641
189
9
0
377,320
6
L
Achilles
9,439
449
108
5
0
387,608
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role