Player Matchup

Aphrodite
Aphrodite
OKMLilith
Aphrodite
Level 140
God Stats
1W - 1L
1,625 SR
Queue Stats
60W - 51L
1,557 Elo+
Party 2
Fenrir
Fenrir
OKMZargothrax
Fenrir
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,534 Elo+
Party 2
Atlas
Atlas
RaulErnesto828
Atlas
Level 85
God Stats
1W - 2L
1,475 SR
Queue Stats
47W - 36L
1,565 Elo+
Party 2
Team Averages
Level 116
1,533 SR
1,552 Elo+

VS

Team Averages
Level 57
1,453 SR
1,621 Elo+
Vamana
Vamana
ChefHunchoo
Vamana
Level 128
God Stats
26W - 19L
1,538 SR
Queue Stats
386W - 316L
1,670 Elo+
Party 1
Zhong Kui
Zhong Kui
NativeJareed
Zhong Kui
Level 41
God Stats
2W - 3L
1,321 SR
Queue Stats
86W - 74L
1,547 Elo+
Party 1
Ares
Ares
jamaljackson3rd_
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,647 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
OKMLilith
Aphrodite
10
2 / 9 / 1
7,307
731
5,506
12,481
5,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

8
1 / 9 / 1
6,263
626
2,589
10,936
3,759
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 7 / 2
6,006
601
4,481
13,510
7,629
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
12
6 / 2 / 10
8,021
802
8,408
10,387
6,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
NativeJareed
Zhong Kui
13
12 / 1 / 11
8,975
898
14,530
9,112
5,770
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
7 / 0 / 15
8,783
878
9,278
10,824
11,453
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
61
3
Kills
25
25
Deaths
3
4
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Vamana
6
2
10
5.5
W
Zhong Kui
NativeJareed
Zhong Kui
12
1
11
17.5
L
Aphrodite
OKMLilith
Aphrodite
2
9
1
0.28
L
1
9
1
0.17
L
0
7
2
0.14
W
7
0
15
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,576
Damage
32,216
36,927
Taken
30,323
16,708
Mitigated
23,584
7,152
Healing
11,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
8,408
4,692
0
4,216
10,387
6,361
749
3,493
6,519
0
23,034
W
Zhong Kui
NativeJareed
Zhong Kui
14,530
1,154
889
4,418
9,112
5,770
1,577
3,522
5,356
27,931
0
L
Aphrodite
OKMLilith
Aphrodite
5,506
353
2,022
2,970
12,481
5,320
0
7,553
4,928
14,206
0
L
2,589
1,222
144
698
10,936
3,759
0
7,768
3,168
0
8,139
L
4,481
1,850
303
1,015
13,510
7,629
0
8,675
4,835
10,837
0
W
9,278
985
319
1,185
10,824
11,453
432
2,701
7,975
23,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,576
Gold Earned
25,779
50
Minions Killed
91
1
Camps Cleared
6
431,309
Distance Traveled
561,673
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,021
802
32
3
2
187,170
2
W
Zhong Kui
8,975
898
37
4
3
185,512
1
L
Aphrodite
7,307
731
27
3
0
142,235
1
L
Fenrir
6,263
626
12
1
1
134,877
2
L
Atlas
6,006
601
11
1
0
154,197
3
W
Ares
8,783
878
22
2
1
188,991
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role