Player Matchup

Hercules
Hercules
BuK-LaU-
Hercules
Level 140
God Stats
5W - 7L
1,497 SR
Queue Stats
789W - 779L
1,602 Elo+
Solo
Arachne
Arachne
Dreicowoki
Arachne
Level 160
God Stats
1W - 1L
1,707 SR
Queue Stats
207W - 172L
1,592 Elo+
Solo
Ares
Ares
Jerome2600
Ares
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 84L
1,658 Elo+
Party 2
Olorun
Olorun
SergeantNolaris
Olorun
Level 155
God Stats
4W - 1L
1,830 SR
Queue Stats
242W - 225L
1,596 Elo+
Party 2
Zeus
Zeus
UrgentFury86
Zeus
Level 142
God Stats
0W - 4L
1,496 SR
Queue Stats
288W - 275L
1,629 Elo+
Party 2
Team Averages
Level 143
1,606 SR
1,615 Elo+

VS

Team Averages
Level 99
1,561 SR
1,645 Elo+
Hachiman
Hachiman
 
Hachiman
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Bibbyy2
Chang'e
Level 60
God Stats
1W - 1L
1,370 SR
Queue Stats
280W - 239L
1,584 Elo+
Solo
Bacchus
Bacchus
Duplication
Bacchus
Level 144
God Stats
2W - 1L
1,305 SR
Queue Stats
222W - 216L
1,624 Elo+
Solo
Loki
Loki
Just Ascendz
Loki
Level 107
God Stats
34W - 19L
1,678 SR
Queue Stats
101W - 83L
1,647 Elo+
Solo
Kukulkan
Kukulkan
PogchampingHARD
Kukulkan
Level 56
God Stats
3W - 2L
1,954 SR
Queue Stats
27W - 12L
1,873 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BuK-LaU-
Hercules
12
0 / 0 / 0
6,935
495
1,788
10,640
5,867
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Arachne
Dreicowoki
Arachne
11
1 / 6 / 1
6,643
475
6,032
13,160
5,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
2 / 5 / 1
6,571
469
3,632
13,830
10,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 4 / 0
7,053
504
3,696
7,787
1,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 4 / 1
7,260
519
4,695
10,714
4,355
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
5 / 0 / 4
8,529
609
6,304
7,312
2,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
Bibbyy2
Chang'e
14
0 / 0 / 0
7,835
560
6,799
4,791
5,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Duplication
Bacchus
13
4 / 1 / 11
7,981
570
10,654
11,784
9,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
6 / 1 / 5
8,375
598
6,986
6,418
2,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
14
4 / 3 / 8
8,290
592
9,445
6,077
1,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
47
5
Kills
19
19
Deaths
5
3
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
5
0
4
7
W
Chang'e
Bibbyy2
Chang'e
0
0
0
0
L
Hercules
BuK-LaU-
Hercules
0
0
0
0
L
Arachne
Dreicowoki
Arachne
1
6
1
0.25
W
Bacchus
Duplication
Bacchus
4
1
11
9.5
L
2
5
1
0.5
W
6
1
5
8.5
W
Kukulkan
4
3
8
2.67
L
1
4
0
0.25
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,843
Damage
40,188
56,131
Taken
36,382
28,462
Mitigated
21,233
20,487
Healing
16,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
6,304
3,437
0
4,780
7,312
2,306
670
2,535
4,777
0
59,182
W
Chang'e
Bibbyy2
Chang'e
6,799
380
35
3,756
4,791
5,266
0
0
4,791
54,672
0
L
Hercules
BuK-LaU-
Hercules
1,788
505
173
6,018
10,640
5,867
0
5,137
4,653
0
44,904
L
Arachne
Dreicowoki
Arachne
6,032
3,317
0
5,059
13,160
5,391
0
3,669
9,419
0
43,291
W
Bacchus
Duplication
Bacchus
10,654
1,137
114
4,164
11,784
9,643
66
5,143
6,641
29,869
0
L
3,632
461
323
3,065
13,830
10,983
0
7,576
6,254
13,273
0
W
6,986
2,220
0
3,572
6,418
2,138
0
1,183
5,235
0
56,913
W
Kukulkan
9,445
1,153
0
10
6,077
1,880
0
3,230
2,847
59,028
0
L
3,696
1,729
39
2,827
7,787
1,866
0
1,932
5,855
41,190
0
L
4,695
168
0
2,983
10,714
4,355
0
7,662
3,052
52,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,462
Gold Earned
41,010
413
Minions Killed
490
0
Camps Cleared
0
1,282,225
Distance Traveled
1,304,402
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,529
609
109
8
0
240,521
8
W
Chang'e
7,835
560
116
8
0
222,293
5
L
Hercules
6,935
495
105
8
0
274,084
5
L
Arachne
6,643
475
74
5
0
275,513
1
W
Bacchus
7,981
570
39
3
0
266,354
6
L
Ares
6,571
469
12
1
0
260,877
1
W
Loki
8,375
598
109
8
0
301,107
0
W
Kukulkan
8,290
592
117
8
0
274,127
3
L
Olorun
7,053
504
90
6
0
231,195
5
L
Zeus
7,260
519
132
9
0
240,556
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role