Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
CrypticEcho
Jing Wei
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 9L
1,964 Elo+
Party 1
King Arthur
King Arthur
DrBruh
King Arthur
Level 39
God Stats
3W - 1L
1,852 SR
Queue Stats
59W - 12L
1,857 Elo+
Party 1
Hun Batz
Hun Batz
GhostyGhost
Hun Batz
Level 160
God Stats
1W - 0L
1,934 SR
Queue Stats
64W - 11L
1,924 Elo+
Party 1
Discordia
Discordia
Nikelbag
Discordia
Level 160
God Stats
2W - 0L
1,626 SR
Queue Stats
52W - 18L
1,814 Elo+
Party 1
Team Averages
Level 127
1,682 SR
1,812 Elo+

VS

Team Averages
Level 67
1,526 SR
1,536 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
DSpirtGamerD
He Bo
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 138L
1,521 Elo+
Solo
Sylvanus
Sylvanus
JordanGame6
Sylvanus
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 30L
1,569 Elo+
Party 2
Nu Wa
Nu Wa
SenseiLaz
Nu Wa
Level 47
God Stats
24W - 19L
1,630 SR
Queue Stats
54W - 46L
1,591 Elo+
Party 3
Pele
Pele
purpmajick
Pele
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
13W - 17L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
17
3 / 2 / 23
11,215
1,122
8,759
14,431
19,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
CrypticEcho
Jing Wei
18
7 / 3 / 20
11,528
1,153
13,601
10,115
4,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
DrBruh
King Arthur
17
2 / 1 / 21
10,453
1,045
10,024
10,570
13,783
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
GhostyGhost
Hun Batz
17
12 / 2 / 10
12,189
1,219
12,289
9,807
3,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Discordia
Nikelbag
Discordia
18
8 / 1 / 16
12,042
1,204
17,631
7,525
3,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

340

VS

Team 2 Tickets

58

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
1 / 7 / 5
9,812
981
9,068
11,653
3,839
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
5 / 9 / 2
10,935
1,094
13,313
17,496
5,562
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sylvanus
JordanGame6
Sylvanus
17
3 / 8 / 5
10,900
1,090
11,153
23,313
26,616
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
SenseiLaz
Nu Wa
15
0 / 5 / 5
8,876
888
7,343
10,563
2,669
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
0 / 3 / 1
7,927
793
610
3,285
1,042

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
27
32
Kills
9
9
Deaths
32
90
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
3
2
23
7.25
L
Hun Batz
 
Hun Batz
1
7
5
0.5
W
Jing Wei
CrypticEcho
Jing Wei
7
3
20
5.67
L
5
9
2
0.67
W
King Arthur
DrBruh
King Arthur
2
1
21
12.5
W
Hun Batz
GhostyGhost
Hun Batz
12
2
10
8.5
L
Sylvanus
JordanGame6
Sylvanus
3
8
5
0.69
W
Discordia
Nikelbag
Discordia
8
1
16
16
L
Nu Wa
SenseiLaz
Nu Wa
0
5
5
0.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,304
Damage
41,487
52,448
Taken
66,310
44,621
Mitigated
39,728
7,002
Healing
7,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
8,759
3,354
606
2,475
14,431
19,854
0
5,660
6,425
18,879
0
L
Hun Batz
 
Hun Batz
9,068
2,021
0
90
11,653
3,839
0
4,656
6,873
0
19,391
W
Jing Wei
CrypticEcho
Jing Wei
13,601
10,394
0
2,038
10,115
4,146
0
7,013
3,102
0
29,939
L
13,313
487
0
134
17,496
5,562
0
7,187
10,081
36,978
0
W
King Arthur
DrBruh
King Arthur
10,024
1,561
0
500
10,570
13,783
0
5,620
4,950
964
19,744
W
Hun Batz
GhostyGhost
Hun Batz
12,289
2,786
0
767
9,807
3,824
0
7,560
2,247
0
33,094
L
Sylvanus
JordanGame6
Sylvanus
11,153
963
1,916
5,121
23,313
26,616
0
7,992
14,989
19,482
0
W
Discordia
Nikelbag
Discordia
17,631
1,435
0
616
7,525
3,014
0
5,956
1,569
36,811
0
L
Nu Wa
SenseiLaz
Nu Wa
7,343
2,452
0
90
10,563
2,669
0
4,821
5,574
13,326
0
L
610
610
0
79
3,285
1,042
0
1,278
1,901
0
760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,427
Gold Earned
48,450
188
Minions Killed
118
11
Camps Cleared
6
979,685
Distance Traveled
741,088
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,215
1,122
10
1
1
188,728
3
L
Hun Batz
9,812
981
19
2
5
182,454
1
W
Jing Wei
11,528
1,153
43
4
3
191,613
0
L
He Bo
10,935
1,094
78
8
0
190,775
0
W
King Arthur
10,453
1,045
26
3
0
210,259
0
W
Hun Batz
12,189
1,219
46
5
3
193,061
1
L
Sylvanus
10,900
1,090
13
1
1
181,045
0
W
Discordia
12,042
1,204
63
6
4
196,024
1
L
Nu Wa
8,876
888
7
1
0
119,649
0
L
Pele
7,927
793
1
0
0
67,165
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role