Player Matchup

Atlas
Atlas
Sohda
Atlas
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,315 Elo+
Party 1
Hercules
Hercules
Willgamer
Hercules
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Zeus
Zeus
adeeperblue
Zeus
Level 46
God Stats
4W - 2L
1,526 SR
Queue Stats
38W - 21L
1,675 Elo+
Party 1
Team Averages
Level 45
1,509 SR
1,497 Elo+

VS

Team Averages
Level 81
1,462 SR
1,468 Elo+
Zeus
Zeus
Hiso-Chan
Zeus
Level 108
God Stats
4W - 2L
1,350 SR
Queue Stats
132W - 175L
1,362 Elo+
Solo
Danzaburou
Danzaburou
J Psychedelic
Danzaburou
Level 67
God Stats
5W - 4L
1,535 SR
Queue Stats
118W - 116L
1,513 Elo+
Party 2
Bacchus
Bacchus
TonitruaAvis
Bacchus
Level 69
God Stats
3W - 1L
1,502 SR
Queue Stats
196W - 206L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Sohda
Atlas
11
0 / 1 / 13
7,568
757
7,157
9,842
10,722
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hercules
Willgamer
Hercules
12
5 / 3 / 8
8,053
805
6,216
8,256
3,790
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
10 / 2 / 4
8,680
868
12,812
7,310
3,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
10
1 / 6 / 4
6,655
666
7,551
8,286
2,656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Danzaburou
J Psychedelic
Danzaburou
10
2 / 6 / 4
7,375
738
4,182
10,244
3,014
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
TonitruaAvis
Bacchus
11
3 / 3 / 2
7,332
733
7,905
11,391
9,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
15
Kills
6
6
Deaths
15
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Zeus
1
6
4
0.5
L
Danzaburou
J Psychedelic
Danzaburou
2
6
4
0.67
W
Atlas
Sohda
Atlas
0
1
13
6.5
L
Bacchus
TonitruaAvis
Bacchus
3
3
2
1.33
W
Hercules
Willgamer
Hercules
5
3
8
3
W
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,185
Damage
19,638
25,408
Taken
29,921
17,587
Mitigated
15,245
3,165
Healing
4,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
7,551
831
188
869
8,286
2,656
48
5,763
2,283
21,678
0
L
Danzaburou
J Psychedelic
Danzaburou
4,182
1,989
55
1,073
10,244
3,014
132
5,593
4,377
0
16,744
W
Atlas
Sohda
Atlas
7,157
2,698
598
570
9,842
10,722
75
4,337
5,351
18,725
0
L
Bacchus
TonitruaAvis
Bacchus
7,905
1,107
432
2,276
11,391
9,575
75
7,843
3,144
12,325
0
W
Hercules
Willgamer
Hercules
6,216
2,744
0
737
8,256
3,790
1,005
4,751
3,329
0
22,398
W
12,812
938
98
1,162
7,310
3,075
152
5,977
1,011
25,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,301
Gold Earned
21,362
109
Minions Killed
83
6
Camps Cleared
2
515,386
Distance Traveled
503,871
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,655
666
39
4
1
148,546
3
L
Danzaburou
7,375
738
31
3
1
158,005
1
W
Atlas
7,568
757
26
3
0
159,466
3
L
Bacchus
7,332
733
13
1
0
197,320
2
W
Hercules
8,053
805
33
3
4
173,928
1
W
Zeus
8,680
868
50
5
2
181,992
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role