Player Matchup

Sol
Sol
Irenе
Sol
Level 21
God Stats
4W - 1L
1,812 SR
Queue Stats
96W - 17L
1,966 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Kaeydan
Ah Muzen Cab
Level 160
God Stats
2W - 1L
1,957 SR
Queue Stats
430W - 185L
1,915 Elo+
Party 3
Hun Batz
Hun Batz
TempestEmoo
Hun Batz
Level 119
God Stats
3W - 0L
1,621 SR
Queue Stats
424W - 394L
1,558 Elo+
Party 2
Hades
Hades
TwoFeathersThom
Hades
Level 69
God Stats
2W - 1L
1,735 SR
Queue Stats
129W - 136L
1,476 Elo+
Party 2
Terra
Terra
amercaninja04
Terra
Level 127
God Stats
6W - 4L
1,636 SR
Queue Stats
96W - 88L
1,513 Elo+
Party 2
Team Averages
Level 99
1,752 SR
1,686 Elo+

VS

Team Averages
Level 90
1,571 SR
1,573 Elo+
Bastet
Bastet
 
Bastet
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
AthuraOri
Izanami
Level 62
God Stats
13W - 15L
1,496 SR
Queue Stats
67W - 80L
1,517 Elo+
Party 1
Nox
Nox
Nixonsdaydreams
Nox
Level 99
God Stats
22W - 21L
1,613 SR
Queue Stats
145W - 132L
1,583 Elo+
Party 1
Achilles
Achilles
S4intChip
Achilles
Level 47
God Stats
2W - 1L
1,647 SR
Queue Stats
94W - 66L
1,632 Elo+
Solo
Zeus
Zeus
TheNovaMutant
Zeus
Level 118
God Stats
10W - 9L
1,599 SR
Queue Stats
256W - 209L
1,634 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Irenе
Sol
13
7 / 2 / 1
7,758
705
8,873
6,693
2,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
Kaeydan
Ah Muzen Cab
13
7 / 4 / 1
7,943
722
13,865
12,627
4,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
TempestEmoo
Hun Batz
12
3 / 2 / 1
6,870
625
3,497
6,913
2,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 2 / 0
6,730
612
2,511
5,660
2,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

6
0 / 2 / 3
5,152
468
555
4,099
1,387
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
3 / 4 / 3
6,415
583
6,863
7,827
1,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
AthuraOri
Izanami
9
1 / 5 / 1
5,461
496
2,109
7,562
2,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 2 / 3
5,328
484
1,068
5,119
1,844
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Achilles
S4intChip
Achilles
11
3 / 5 / 2
6,397
582
5,414
12,002
7,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
5 / 3 / 3
6,497
591
5,646
5,372
1,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
24
19
Kills
12
12
Deaths
19
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
4
3
1.13
L
Izanami
AthuraOri
Izanami
1
5
1
0.3
W
Sol
Irenе
Sol
7
2
1
3.75
W
Ah Muzen Cab
Kaeydan
Ah Muzen Cab
7
4
1
1.88
L
0
2
3
0.75
L
Achilles
S4intChip
Achilles
3
5
2
0.8
W
Hun Batz
TempestEmoo
Hun Batz
3
2
1
1.75
L
5
3
3
2.17
W
2
2
0
1
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,301
Damage
21,100
35,992
Taken
37,882
12,960
Mitigated
14,949
15,917
Healing
8,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
6,863
2,705
0
2,696
7,827
1,938
0
225
7,590
0
28,963
L
Izanami
AthuraOri
Izanami
2,109
1,592
0
1,749
7,562
2,066
0
4,637
2,925
0
31,752
W
Sol
Irenе
Sol
8,873
4,137
0
3,401
6,693
2,258
2,052
1,544
5,051
46,812
8,113
W
Ah Muzen Cab
Kaeydan
Ah Muzen Cab
13,865
7,732
0
5,826
12,627
4,094
2,126
601
11,476
0
56,530
L
1,068
325
913
514
5,119
1,844
0
3,991
1,082
10,334
0
L
Achilles
S4intChip
Achilles
5,414
1,788
0
2,216
12,002
7,821
0
0
12,002
1,299
22,623
W
Hun Batz
TempestEmoo
Hun Batz
3,497
1,304
0
2,419
6,913
2,358
0
793
6,022
0
36,371
L
5,646
1,319
0
900
5,372
1,280
0
1,828
3,376
33,691
0
W
2,511
115
0
2,418
5,660
2,863
193
2,346
3,229
30,612
0
W
555
286
1,100
753
4,099
1,387
165
1,211
2,806
1,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,453
Gold Earned
30,098
361
Minions Killed
276
0
Camps Cleared
0
922,757
Distance Traveled
1,068,642
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,415
583
74
7
0
228,910
3
L
Izanami
5,461
496
62
6
0
196,300
0
W
Sol
7,758
705
103
9
0
184,356
3
W
Ah Muzen Cab
7,943
722
96
9
0
168,914
1
L
Nox
5,328
484
20
2
0
219,000
5
L
Achilles
6,397
582
39
4
0
215,515
3
W
Hun Batz
6,870
625
78
7
0
240,188
3
L
Zeus
6,497
591
81
7
0
208,917
4
W
Hades
6,730
612
82
7
0
220,806
2
W
Terra
5,152
468
2
0
0
108,493
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role