Player Matchup

Fenrir
Fenrir
AmnesiaHorror
Fenrir
Level 119
God Stats
2W - 1L
1,500 SR
Queue Stats
60W - 53L
1,509 Elo+
Solo
Sol
Sol
Deafy27
Sol
Level 89
God Stats
1W - 1L
1,308 SR
Queue Stats
137W - 166L
1,439 Elo+
Party 1
Artemis
Artemis
QueenofBohemia
Artemis
Level 125
God Stats
18W - 24L
1,503 SR
Queue Stats
317W - 343L
1,475 Elo+
Solo
Sobek
Sobek
RubberLesDuckie
Sobek
Level 82
God Stats
4W - 7L
1,600 SR
Queue Stats
108W - 137L
1,409 Elo+
Party 1
Neith
Neith
TrilIogies
Neith
Level 106
God Stats
72W - 86L
1,569 SR
Queue Stats
252W - 250L
1,472 Elo+
Solo
Team Averages
Level 104
1,496 SR
1,461 Elo+

VS

Team Averages
Level 82
1,578 SR
1,459 Elo+
Gilgamesh
Gilgamesh
Hexrampant
Gilgamesh
Level 87
God Stats
1W - 4L
1,566 SR
Queue Stats
35W - 39L
1,480 Elo+
Solo
Skadi
Skadi
ImDuck2
Skadi
Level 104
God Stats
8W - 4L
1,689 SR
Queue Stats
147W - 141L
1,515 Elo+
Solo
Serqet
Serqet
Robbyoli
Serqet
Level 60
God Stats
0W - 3L
1,500 SR
Queue Stats
210W - 227L
1,436 Elo+
Solo
Bakasura
Bakasura
TheeRedNite
Bakasura
Level 69
God Stats
8W - 10L
1,518 SR
Queue Stats
222W - 237L
1,432 Elo+
Party 2
Ra
Ra
ohitschris
Ra
Level 88
God Stats
5W - 4L
1,617 SR
Queue Stats
322W - 358L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 4
9,851
616
7,556
11,994
5,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sol
14
3 / 3 / 9
9,021
564
11,719
10,614
3,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 1 / 3
7,679
480
4,405
8,975
2,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 2 / 6
7,759
485
3,107
13,766
11,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
16
11 / 2 / 2
9,662
604
13,165
12,467
4,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Hexrampant
Gilgamesh
13
2 / 6 / 0
8,614
538
8,065
13,098
9,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Skadi
ImDuck2
Skadi
15
3 / 2 / 0
8,775
548
8,606
8,751
3,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
Robbyoli
Serqet
11
1 / 3 / 2
7,046
440
3,698
13,675
5,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
TheeRedNite
Bakasura
15
3 / 7 / 0
8,614
538
9,603
13,440
6,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
0 / 5 / 2
8,189
512
7,471
9,358
3,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
23
Kills
9
9
Deaths
23
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
8
1
4
10
W
Sol
3
3
9
2.5
L
Gilgamesh
Hexrampant
Gilgamesh
2
6
0
0.33
L
Skadi
ImDuck2
Skadi
3
2
0
1.5
W
0
1
3
1.5
L
Serqet
Robbyoli
Serqet
1
3
2
0.67
W
1
2
6
2
L
Bakasura
TheeRedNite
Bakasura
3
7
0
0.43
W
Neith
11
2
2
6
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,952
Damage
37,443
57,816
Taken
58,322
26,968
Mitigated
28,508
21,511
Healing
15,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,556
2,570
0
2,401
11,994
5,016
0
2,200
9,360
0
63,784
W
Sol
11,719
4,944
0
4,543
10,614
3,214
1,861
3,263
6,504
65,325
0
L
Gilgamesh
Hexrampant
Gilgamesh
8,065
1,332
0
1,496
13,098
9,771
264
885
12,213
5,383
32,547
L
Skadi
ImDuck2
Skadi
8,606
4,566
0
3,559
8,751
3,084
356
1,159
7,592
0
67,128
W
4,405
1,204
0
5,234
8,975
2,739
1,376
71
8,879
0
44,523
L
Serqet
Robbyoli
Serqet
3,698
768
335
3,174
13,675
5,807
0
5,050
8,625
0
20,269
W
3,107
133
457
4,615
13,766
11,463
0
1,478
11,717
23,554
0
L
Bakasura
TheeRedNite
Bakasura
9,603
5,815
0
3,737
13,440
6,078
0
4,352
9,088
0
52,069
W
Neith
13,165
7,678
0
4,261
12,467
4,536
305
1,062
10,404
0
48,309
L
7,471
1,153
409
2,862
9,358
3,768
358
3,452
5,906
65,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,972
Gold Earned
41,238
446
Minions Killed
434
0
Camps Cleared
0
1,496,311
Distance Traveled
1,551,105
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,851
616
117
7
0
333,431
4
W
Sol
9,021
564
108
7
0
307,568
6
L
Gilgamesh
8,614
538
63
4
0
283,838
0
L
Skadi
8,775
548
116
7
0
267,201
2
W
Artemis
7,679
480
102
6
0
260,579
4
L
Serqet
7,046
440
26
2
0
322,027
9
W
Sobek
7,759
485
37
2
0
327,437
6
L
Bakasura
8,614
538
103
6
0
363,896
1
W
Neith
9,662
604
82
5
0
267,296
1
L
Ra
8,189
512
126
8
0
314,143
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role