Player Matchup

Guan Yu
Guan Yu
Infrezy
Guan Yu
Level 16
God Stats
1W - 4L
1,542 SR
Queue Stats
1W - 4L
1,241 Elo+
Party 1
Bacchus
Bacchus
Magicman6969612
Bacchus
Level 66
God Stats
11W - 10L
1,523 SR
Queue Stats
44W - 48L
1,394 Elo+
Solo
Tsukuyomi
Tsukuyomi
Retih
Tsukuyomi
Level 64
God Stats
1W - 3L
1,755 SR
Queue Stats
63W - 77L
1,410 Elo+
Party 1
Nemesis
Nemesis
RetroSylux
Nemesis
Level 18
God Stats
15W - 8L
1,482 SR
Queue Stats
23W - 17L
1,228 Elo+
Party 1
Merlin
Merlin
ThatChigga
Merlin
Level 121
God Stats
0W - 1L
1,685 SR
Queue Stats
59W - 71L
1,389 Elo+
Solo
Team Averages
Level 57
1,597 SR
1,332 Elo+

VS

Team Averages
Level 93
1,528 SR
1,347 Elo+
Danzaburou
Danzaburou
BapeBakess
Danzaburou
Level 36
God Stats
1W - 1L
1,520 SR
Queue Stats
2W - 2L
1,190 Elo+
Party 2
Bellona
Bellona
CrossSharks1
Bellona
Level 140
God Stats
1W - 0L
1,604 SR
Queue Stats
18W - 22L
1,446 Elo+
Party 2
Khepri
Khepri
ErosXilto
Khepri
Level 128
God Stats
1W - 0L
1,594 SR
Queue Stats
1W - 5L
1,098 Elo+
Party 2
Kukulkan
Kukulkan
Kuffinator82
Kukulkan
Level 59
God Stats
2W - 0L
1,488 SR
Queue Stats
4W - 0L
1,660 Elo+
Party 2
Persephone
Persephone
Nanis9
Persephone
Level 103
God Stats
22W - 30L
1,434 SR
Queue Stats
410W - 443L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Infrezy
Guan Yu
15
1 / 7 / 3
10,187
599
4,930
17,497
13,335
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
4 / 2 / 10
13,619
801
14,512
24,375
39,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Retih
Tsukuyomi
20
7 / 7 / 5
13,189
776
22,519
17,980
7,649
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
RetroSylux
Nemesis
16
1 / 9 / 3
10,507
618
4,016
18,350
9,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
ThatChigga
Merlin
20
4 / 2 / 5
12,792
752
20,873
15,719
6,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BapeBakess
Danzaburou
17
0 / 5 / 12
11,219
660
9,833
16,118
7,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
CrossSharks1
Bellona
20
19 / 3 / 7
16,708
983
37,469
26,625
32,016
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Khepri
ErosXilto
Khepri
18
4 / 2 / 14
13,648
803
7,830
15,745
21,904
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kukulkan
Kuffinator82
Kukulkan
17
2 / 4 / 10
11,366
669
11,184
14,398
7,417
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Persephone
Nanis9
Persephone
19
2 / 3 / 10
12,585
740
13,314
10,874
4,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
80
17
Kills
27
27
Deaths
17
26
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BapeBakess
Danzaburou
0
5
12
1.2
W
Bellona
CrossSharks1
Bellona
19
3
7
7.5
W
Khepri
ErosXilto
Khepri
4
2
14
5.5
L
Guan Yu
Infrezy
Guan Yu
1
7
3
0.36
W
Kukulkan
Kuffinator82
Kukulkan
2
4
10
1.75
L
4
2
10
4.5
W
Persephone
Nanis9
Persephone
2
3
10
2.33
L
Tsukuyomi
Retih
Tsukuyomi
7
7
5
1.36
L
Nemesis
RetroSylux
Nemesis
1
9
3
0.28
L
Merlin
ThatChigga
Merlin
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,850
Damage
79,630
93,921
Taken
83,760
76,701
Mitigated
73,650
16,898
Healing
20,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BapeBakess
Danzaburou
9,833
3,868
374
2,739
16,118
7,342
1,625
7,426
8,599
0
33,842
W
Bellona
CrossSharks1
Bellona
37,469
17,050
332
8,673
26,625
32,016
1,188
8,785
17,675
0
73,766
W
Khepri
ErosXilto
Khepri
7,830
1,005
0
3,541
15,745
21,904
129
6,106
9,470
20,128
0
L
Guan Yu
Infrezy
Guan Yu
4,930
1,576
1,788
2,777
17,497
13,335
1,193
5,795
11,222
0
13,701
W
Kukulkan
Kuffinator82
Kukulkan
11,184
979
898
756
14,398
7,417
1,235
7,018
7,335
46,118
0
L
14,512
1,160
415
5,971
24,375
39,309
0
8,952
14,371
38,936
0
W
Persephone
Nanis9
Persephone
13,314
1,208
63
3,057
10,874
4,971
151
6,742
4,129
54,760
0
L
Tsukuyomi
Retih
Tsukuyomi
22,519
5,343
0
234
17,980
7,649
0
5,144
12,241
0
53,586
L
Nemesis
RetroSylux
Nemesis
4,016
971
0
2,720
18,350
9,814
0
6,416
11,472
0
24,530
L
Merlin
ThatChigga
Merlin
20,873
588
560
2,433
15,719
6,594
0
5,875
9,455
68,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,294
Gold Earned
65,526
309
Minions Killed
364
9
Camps Cleared
9
1,480,138
Distance Traveled
1,588,337
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,219
660
63
4
0
300,174
0
W
Bellona
16,708
983
75
4
4
344,907
0
W
Khepri
13,648
803
24
1
0
299,854
1
L
Guan Yu
10,187
599
23
1
1
242,960
2
W
Kukulkan
11,366
669
84
5
2
320,387
0
L
Bacchus
13,619
801
36
2
2
316,100
4
W
Persephone
12,585
740
118
7
3
323,015
2
L
Tsukuyomi
13,189
776
86
5
1
326,536
0
L
Nemesis
10,507
618
54
3
2
291,595
0
L
Merlin
12,792
752
110
6
3
302,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role