Player Matchup

Sun Wukong
Sun Wukong
Lucid Dagger
Sun Wukong
Level 125
God Stats
5W - 6L
1,301 SR
Queue Stats
81W - 132L
1,184 Elo+
Party 1
Izanami
Izanami
Twizted Spencer
Izanami
Level 120
God Stats
12W - 15L
1,296 SR
Queue Stats
54W - 83L
1,181 Elo+
Party 1
Zeus
Zeus
lemonhead301
Zeus
Level 62
God Stats
33W - 55L
1,294 SR
Queue Stats
72W - 117L
1,184 Elo+
Solo
Team Averages
Level 102
1,297 SR
1,183 Elo+

VS

Team Averages
Level 53
1,400 SR
1,149 Elo+
Izanami
Izanami
XD8mon-Slayer
Izanami
Level 43
God Stats
4W - 8L
1,428 SR
Queue Stats
35W - 80L
1,191 Elo+
Solo
Danzaburou
Danzaburou
xBrookster96
Danzaburou
Level 60
God Stats
2W - 3L
1,499 SR
Queue Stats
97W - 192L
1,128 Elo+
Party 2
Hercules
Hercules
xR4Z0Rx_Legend
Hercules
Level 55
God Stats
13W - 33L
1,271 SR
Queue Stats
89W - 173L
1,129 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Lucid Dagger
Sun Wukong
16
3 / 2 / 14
12,191
677
15,653
17,256
19,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
9 / 2 / 6
12,646
703
14,670
14,718
4,625
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
6 / 3 / 10
12,148
675
16,000
10,234
3,291
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
15
3 / 7 / 3
12,104
672
14,849
14,590
4,888
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
xBrookster96
Danzaburou
16
3 / 7 / 3
11,583
644
9,355
17,589
5,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
13
1 / 6 / 0
10,391
577
8,921
25,058
27,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
13
18
Kills
7
7
Deaths
20
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Lucid Dagger
Sun Wukong
3
2
14
5
W
9
2
6
6
L
Izanami
3
7
3
0.64
W
6
3
10
3.67
L
Danzaburou
xBrookster96
Danzaburou
3
7
3
0.64
L
Hercules
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,323
Damage
33,125
42,208
Taken
57,237
27,870
Mitigated
38,490
12,305
Healing
12,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Lucid Dagger
Sun Wukong
15,653
4,856
839
4,759
17,256
19,954
1,152
573
16,683
0
45,463
W
14,670
11,048
750
3,089
14,718
4,625
2,085
60
14,658
0
51,948
L
Izanami
14,849
8,416
472
911
14,590
4,888
830
5,258
9,101
0
52,829
W
16,000
1,556
648
2,220
10,234
3,291
0
261
9,973
45,437
0
L
Danzaburou
xBrookster96
Danzaburou
9,355
5,266
0
4,045
17,589
5,800
640
6,184
11,055
0
38,761
L
Hercules
8,921
1,830
626
6,573
25,058
27,802
133
6,050
18,244
2,368
24,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,985
Gold Earned
34,078
192
Minions Killed
184
4
Camps Cleared
11
943,048
Distance Traveled
858,757
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,191
677
70
4
1
325,985
0
W
Izanami
12,646
703
58
3
2
306,916
0
L
Izanami
12,104
672
62
3
7
280,813
5
W
Zeus
12,148
675
64
4
1
310,147
0
L
Danzaburou
11,583
644
83
5
4
273,307
0
L
Hercules
10,391
577
39
2
0
304,637
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role