Player Matchup

Ra
Ra
Adot Brim
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Brcrz
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bakasura
Bakasura
ButImNotAGamer2
Bakasura
Level 93
God Stats
0W - 2L
1,567 SR
Queue Stats
29W - 19L
1,510 Elo+
Party 2
Cerberus
Cerberus
IBILLYWILLYI
Cerberus
Level 6
God Stats
0W - 1L
1,302 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Neith
Neith
vDeadshotzzz
Neith
Level 11
God Stats
1W - 2L
1,404 SR
Queue Stats
4W - 4L
1,865 Elo+
Party 2
Team Averages
Level 23
1,455 SR
1,575 Elo+

VS

Team Averages
Level 95
1,608 SR
1,548 Elo+
Artemis
Artemis
Matvte-2001
Artemis
Level 141
God Stats
48W - 22L
1,688 SR
Queue Stats
53W - 36L
1,584 Elo+
Party 1
Bastet
Bastet
Pone_Huevo_Perro
Bastet
Level 135
God Stats
2W - 1L
1,528 SR
Queue Stats
56W - 53L
1,513 Elo+
Party 1
Cerberus
Cerberus
Troncasa31
Cerberus
Level 68
God Stats
13W - 8L
1,627 SR
Queue Stats
45W - 31L
1,565 Elo+
Party 1
Ymir
Ymir
maxititis
Ymir
Level 48
God Stats
45W - 29L
1,570 SR
Queue Stats
49W - 35L
1,569 Elo+
Party 1
Hera
Hera
mksfam88
Hera
Level 81
God Stats
17W - 9L
1,628 SR
Queue Stats
70W - 72L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 13 / 4
7,067
372
6,284
12,552
2,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Brcrz
Cthulhu
11
1 / 13 / 7
7,325
386
6,772
18,847
6,644
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bakasura
19
12 / 3 / 6
12,287
647
17,028
18,123
7,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cerberus
IBILLYWILLYI
Cerberus
11
2 / 12 / 7
7,447
392
4,284
20,266
6,573
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
3 / 10 / 6
9,307
490
8,199
14,359
3,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Matvte-2001
Artemis
18
11 / 4 / 6
11,828
623
15,911
12,796
4,895
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
16 / 1 / 9
12,035
633
18,998
12,593
4,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cerberus
Troncasa31
Cerberus
17
8 / 4 / 5
10,830
570
9,948
15,863
12,944
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
15
3 / 5 / 22
10,265
540
5,527
17,205
17,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hera
17
12 / 4 / 13
11,666
614
19,328
10,858
4,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
105
18
Kills
50
51
Deaths
18
30
Assists
55
Player
Kills
Deaths
Assists
KDA
L
0
13
4
0.15
L
Cthulhu
Brcrz
Cthulhu
1
13
7
0.35
L
Bakasura
12
3
6
5
L
Cerberus
IBILLYWILLYI
Cerberus
2
12
7
0.46
W
Artemis
Matvte-2001
Artemis
11
4
6
3.5
W
16
1
9
20.5
W
Cerberus
Troncasa31
Cerberus
8
4
5
2.63
W
Ymir
3
5
22
2.8
W
Hera
12
4
13
4.63
L
3
10
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,567
Damage
69,712
84,147
Taken
69,315
27,557
Mitigated
44,006
10,861
Healing
17,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,284
1,183
269
279
12,552
2,699
172
8,592
3,712
28,483
0
L
Cthulhu
Brcrz
Cthulhu
6,772
923
0
799
18,847
6,644
0
9,879
8,849
26,142
0
L
Bakasura
17,028
11,735
0
7,238
18,123
7,658
0
3,890
14,107
0
76,596
L
Cerberus
IBILLYWILLYI
Cerberus
4,284
754
64
1,731
20,266
6,573
0
7,463
12,767
21,572
0
W
Artemis
Matvte-2001
Artemis
15,911
7,853
0
4,563
12,796
4,895
4,047
1,868
10,352
0
83,529
W
18,998
4,271
0
5,745
12,593
4,670
977
1,407
10,908
0
75,959
W
Cerberus
Troncasa31
Cerberus
9,948
242
0
3,748
15,863
12,944
375
4,408
10,282
69,606
0
W
Ymir
5,527
337
0
1,181
17,205
17,476
381
5,546
10,316
23,093
0
W
Hera
19,328
5,709
0
1,969
10,858
4,021
2,043
3,571
6,769
85,947
0
L
8,199
4,046
0
481
14,359
3,983
0
4,450
9,909
0
30,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,433
Gold Earned
56,624
329
Minions Killed
567
0
Camps Cleared
0
1,678,380
Distance Traveled
1,799,562
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,067
372
45
2
0
249,669
2
L
Cthulhu
7,325
386
39
2
0
331,332
3
L
Bakasura
12,287
647
157
8
0
469,386
0
L
Cerberus
7,447
392
42
2
0
330,314
1
W
Artemis
11,828
623
128
7
0
333,067
5
W
Bastet
12,035
633
114
6
0
424,426
6
W
Cerberus
10,830
570
160
8
0
351,411
2
W
Ymir
10,265
540
25
1
0
350,680
4
W
Hera
11,666
614
140
7
0
339,978
0
L
Neith
9,307
490
46
2
0
297,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role