Player Matchup

Hera
Hera
Gold II
CC F0X
Hera
Gold II
Level 127
God Stats
21W - 11L
1,671 SR
Queue Stats
100W - 93L
1,619 MMR
Party 1
Zhong Kui
Zhong Kui
Gold II
Death Sh0t 50
Zhong Kui
Gold II
Level 152
God Stats
11W - 7L
1,569 SR
Queue Stats
232W - 220L
1,569 MMR
Party 1
Thor
Thor
Platinum IV
JWashCLB
Thor
Platinum IV
Level 133
God Stats
8W - 3L
1,710 SR
Queue Stats
370W - 368L
1,546 MMR
Solo
Danzaburou
Danzaburou
Gold III
Luis-111102
Danzaburou
Gold III
Level 128
God Stats
1W - 1L
1,600 SR
Queue Stats
54W - 55L
1,506 MMR
Solo
Sobek
Sobek
Gold III
lmg197
Sobek
Gold III
Level 68
God Stats
5W - 2L
1,572 SR
Queue Stats
27W - 13L
1,585 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 122
1,624 SR
1,565 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,644 SR
1,564 MMR
Fenrir
Fenrir
Gold III
FleeingHydra1
Fenrir
Gold III
Level 150
God Stats
5W - 5L
1,601 SR
Queue Stats
589W - 593L
1,557 MMR
Solo
Neith
Neith
Bronze III
FunkytownFloyd_
Neith
Bronze III
Level 62
God Stats
0W - 1L
1,564 SR
Queue Stats
0W - 3L
1,500 MMR
Solo
Bacchus
Bacchus
Gold III
OnlyHands
Bacchus
Gold III
Level 160
God Stats
16W - 18L
1,670 SR
Queue Stats
380W - 383L
1,564 MMR
Solo
Awilix
Awilix
Gold I
mrbaxisofat
Awilix
Gold I
Level 106
God Stats
17W - 13L
1,668 SR
Queue Stats
21W - 20L
1,601 MMR
Solo
Olorun
Olorun
Gold II
rugger875
Olorun
Gold II
Level 159
God Stats
12W - 9L
1,719 SR
Queue Stats
981W - 980L
1,600 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
CC F0X
Hera
13
4 / 2 / 9
8,549
570
10,168
6,755
2,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
Death Sh0t 50
Zhong Kui
13
1 / 1 / 3
8,035
536
8,735
10,335
8,397
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
15
9 / 2 / 8
9,770
651
10,690
12,257
5,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Luis-111102
Danzaburou
15
6 / 0 / 6
8,903
594
10,015
8,337
3,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
lmg197
Sobek
11
3 / 2 / 8
7,771
518
4,788
15,328
19,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
King ArthurArtioBastetLoki

VS

Bans
CliodhnaMulanGebChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 2
6,842
456
3,755
12,271
3,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 7 / 1
6,280
419
4,602
9,191
1,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
OnlyHands
Bacchus
9
1 / 3 / 4
6,680
445
5,373
13,162
11,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Awilix
14
3 / 1 / 0
8,391
559
6,854
11,836
8,692
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Olorun
rugger875
Olorun
12
1 / 5 / 2
6,971
465
3,303
12,505
4,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
16
23
Kills
7
7
Deaths
23
34
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hera
CC F0X
Hera
4
2
9
4.25
W
Zhong Kui
Death Sh0t 50
Zhong Kui
1
1
3
2.5
L
1
7
2
0.29
L
1
7
1
0.21
W
Thor
9
2
8
6.5
W
Danzaburou
Luis-111102
Danzaburou
6
0
6
9
L
Bacchus
OnlyHands
Bacchus
1
3
4
1
W
Sobek
lmg197
Sobek
3
2
8
3.5
L
Awilix
3
1
0
3
L
Olorun
rugger875
Olorun
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,396
Damage
23,887
53,012
Taken
58,965
38,819
Mitigated
29,943
20,137
Healing
15,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
CC F0X
Hera
10,168
2,398
0
84
6,755
2,674
882
1,509
5,246
44,426
0
W
Zhong Kui
Death Sh0t 50
Zhong Kui
8,735
1,190
0
6,110
10,335
8,397
1,426
1,394
8,941
51,427
0
L
3,755
775
0
3,046
12,271
3,229
0
2,982
9,249
0
30,438
L
4,602
2,065
0
1,245
9,191
1,594
0
1,688
7,431
0
27,291
W
Thor
10,690
2,671
0
4,024
12,257
5,109
0
1,607
10,650
0
54,497
W
Danzaburou
Luis-111102
Danzaburou
10,015
3,913
0
4,723
8,337
3,400
1,672
596
7,741
0
69,244
L
Bacchus
OnlyHands
Bacchus
5,373
625
267
3,773
13,162
11,939
0
6,323
6,688
19,960
0
W
Sobek
lmg197
Sobek
4,788
530
848
4,348
15,328
19,239
215
3,159
12,169
19,814
0
L
Awilix
6,854
2,580
0
2,957
11,836
8,692
0
7,167
4,549
0
51,338
L
Olorun
rugger875
Olorun
3,303
1,387
410
3,726
12,505
4,489
0
4,922
7,357
37,731
5,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,028
Gold Earned
35,164
412
Minions Killed
320
0
Camps Cleared
0
1,423,281
Distance Traveled
1,404,472
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,549
570
88
6
0
277,602
4
W
Zhong Kui
8,035
536
107
7
0
266,281
0
L
Fenrir
6,842
456
57
4
0
264,858
3
L
Neith
6,280
419
51
3
0
267,168
0
W
Thor
9,770
651
98
7
0
294,007
5
W
Danzaburou
8,903
594
97
6
0
291,120
2
L
Bacchus
6,680
445
25
2
0
282,500
4
W
Sobek
7,771
518
22
1
0
294,271
6
L
Awilix
8,391
559
109
7
0
336,110
2
L
Olorun
6,971
465
78
5
0
253,836
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role