Player Matchup

Thanatos
Thanatos
BV Way2high
Thanatos
Level 66
God Stats
16W - 29L
1,335 SR
Queue Stats
175W - 255L
1,385 Elo+
Party 1
Chaac
Chaac
BtH Cryptic
Chaac
Level 87
God Stats
59W - 64L
1,502 SR
Queue Stats
119W - 158L
1,404 Elo+
Party 1
Charybdis
Charybdis
TGSIceman24
Charybdis
Level 68
God Stats
0W - 1L
1,191 SR
Queue Stats
77W - 99L
1,397 Elo+
Party 1
Scylla
Scylla
TylerMart821
Scylla
Level 102
God Stats
21W - 28L
1,453 SR
Queue Stats
90W - 111L
1,374 Elo+
Party 4
Sylvanus
Sylvanus
xDrUnKbAcOnGoDx
Sylvanus
Level 63
God Stats
5W - 6L
1,529 SR
Queue Stats
80W - 90L
1,433 Elo+
Party 4
Team Averages
Level 77
1,402 SR
1,399 Elo+

VS

Team Averages
Level 119
1,530 SR
1,424 Elo+
Charybdis
Charybdis
 
Charybdis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
DONTLETMER3L0AD-
Neith
Level 89
God Stats
88W - 60L
1,551 SR
Queue Stats
209W - 212L
1,376 Elo+
Solo
Baron Samedi
Baron Samedi
MagesticSyco
Baron Samedi
Level 124
God Stats
7W - 3L
1,538 SR
Queue Stats
162W - 176L
1,425 Elo+
Party 2
Ah Puch
Ah Puch
Pedro lucas167
Ah Puch
Level 106
God Stats
5W - 0L
1,550 SR
Queue Stats
140W - 166L
1,388 Elo+
Party 3
Gilgamesh
Gilgamesh
gladiador VIII
Gilgamesh
Level 148
God Stats
7W - 3L
1,510 SR
Queue Stats
31W - 28L
1,431 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BV Way2high
Thanatos
11
0 / 3 / 2
6,873
458
2,975
8,718
3,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 3 / 0
8,041
536
12,196
13,201
7,113
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
TGSIceman24
Charybdis
11
0 / 1 / 2
6,431
429
6,312
11,094
2,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
12
0 / 2 / 1
6,649
443
2,308
5,376
1,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
10
1 / 4 / 1
6,105
407
8,764
13,496
10,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
2 / 1 / 4
6,722
448
10,543
11,669
3,352
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 0 / 3
8,741
583
6,898
7,708
3,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baron Samedi
MagesticSyco
Baron Samedi
13
4 / 0 / 4
8,070
538
9,098
11,831
5,352
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
3 / 0 / 1
7,726
515
5,933
4,952
1,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Gilgamesh
gladiador VIII
Gilgamesh
13
1 / 4 / 3
7,676
512
4,569
12,524
4,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
4
Kills
13
13
Deaths
5
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
2
1
4
4
L
Thanatos
BV Way2high
Thanatos
0
3
2
0.33
L
3
3
0
1
W
3
0
3
4.5
W
Baron Samedi
MagesticSyco
Baron Samedi
4
0
4
6
W
3
0
1
3.5
L
Charybdis
TGSIceman24
Charybdis
0
1
2
1
L
Scylla
0
2
1
0.25
W
Gilgamesh
gladiador VIII
Gilgamesh
1
4
3
0.63
L
Sylvanus
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,555
Damage
37,041
51,885
Taken
48,684
25,469
Mitigated
18,359
20,297
Healing
24,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
10,543
5,865
33
4,249
11,669
3,352
1,131
4,560
7,109
0
48,169
L
Thanatos
BV Way2high
Thanatos
2,975
645
0
5,531
8,718
3,651
0
2,197
6,389
0
37,667
L
12,196
1,566
0
5,562
13,201
7,113
780
1,904
11,231
0
56,191
W
6,898
2,042
0
3,353
7,708
3,293
390
383
7,297
0
56,256
W
Baron Samedi
MagesticSyco
Baron Samedi
9,098
859
3,481
6,624
11,831
5,352
387
2,194
9,637
24,466
0
W
5,933
173
0
2,510
4,952
1,666
390
1,870
2,884
43,453
0
L
Charybdis
TGSIceman24
Charybdis
6,312
3,059
0
5,337
11,094
2,879
70
4,273
6,791
0
32,081
L
Scylla
2,308
0
0
452
5,376
1,494
0
1,102
4,174
33,829
0
W
Gilgamesh
gladiador VIII
Gilgamesh
4,569
954
214
4,040
12,524
4,696
550
342
12,142
0
53,360
L
Sylvanus
8,764
3,421
559
2,856
13,496
10,332
15
5,165
8,269
23,053
7,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,099
Gold Earned
38,935
384
Minions Killed
412
0
Camps Cleared
0
1,317,792
Distance Traveled
1,359,710
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,722
448
80
5
0
258,059
0
L
Thanatos
6,873
458
77
5
0
292,376
0
L
Chaac
8,041
536
110
7
0
274,548
0
W
Neith
8,741
583
113
8
0
266,805
3
W
Baron Samedi
8,070
538
43
3
0
281,808
1
W
Ah Puch
7,726
515
81
5
0
292,227
6
L
Charybdis
6,431
429
56
4
0
260,276
0
L
Scylla
6,649
443
94
6
0
261,817
4
W
Gilgamesh
7,676
512
95
6
0
260,811
0
L
Sylvanus
6,105
407
47
3
0
228,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role