Player Matchup

Mercury
Mercury
Almoonds
Mercury
Level 125
God Stats
3W - 1L
1,834 SR
Queue Stats
280W - 240L
1,687 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Frostbaine
Morgan Le Fay
Level 126
God Stats
0W - 2L
1,601 SR
Queue Stats
37W - 33L
1,690 Elo+
Solo
King Arthur
King Arthur
Virchu
King Arthur
Level 129
God Stats
4W - 5L
1,526 SR
Queue Stats
278W - 294L
1,557 Elo+
Party 1
Team Averages
Level 127
1,653 SR
1,645 Elo+

VS

Team Averages
Level 125
1,683 SR
1,759 Elo+
Pele
Pele
PanaTico09
Pele
Level 125
God Stats
1W - 0L
1,933 SR
Queue Stats
70W - 31L
1,791 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
WinnieCR
Ah Muzen Cab
Level 107
God Stats
3W - 2L
1,768 SR
Queue Stats
78W - 38L
1,758 Elo+
Party 2
Kukulkan
Kukulkan
ibazakendall
Kukulkan
Level 144
God Stats
2W - 2L
1,348 SR
Queue Stats
81W - 51L
1,727 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Almoonds
Mercury
8
1 / 7 / 4
7,564
582
4,212
6,601
1,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
Frostbaine
Morgan Le Fay
12
0 / 5 / 4
7,825
602
11,446
8,957
2,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
Virchu
King Arthur
13
4 / 6 / 1
9,016
694
6,805
14,638
9,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 12
9,579
737
8,444
11,997
4,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
WinnieCR
Ah Muzen Cab
15
11 / 0 / 7
10,623
817
10,829
8,729
2,928
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
ibazakendall
Kukulkan
14
2 / 1 / 14
9,105
700
5,721
6,569
2,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
51
5
Kills
18
18
Deaths
5
9
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Mercury
Almoonds
Mercury
1
7
4
0.43
L
Morgan Le Fay
Frostbaine
Morgan Le Fay
0
5
4
0.4
W
5
4
12
2.75
L
King Arthur
Virchu
King Arthur
4
6
1
0.75
W
Ah Muzen Cab
WinnieCR
Ah Muzen Cab
11
0
7
14.5
W
Kukulkan
ibazakendall
Kukulkan
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,463
Damage
24,994
30,196
Taken
27,295
13,441
Mitigated
10,012
1,828
Healing
9,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Almoonds
Mercury
4,212
1,163
0
0
6,601
1,673
0
758
5,510
0
9,338
L
Morgan Le Fay
Frostbaine
Morgan Le Fay
11,446
1,026
0
836
8,957
2,439
0
2,128
6,575
41,800
0
W
8,444
1,464
0
4,201
11,997
4,957
654
5,114
6,297
0
27,275
L
King Arthur
Virchu
King Arthur
6,805
822
0
992
14,638
9,329
0
2,497
11,703
2,229
20,076
W
Ah Muzen Cab
WinnieCR
Ah Muzen Cab
10,829
2,999
0
3,521
8,729
2,928
1,664
3,181
5,113
0
50,153
W
Kukulkan
ibazakendall
Kukulkan
5,721
178
0
1,318
6,569
2,127
479
3,561
2,600
26,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,405
Gold Earned
29,307
145
Minions Killed
166
3
Camps Cleared
9
604,776
Distance Traveled
811,310
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,564
582
12
1
0
148,559
0
L
Morgan Le Fay
7,825
602
77
6
1
229,948
5
W
Pele
9,579
737
29
2
1
265,597
3
L
King Arthur
9,016
694
56
4
2
226,269
3
W
Ah Muzen Cab
10,623
817
85
7
5
279,929
1
W
Kukulkan
9,105
700
52
4
3
265,784
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role