Player Matchup

Izanami
Izanami
Koltt45
Izanami
Level 60
God Stats
6W - 3L
1,591 SR
Queue Stats
79W - 103L
1,451 Elo+
Party 2
Osiris
Osiris
MooseKnuckle561
Osiris
Level 67
God Stats
2W - 4L
1,507 SR
Queue Stats
139W - 171L
1,487 Elo+
Party 2
Anubis
Anubis
RequitedHail526
Anubis
Level 86
God Stats
4W - 2L
1,852 SR
Queue Stats
99W - 127L
1,477 Elo+
Party 2
Ravana
Ravana
ThePacMan561
Ravana
Level 16
God Stats
4W - 5L
1,518 SR
Queue Stats
16W - 16L
1,465 Elo+
Party 2
Bacchus
Bacchus
drewpeanutss228
Bacchus
Level 29
God Stats
11W - 13L
1,592 SR
Queue Stats
40W - 52L
1,486 Elo+
Party 2
Team Averages
Level 52
1,612 SR
1,473 Elo+

VS

Team Averages
Level 70
1,548 SR
1,520 Elo+
Hou Yi
Hou Yi
IPhlux
Hou Yi
Level 64
God Stats
76W - 46L
1,670 SR
Queue Stats
196W - 153L
1,598 Elo+
Party 1
Ymir
Ymir
Kidparadòx
Ymir
Level 69
God Stats
1W - 3L
1,198 SR
Queue Stats
274W - 282L
1,535 Elo+
Party 1
Cliodhna
Cliodhna
KingUchiiha
Cliodhna
Level 44
God Stats
10W - 2L
1,792 SR
Queue Stats
108W - 103L
1,514 Elo+
Party 1
Bacchus
Bacchus
Löstctrl
Bacchus
Level 92
God Stats
11W - 8L
1,706 SR
Queue Stats
425W - 399L
1,561 Elo+
Party 1
Agni
Agni
kuuchic0mmand3r
Agni
Level 83
God Stats
1W - 1L
1,373 SR
Queue Stats
266W - 299L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Koltt45
Izanami
14
0 / 5 / 0
8,212
483
5,686
13,432
3,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 4 / 0
8,198
482
6,373
12,278
9,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
6 / 7 / 2
9,072
534
11,430
14,855
5,385
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ravana
13
4 / 7 / 2
8,620
507
5,793
12,156
3,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
0 / 7 / 1
6,645
391
3,694
13,889
12,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
IPhlux
Hou Yi
17
15 / 1 / 5
11,262
662
14,447
10,454
3,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 1 / 17
9,242
544
7,750
11,046
9,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Cliodhna
KingUchiiha
Cliodhna
15
9 / 5 / 10
10,059
592
11,927
11,693
3,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
Löstctrl
Bacchus
13
2 / 2 / 9
8,767
516
7,170
11,412
7,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
1 / 2 / 7
9,634
567
7,660
7,071
2,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
78
11
Kills
30
30
Deaths
11
5
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
IPhlux
Hou Yi
15
1
5
17.5
W
3
1
17
11.5
W
Cliodhna
KingUchiiha
Cliodhna
9
5
10
2.8
L
Izanami
Koltt45
Izanami
0
5
0
0
W
Bacchus
Löstctrl
Bacchus
2
2
9
3.25
L
1
4
0
0.25
L
6
7
2
1
L
Ravana
4
7
2
0.71
L
0
7
1
0.07
W
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,976
Damage
48,954
66,610
Taken
51,676
34,388
Mitigated
26,164
15,340
Healing
17,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
IPhlux
Hou Yi
14,447
8,887
0
5,188
10,454
3,161
1,179
1,562
8,892
0
79,292
W
7,750
1,811
633
2,352
11,046
9,399
227
5,401
5,602
26,276
0
W
Cliodhna
KingUchiiha
Cliodhna
11,927
2,001
0
2,241
11,693
3,642
737
3,849
7,767
0
55,847
L
Izanami
Koltt45
Izanami
5,686
3,671
0
3,292
13,432
3,178
0
2,381
11,019
0
70,874
W
Bacchus
Löstctrl
Bacchus
7,170
1,444
1,172
4,142
11,412
7,838
648
1,949
8,968
33,135
0
L
6,373
1,698
0
3,252
12,278
9,409
0
3,990
8,266
0
47,406
L
11,430
396
0
5,071
14,855
5,385
0
5,902
8,565
47,928
0
L
Ravana
5,793
1,534
0
1,904
12,156
3,789
0
4,299
7,806
0
47,402
L
3,694
417
122
1,699
13,889
12,627
0
5,712
8,044
13,980
0
W
7,660
752
0
1,280
7,071
2,124
0
2,363
4,708
66,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,747
Gold Earned
48,964
431
Minions Killed
414
0
Camps Cleared
0
1,570,997
Distance Traveled
1,687,847
23
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,262
662
115
7
0
308,081
2
W
Ymir
9,242
544
37
2
0
330,684
7
W
Cliodhna
10,059
592
76
4
0
366,327
4
L
Izanami
8,212
483
132
8
0
282,894
7
W
Bacchus
8,767
516
52
3
0
335,522
6
L
Osiris
8,198
482
105
6
0
318,309
3
L
Anubis
9,072
534
82
5
0
275,824
3
L
Ravana
8,620
507
94
6
0
363,736
5
L
Bacchus
6,645
391
18
1
0
330,234
5
W
Agni
9,634
567
134
8
0
347,233
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role