Player Matchup

Apollo
Apollo
DUSTINthewindOOF
Apollo
Level 42
God Stats
4W - 4L
1,604 SR
Queue Stats
65W - 87L
1,313 Elo+
Party 1
Nemesis
Nemesis
Goddesu
Nemesis
Level 69
God Stats
2W - 2L
1,488 SR
Queue Stats
23W - 31L
1,373 Elo+
Party 3
Chang'e
Chang'e
OcelotGod
Chang'e
Level 66
God Stats
4W - 5L
1,830 SR
Queue Stats
20W - 31L
1,355 Elo+
Party 3
Merlin
Merlin
marvmarvdadragon
Merlin
Level 42
God Stats
2W - 4L
1,285 SR
Queue Stats
93W - 112L
1,356 Elo+
Party 1
Hercules
Hercules
swagkillen
Hercules
Level 77
God Stats
37W - 57L
1,384 SR
Queue Stats
111W - 145L
1,329 Elo+
Solo
Team Averages
Level 59
1,518 SR
1,345 Elo+

VS

Team Averages
Level 71
1,473 SR
1,328 Elo+
Hachiman
Hachiman
AceYomi
Hachiman
Level 17
God Stats
1W - 3L
1,277 SR
Queue Stats
10W - 16L
1,306 Elo+
Party 2
Tsukuyomi
Tsukuyomi
JustCallMeSwag20
Tsukuyomi
Level 54
God Stats
5W - 4L
1,613 SR
Queue Stats
109W - 145L
1,292 Elo+
Party 2
Bacchus
Bacchus
KingLouie1189
Bacchus
Level 89
God Stats
16W - 15L
1,476 SR
Queue Stats
219W - 264L
1,294 Elo+
Party 4
Nike
Nike
Reaper0416
Nike
Level 87
God Stats
25W - 21L
1,499 SR
Queue Stats
290W - 342L
1,285 Elo+
Party 4
Raijin
Raijin
SultanZabu
Raijin
Level 107
God Stats
9W - 13L
1,500 SR
Queue Stats
78W - 117L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 2 / 15
12,919
615
15,849
14,531
5,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
Goddesu
Nemesis
19
18 / 2 / 7
13,042
621
20,509
21,165
8,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
OcelotGod
Chang'e
18
8 / 4 / 24
12,348
588
13,712
19,251
9,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

18
4 / 3 / 6
11,768
560
9,827
10,629
4,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
swagkillen
Hercules
19
3 / 0 / 12
12,693
604
12,013
22,382
19,902
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AceYomi
Hachiman
14
5 / 13 / 0
9,942
473
10,959
18,121
4,057
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
15
2 / 8 / 2
9,586
456
11,515
17,219
5,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
13
2 / 13 / 1
9,064
432
6,161
21,201
20,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
0 / 7 / 2
9,266
441
12,652
21,457
20,981
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Raijin
SultanZabu
Raijin
16
2 / 5 / 1
10,174
484
8,714
15,946
5,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
17
45
Kills
11
11
Deaths
46
64
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hachiman
AceYomi
Hachiman
5
13
0
0.38
W
12
2
15
9.75
W
Nemesis
Goddesu
Nemesis
18
2
7
10.75
L
Tsukuyomi
2
8
2
0.38
L
Bacchus
2
13
1
0.19
W
Chang'e
OcelotGod
Chang'e
8
4
24
5
L
0
7
2
0.14
L
Raijin
SultanZabu
Raijin
2
5
1
0.5
W
4
3
6
2.33
W
Hercules
swagkillen
Hercules
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,910
Damage
50,001
87,958
Taken
93,944
48,393
Mitigated
56,545
39,957
Healing
15,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
AceYomi
Hachiman
10,959
8,264
0
3,095
18,121
4,057
5,302
3,821
13,950
0
50,113
W
15,849
9,657
0
6,716
14,531
5,406
4,745
2,883
11,648
0
80,342
W
Nemesis
Goddesu
Nemesis
20,509
12,553
0
5,496
21,165
8,706
1,552
4,145
17,020
0
102,188
L
Tsukuyomi
11,515
1,149
0
4,171
17,219
5,929
64
4,580
12,463
0
60,398
L
Bacchus
6,161
446
4
1,268
21,201
20,147
1,046
5,139
15,845
25,085
0
W
Chang'e
OcelotGod
Chang'e
13,712
1,279
8,184
9,492
19,251
9,990
1,740
4,553
14,698
44,956
0
L
12,652
1,778
9
3,923
21,457
20,981
356
3,817
17,464
11,921
36,857
L
Raijin
SultanZabu
Raijin
8,714
459
16
2,651
15,946
5,431
0
6,603
9,201
63,480
0
W
9,827
620
0
1,731
10,629
4,389
464
4,641
5,988
76,155
0
W
Hercules
swagkillen
Hercules
12,013
4,613
431
7,907
22,382
19,902
1,943
2,988
19,394
6,406
66,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,770
Gold Earned
48,032
587
Minions Killed
425
0
Camps Cleared
0
2,141,865
Distance Traveled
1,815,348
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,942
473
67
3
0
346,238
0
W
Apollo
12,919
615
133
6
0
444,458
1
W
Nemesis
13,042
621
101
5
0
460,832
3
L
Tsukuyomi
9,586
456
101
5
0
407,607
0
L
Bacchus
9,064
432
42
2
0
332,389
0
W
Chang'e
12,348
588
69
3
0
434,049
1
L
Nike
9,266
441
88
4
0
365,062
5
L
Raijin
10,174
484
127
6
0
364,052
4
W
Merlin
11,768
560
140
7
0
365,492
3
W
Hercules
12,693
604
144
7
0
437,034
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role