Player Matchup

Odin
Odin
 
Odin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
DARTHDEV0N
Kukulkan
Level 76
God Stats
3W - 2L
1,467 SR
Queue Stats
8W - 11L
1,442 Elo+
Solo
Skadi
Skadi
Dr1os47
Skadi
Level 127
God Stats
45W - 40L
1,550 SR
Queue Stats
73W - 59L
1,503 Elo+
Solo
Chang'e
Chang'e
Val Reene
Chang'e
Level 104
God Stats
14W - 14L
1,566 SR
Queue Stats
313W - 351L
1,454 Elo+
Party 2
Aphrodite
Aphrodite
WolflybXd5
Aphrodite
Level 98
God Stats
31W - 21L
1,571 SR
Queue Stats
150W - 136L
1,518 Elo+
Party 2
Team Averages
Level 107
1,531 SR
1,483 Elo+

VS

Team Averages
Level 96
1,509 SR
1,485 Elo+
Tiamat
Tiamat
Coovosi
Tiamat
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
358W - 341L
1,514 Elo+
Party 1
Mulan
Mulan
Hazzird
Mulan
Level 138
God Stats
6W - 8L
1,511 SR
Queue Stats
188W - 182L
1,471 Elo+
Solo
Heimdallr
Heimdallr
Jose Miguel VR
Heimdallr
Level 114
God Stats
27W - 26L
1,468 SR
Queue Stats
368W - 360L
1,442 Elo+
Solo
Bastet
Bastet
SQUIDWard9648
Bastet
Level 85
God Stats
0W - 1L
1,321 SR
Queue Stats
403W - 438L
1,488 Elo+
Party 1
Cthulhu
Cthulhu
ktolol
Cthulhu
Level 65
God Stats
5W - 1L
1,744 SR
Queue Stats
8W - 6L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
17
2 / 9 / 2
10,875
518
10,021
18,154
6,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
DARTHDEV0N
Kukulkan
18
7 / 4 / 5
12,060
574
12,712
9,032
2,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
Dr1os47
Skadi
18
3 / 3 / 5
11,363
541
15,189
18,267
5,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Chang'e
Val Reene
Chang'e
18
7 / 4 / 9
12,040
573
17,627
24,324
8,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Aphrodite
WolflybXd5
Aphrodite
18
5 / 4 / 8
11,393
543
7,463
18,106
8,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Coovosi
Tiamat
14
2 / 8 / 3
8,666
413
6,031
12,415
5,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
Hazzird
Mulan
18
7 / 5 / 4
11,195
533
16,543
25,376
20,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heimdallr
Jose Miguel VR
Heimdallr
16
6 / 5 / 5
10,364
494
12,833
18,326
8,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
4 / 4 / 5
8,405
400
9,737
10,866
3,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
ktolol
Cthulhu
14
4 / 3 / 7
9,791
466
10,242
18,241
12,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
47
24
Kills
23
24
Deaths
25
29
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
2
9
2
0.33
L
Tiamat
Coovosi
Tiamat
2
8
3
0.44
W
Kukulkan
DARTHDEV0N
Kukulkan
7
4
5
2.38
W
Skadi
Dr1os47
Skadi
3
3
5
1.83
L
Mulan
Hazzird
Mulan
7
5
4
1.8
L
Heimdallr
Jose Miguel VR
Heimdallr
6
5
5
1.7
L
4
4
5
1.63
W
Chang'e
Val Reene
Chang'e
7
4
9
2.88
W
Aphrodite
WolflybXd5
Aphrodite
5
4
8
2.25
L
Cthulhu
ktolol
Cthulhu
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,012
Damage
55,386
87,883
Taken
85,224
31,924
Mitigated
50,420
42,759
Healing
28,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
10,021
2,413
0
4,220
18,154
6,613
0
4,520
13,418
0
86,826
L
Tiamat
Coovosi
Tiamat
6,031
502
0
1,389
12,415
5,785
260
8,054
3,997
34,658
0
W
Kukulkan
DARTHDEV0N
Kukulkan
12,712
2,175
162
2,177
9,032
2,966
1,191
2,478
6,146
59,998
0
W
Skadi
Dr1os47
Skadi
15,189
7,485
0
5,442
18,267
5,777
2,071
5,119
12,868
0
86,437
L
Mulan
Hazzird
Mulan
16,543
1,107
0
9,429
25,376
20,721
1,362
13,372
11,286
1,987
71,951
L
Heimdallr
Jose Miguel VR
Heimdallr
12,833
6,113
182
4,690
18,326
8,415
1,461
5,299
12,818
0
72,793
L
9,737
3,401
0
3,868
10,866
3,273
0
3,628
7,028
0
32,370
W
Chang'e
Val Reene
Chang'e
17,627
1,023
3,969
10,669
24,324
8,061
264
4,690
19,143
71,747
0
W
Aphrodite
WolflybXd5
Aphrodite
7,463
1,075
7,178
8,942
18,106
8,507
450
4,575
13,241
54,640
0
L
Cthulhu
ktolol
Cthulhu
10,242
662
1,495
7,252
18,241
12,226
0
5,683
12,293
42,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,731
Gold Earned
48,421
597
Minions Killed
435
0
Camps Cleared
0
1,941,799
Distance Traveled
1,654,544
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,875
518
136
6
0
369,503
7
L
Tiamat
8,666
413
67
3
0
282,915
1
W
Kukulkan
12,060
574
137
7
0
359,438
3
W
Skadi
11,363
541
133
6
0
439,958
1
L
Mulan
11,195
533
145
7
0
362,786
0
L
Heimdallr
10,364
494
106
5
0
334,490
2
L
Bastet
8,405
400
60
3
0
262,255
0
W
Chang'e
12,040
573
97
5
0
396,666
5
W
Aphrodite
11,393
543
94
4
0
376,234
1
L
Cthulhu
9,791
466
57
3
0
412,098
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role