Player Matchup

Odin
Odin
BeanFlicker100
Odin
Level 18
God Stats
0W - 1L
1,779 SR
Queue Stats
12W - 8L
1,550 Elo+
Party 2
Cerberus
Cerberus
Bloodoolf
Cerberus
Level 18
God Stats
4W - 5L
1,585 SR
Queue Stats
7W - 11L
1,420 Elo+
Solo
Hera
Hera
Otisu
Hera
Level 47
God Stats
0W - 2L
1,593 SR
Queue Stats
45W - 17L
1,755 Elo+
Party 2
Nemesis
Nemesis
RisingSun89
Nemesis
Level 22
God Stats
2W - 1L
1,954 SR
Queue Stats
8W - 6L
1,558 Elo+
Party 2
Skadi
Skadi
erbb
Skadi
Level 127
God Stats
0W - 1L
1,709 SR
Queue Stats
41W - 14L
1,762 Elo+
Party 2
Team Averages
Level 46
1,724 SR
1,609 Elo+

VS

Team Averages
Level 51
1,637 SR
1,649 Elo+
Ymir
Ymir
 
Ymir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Crestyru
Danzaburou
Level 29
God Stats
1W - 0L
1,723 SR
Queue Stats
5W - 2L
1,664 Elo+
Party 1
Nemesis
Nemesis
KoolHerc
Nemesis
Level 29
God Stats
2W - 0L
1,697 SR
Queue Stats
8W - 1L
1,845 Elo+
Party 1
Nu Wa
Nu Wa
NSB Go Hard
Nu Wa
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,278 Elo+
Solo
Rama
Rama
xRevyRevx
Rama
Level 47
God Stats
1W - 0L
1,764 SR
Queue Stats
16W - 1L
1,957 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 4
7,767
706
4,906
16,470
10,773
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cerberus
Bloodoolf
Cerberus
13
2 / 7 / 4
8,184
744
6,038
19,819
15,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hera
Otisu
Hera
15
4 / 5 / 1
9,213
838
9,444
8,040
2,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
RisingSun89
Nemesis
11
0 / 9 / 4
6,490
590
7,769
15,126
4,321
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Skadi
erbb
Skadi
15
2 / 8 / 4
8,840
804
9,973
12,487
3,254
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
3 / 2 / 19
9,853
896
8,149
15,445
16,836
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
Crestyru
Danzaburou
16
7 / 3 / 15
10,374
943
19,038
12,223
5,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
KoolHerc
Nemesis
16
8 / 2 / 9
10,678
971
11,672
10,322
5,016
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
1 / 0 / 8
8,379
762
6,631
4,014
1,460
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rama
17
13 / 2 / 10
11,304
1,028
19,700
13,674
6,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
93
9
Kills
32
32
Deaths
9
17
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
2
19
6.25
L
1
3
4
1
L
Cerberus
Bloodoolf
Cerberus
2
7
4
0.57
W
Danzaburou
Crestyru
Danzaburou
7
3
15
4.83
W
Nemesis
KoolHerc
Nemesis
8
2
9
6.25
W
1
0
8
5
L
Hera
Otisu
Hera
4
5
1
0.9
L
Nemesis
RisingSun89
Nemesis
0
9
4
0.22
L
Skadi
erbb
Skadi
2
8
4
0.5
W
Rama
13
2
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,130
Damage
65,190
71,942
Taken
55,678
36,353
Mitigated
35,060
7,838
Healing
18,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
8,149
1,674
2,985
3,298
15,445
16,836
27
3,895
11,243
18,148
0
L
4,906
605
0
2,430
16,470
10,773
0
4,133
12,337
0
22,670
L
Cerberus
Bloodoolf
Cerberus
6,038
330
96
3,277
19,819
15,976
0
2,896
16,923
16,827
0
W
Danzaburou
Crestyru
Danzaburou
19,038
11,727
0
4,772
12,223
5,505
276
4,741
7,305
0
42,593
W
Nemesis
KoolHerc
Nemesis
11,672
5,003
0
893
10,322
5,016
1,253
2,910
7,348
0
34,706
W
6,631
2,742
0
826
4,014
1,460
2,525
1,018
2,956
26,730
0
L
Hera
Otisu
Hera
9,444
1,561
0
99
8,040
2,029
0
1,989
6,051
27,842
0
L
Nemesis
RisingSun89
Nemesis
7,769
3,795
0
1,686
15,126
4,321
0
3,583
11,543
0
12,857
L
Skadi
erbb
Skadi
9,973
4,291
0
250
12,487
3,254
1
2,327
10,160
0
27,495
W
Rama
19,700
16,775
0
5,298
13,674
6,243
3,394
2,853
10,713
0
41,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,494
Gold Earned
50,588
198
Minions Killed
249
4
Camps Cleared
12
907,632
Distance Traveled
1,007,183
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,853
896
15
1
1
201,844
0
L
Odin
7,767
706
45
4
1
227,094
2
L
Cerberus
8,184
744
36
3
1
172,991
3
W
Danzaburou
10,374
943
66
6
1
206,020
1
W
Nemesis
10,678
971
58
5
6
219,877
1
W
Nu Wa
8,379
762
44
4
4
191,531
1
L
Hera
9,213
838
52
5
0
169,142
1
L
Nemesis
6,490
590
12
1
0
174,150
1
L
Skadi
8,840
804
53
5
2
164,255
2
W
Rama
11,304
1,028
66
6
0
187,911
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role