Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Old_Boy94
Chiron
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,733 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Wathorg
Kumbhakarna
Level 42
God Stats
0W - 1L
1,570 SR
Queue Stats
1W - 1L
1,733 Elo+
Party 1
Bakasura
Bakasura
boohsiej18
Bakasura
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 194L
1,463 Elo+
Solo
Team Averages
Level 96
1,514 SR
1,586 Elo+

VS

Team Averages
Level 128
1,528 SR
1,544 Elo+
Thanatos
Thanatos
 
Thanatos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
NádegasPT
Nu Wa
Level 117
God Stats
2W - 0L
1,654 SR
Queue Stats
32W - 20L
1,597 Elo+
Solo
Hou Yi
Hou Yi
danning
Hou Yi
Level 68
God Stats
1W - 1L
1,173 SR
Queue Stats
65W - 58L
1,551 Elo+
Solo
The Morrigan
The Morrigan
hannibal-MD93
The Morrigan
Level 154
God Stats
5W - 2L
1,674 SR
Queue Stats
401W - 413L
1,575 Elo+
Solo
Fenrir
Fenrir
vagge94
Fenrir
Level 142
God Stats
8W - 4L
1,639 SR
Queue Stats
974W - 941L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
19
5 / 2 / 11
11,485
820
24,307
11,368
4,903
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Serqet
 
Serqet
16
4 / 5 / 10
10,073
720
9,137
15,159
7,951
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chiron
Old_Boy94
Chiron
16
5 / 6 / 7
9,995
714
8,433
13,613
5,171
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
Wathorg
Kumbhakarna
16
1 / 4 / 15
10,324
737
6,476
16,411
18,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
boohsiej18
Bakasura
17
2 / 8 / 11
10,081
720
3,604
17,316
7,626
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
5 / 8 / 8
9,730
695
10,164
13,777
6,532
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
20
3 / 1 / 17
11,298
807
17,843
6,927
2,933
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hou Yi
danning
Hou Yi
20
5 / 1 / 17
12,005
858
14,437
12,066
4,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Morrigan
hannibal-MD93
The Morrigan
18
7 / 4 / 14
11,346
810
15,626
8,909
3,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
vagge94
Fenrir
16
4 / 3 / 14
10,184
727
9,407
17,525
18,369
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
94
17
Kills
24
25
Deaths
17
54
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
5
2
11
5.25
L
Serqet
 
Serqet
4
5
10
1.8
W
Thanatos
 
Thanatos
5
8
8
1.13
W
Nu Wa
3
1
17
11.5
L
Chiron
Old_Boy94
Chiron
5
6
7
1.42
L
Kumbhakarna
Wathorg
Kumbhakarna
1
4
15
2.13
L
Bakasura
boohsiej18
Bakasura
2
8
11
0.94
W
Hou Yi
danning
Hou Yi
5
1
17
13.5
W
The Morrigan
hannibal-MD93
The Morrigan
7
4
14
3.5
W
Fenrir
vagge94
Fenrir
4
3
14
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,957
Damage
67,477
73,867
Taken
59,204
43,829
Mitigated
36,257
20,295
Healing
20,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
24,307
1,464
682
4,035
11,368
4,903
766
6,194
5,064
76,625
0
L
Serqet
 
Serqet
9,137
1,813
1,667
2,196
15,159
7,951
0
6,332
8,771
1,785
12,582
W
Thanatos
 
Thanatos
10,164
669
1,450
4,579
13,777
6,532
20
8,026
4,890
3,853
8,627
W
Nu Wa
17,843
3,585
1,908
777
6,927
2,933
1,834
3,786
3,141
46,289
0
L
Chiron
Old_Boy94
Chiron
8,433
2,196
988
2,338
13,613
5,171
1,942
6,877
6,540
0
26,725
L
Kumbhakarna
Wathorg
Kumbhakarna
6,476
325
232
2,039
16,411
18,178
422
6,434
9,780
17,351
0
L
Bakasura
boohsiej18
Bakasura
3,604
2,467
1,688
4,430
17,316
7,626
0
8,789
8,403
0
10,287
W
Hou Yi
danning
Hou Yi
14,437
5,686
1,319
2,878
12,066
4,903
1,765
7,253
4,788
0
38,157
W
The Morrigan
hannibal-MD93
The Morrigan
15,626
1,848
1,585
1,167
8,909
3,520
1,188
5,976
2,793
29,992
1,593
W
Fenrir
vagge94
Fenrir
9,407
1,410
1,855
3,465
17,525
18,369
421
6,248
9,920
2,413
12,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,958
Gold Earned
54,563
190
Minions Killed
179
0
Camps Cleared
0
1,275,428
Distance Traveled
1,241,483
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
11,485
820
104
7
0
276,197
4
L
Serqet
10,073
720
14
1
0
246,070
1
W
Thanatos
9,730
695
6
0
0
217,932
3
W
Nu Wa
11,298
807
52
4
0
275,241
5
L
Chiron
9,995
714
24
2
0
234,208
0
L
Kumbhakarna
10,324
737
13
1
0
262,927
2
L
Bakasura
10,081
720
35
3
0
256,026
0
W
Hou Yi
12,005
858
73
5
0
279,497
1
W
The Morrigan
11,346
810
40
3
0
188,266
3
W
Fenrir
10,184
727
8
1
0
280,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role