Player Matchup

Horus
Horus
RobbazisGod
Horus
Level 155
God Stats
2W - 2L
1,632 SR
Queue Stats
217W - 143L
1,663 Elo+
Party 2
Hercules
Hercules
SheldonCooper31
Hercules
Level 86
God Stats
4W - 4L
1,380 SR
Queue Stats
38W - 31L
1,591 Elo+
Party 2
Nox
Nox
camm4444
Nox
Level 155
God Stats
1W - 3L
1,648 SR
Queue Stats
238W - 148L
1,682 Elo+
Party 2
Team Averages
Level 132
1,554 SR
1,645 Elo+

VS

Team Averages
Level 143
1,589 SR
1,482 Elo+
Sol
Sol
GS Kayotik
Sol
Level 154
God Stats
2W - 2L
1,719 SR
Queue Stats
43W - 25L
1,615 Elo+
Party 1
Ne Zha
Ne Zha
God_Cookie_0
Ne Zha
Level 148
God Stats
0W - 2L
1,547 SR
Queue Stats
97W - 131L
1,505 Elo+
Solo
Gilgamesh
Gilgamesh
Number 1 Cyrus
Gilgamesh
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,325 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 4
7,130
713
6,391
8,240
5,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hercules
11
1 / 1 / 6
6,671
667
3,096
7,432
3,880
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
4 / 0 / 4
7,618
762
8,664
4,687
1,385
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,610
661
3,914
6,523
1,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ne Zha
10
1 / 3 / 1
6,468
647
7,241
5,352
1,806
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
Number 1 Cyrus
Gilgamesh
9
0 / 3 / 0
5,933
593
2,415
8,869
3,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
8
Kills
2
2
Deaths
8
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
Ne Zha
1
3
1
0.5
L
Gilgamesh
Number 1 Cyrus
Gilgamesh
0
3
0
0
W
3
1
4
5
W
Hercules
1
1
6
4
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,151
Damage
13,570
20,359
Taken
20,744
10,520
Mitigated
7,499
6,474
Healing
3,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,914
1,398
0
2,177
6,523
1,875
700
2,598
3,724
25,695
3,066
L
Ne Zha
7,241
327
0
537
5,352
1,806
0
2,235
3,019
0
18,823
L
Gilgamesh
Number 1 Cyrus
Gilgamesh
2,415
417
0
500
8,869
3,818
25
4,188
4,483
0
7,431
W
6,391
2,193
1,522
2,567
8,240
5,255
67
1,909
6,331
0
14,248
W
Hercules
3,096
647
0
1,432
7,432
3,880
0
1,093
6,339
0
7,425
W
8,664
288
186
767
4,687
1,385
187
673
4,014
41,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,419
Gold Earned
19,011
108
Minions Killed
104
5
Camps Cleared
6
602,040
Distance Traveled
504,876
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,610
661
73
7
5
176,160
3
L
Ne Zha
6,468
647
21
2
0
170,600
2
L
Gilgamesh
5,933
593
10
1
1
158,116
2
W
Horus
7,130
713
20
2
3
207,137
1
W
Hercules
6,671
667
8
1
1
205,642
3
W
Nox
7,618
762
80
8
1
189,261
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role