Player Matchup

Olorun
Olorun
Bronze I
Alfredo_illa_11
Olorun
Bronze I
Level 65
God Stats
1W - 2L
1,180 SR
Queue Stats
10W - 25L
1,196 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 65
1,180 SR
1,196 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 109
1,525 SR
1,004 MMR
Anhur
Anhur
Silver V
jordanlowe1000
Anhur
Silver V
Level 109
God Stats
2W - 4L
1,525 SR
Queue Stats
9W - 28L
1,004 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 0
11,833
789
12,278
10,626
6,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
SolUllrBakasuraHou YiKali

VS

Bans
SetSkadiBastetErlang ShenFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 0
10,284
686
7,888
18,728
12,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
1
0
3
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,278
Damage
7,888
10,626
Taken
18,728
6,875
Mitigated
12,986
4,688
Healing
6,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,278
6,203
0
4,688
10,626
6,875
2,405
288
10,338
72,518
0
L
7,888
2,589
0
6,092
18,728
12,986
0
10,906
6,366
0
60,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,833
Gold Earned
10,284
139
Minions Killed
109
4
Camps Cleared
6
248,295
Distance Traveled
271,111
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,833
789
139
9
4
248,295
2
L
Anhur
10,284
686
109
7
6
271,111
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role