Player Matchup

Sobek
Sobek
Llanz07
Sobek
Level 113
God Stats
2W - 2L
1,648 SR
Queue Stats
564W - 595L
1,445 Elo+
Party 2
Mulan
Mulan
OverloadAT17
Mulan
Level 124
God Stats
0W - 1L
1,695 SR
Queue Stats
59W - 46L
1,497 Elo+
Party 1
Awilix
Awilix
YaBoiKyle96
Awilix
Level 102
God Stats
24W - 20L
1,532 SR
Queue Stats
146W - 152L
1,451 Elo+
Party 1
Hades
Hades
fluffelpancake
Hades
Level 117
God Stats
0W - 1L
1,636 SR
Queue Stats
7W - 7L
1,299 Elo+
Party 1
Danzaburou
Danzaburou
taenen123
Danzaburou
Level 65
God Stats
7W - 7L
1,531 SR
Queue Stats
155W - 170L
1,475 Elo+
Party 2
Team Averages
Level 104
1,608 SR
1,433 Elo+

VS

Team Averages
Level 115
1,568 SR
1,434 Elo+
Ymir
Ymir
Blacknaa
Ymir
Level 129
God Stats
16W - 9L
1,646 SR
Queue Stats
179W - 197L
1,400 Elo+
Solo
Olorun
Olorun
FireManCeeJ
Olorun
Level 87
God Stats
75W - 60L
1,537 SR
Queue Stats
323W - 345L
1,438 Elo+
Solo
Arachne
Arachne
ITZ STEW CHAINZ
Arachne
Level 106
God Stats
6W - 4L
1,559 SR
Queue Stats
258W - 261L
1,413 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
dueces4aces
Ah Muzen Cab
Level 148
God Stats
22W - 16L
1,548 SR
Queue Stats
330W - 347L
1,432 Elo+
Solo
Nu Wa
Nu Wa
samsakilla93
Nu Wa
Level 107
God Stats
60W - 54L
1,548 SR
Queue Stats
114W - 103L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Llanz07
Sobek
11
2 / 3 / 6
7,498
441
4,998
15,315
12,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 8 / 2
7,556
444
7,506
18,075
10,372
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Awilix
15
10 / 5 / 2
9,671
569
11,981
14,101
5,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 5 / 1
8,781
517
5,749
14,767
4,736
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
taenen123
Danzaburou
15
3 / 7 / 7
9,579
563
7,850
12,362
3,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
0 / 3 / 11
9,135
537
3,477
15,170
15,154
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Olorun
16
3 / 4 / 4
10,116
595
7,993
12,953
5,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
16 / 3 / 4
11,782
693
22,045
15,911
9,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Muzen Cab
dueces4aces
Ah Muzen Cab
15
4 / 6 / 4
9,265
545
7,939
13,119
4,413
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
5 / 1 / 6
10,271
604
14,247
6,257
2,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
57
17
Kills
28
28
Deaths
17
18
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ymir
0
3
11
1.83
W
Olorun
3
4
4
1.25
W
16
3
4
6
L
Sobek
Llanz07
Sobek
2
3
6
1.67
L
0
8
2
0.13
L
Awilix
10
5
2
2.2
W
Ah Muzen Cab
dueces4aces
Ah Muzen Cab
4
6
4
1
L
2
5
1
0.5
W
5
1
6
8
L
Danzaburou
taenen123
Danzaburou
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,084
Damage
55,701
74,620
Taken
63,410
36,672
Mitigated
37,923
18,316
Healing
24,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
3,477
1,035
2,846
4,718
15,170
15,154
116
3,261
11,909
22,125
0
W
Olorun
7,993
4,558
196
5,618
12,953
5,911
1,715
648
12,305
61,834
7,450
W
22,045
13,489
0
7,620
15,911
9,972
599
2,980
12,931
0
89,561
L
Sobek
Llanz07
Sobek
4,998
322
652
3,732
15,315
12,825
0
5,266
9,897
17,387
0
L
7,506
1,323
221
2,992
18,075
10,372
536
5,965
12,036
0
50,012
L
Awilix
11,981
5,541
331
2,196
14,101
5,104
714
3,838
10,161
0
61,286
W
Ah Muzen Cab
dueces4aces
Ah Muzen Cab
7,939
2,345
0
2,566
13,119
4,413
3,652
1,400
11,719
0
63,874
L
5,749
266
0
6,084
14,767
4,736
0
6,522
7,897
54,295
0
W
14,247
3,261
0
966
6,257
2,473
1,527
2,600
3,657
59,822
0
L
Danzaburou
taenen123
Danzaburou
7,850
4,470
0
2,108
12,362
3,635
0
2,099
10,129
0
45,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,085
Gold Earned
50,569
466
Minions Killed
472
0
Camps Cleared
0
1,509,982
Distance Traveled
1,609,509
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,135
537
16
1
0
311,688
2
W
Olorun
10,116
595
112
7
0
290,708
1
W
Arachne
11,782
693
141
8
0
385,083
1
L
Sobek
7,498
441
40
2
0
334,591
2
L
Mulan
7,556
444
105
6
0
294,783
4
L
Awilix
9,671
569
109
6
0
339,804
3
W
Ah Muzen Cab
9,265
545
102
6
0
301,285
4
L
Hades
8,781
517
118
7
0
275,786
3
W
Nu Wa
10,271
604
101
6
0
320,745
4
L
Danzaburou
9,579
563
94
6
0
265,018
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role