Player Matchup

Aphrodite
Aphrodite
KamFrmHeaven
Aphrodite
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 37L
1,439 Elo+
Party 1
Fenrir
Fenrir
xXICEK1NGXx
Fenrir
Level 16
God Stats
6W - 5L
1,377 SR
Queue Stats
8W - 8L
1,339 Elo+
Party 1
Thor
Thor
xXK1NGZ1PPERXx
Thor
Level 27
God Stats
5W - 2L
1,523 SR
Queue Stats
23W - 16L
1,423 Elo+
Party 1
Team Averages
Level 36
1,467 SR
1,400 Elo+

VS

Team Averages
Level 52
1,394 SR
1,233 Elo+
Zeus
Zeus
KingofSinAMv
Zeus
Level 46
God Stats
5W - 3L
1,363 SR
Queue Stats
105W - 136L
1,301 Elo+
Solo
Ullr
Ullr
Quervi
Ullr
Level 54
God Stats
1W - 2L
1,277 SR
Queue Stats
12W - 17L
1,140 Elo+
Solo
Cerberus
Cerberus
SmokeyMCdabz679
Cerberus
Level 57
God Stats
12W - 10L
1,542 SR
Queue Stats
160W - 219L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
KamFrmHeaven
Aphrodite
15
0 / 9 / 15
11,785
655
8,771
14,453
8,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
15
3 / 8 / 7
12,229
679
8,409
14,525
5,774
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
13 / 3 / 3
14,258
792
15,756
22,626
18,302
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 7 / 8
13,137
730
26,046
16,761
6,736
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ullr
Quervi
Ullr
14
3 / 6 / 10
12,106
673
8,023
12,428
5,034
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
11
6 / 3 / 7
12,163
676
6,585
11,102
11,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
44
16
Kills
19
20
Deaths
16
25
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
KamFrmHeaven
Aphrodite
0
9
15
0.83
L
10
7
8
2
L
Ullr
Quervi
Ullr
3
6
10
1.33
L
Cerberus
6
3
7
3.17
W
Fenrir
3
8
7
0.81
W
13
3
3
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,936
Damage
40,654
51,604
Taken
40,291
32,555
Mitigated
23,067
8,681
Healing
8,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
KamFrmHeaven
Aphrodite
8,771
2,373
2,087
3,038
14,453
8,479
459
10,732
3,327
28,171
0
L
26,046
3,402
102
3,159
16,761
6,736
486
4,802
11,959
62,145
0
L
Ullr
Quervi
Ullr
8,023
3,408
0
1,054
12,428
5,034
1,164
2,361
10,067
0
31,299
L
Cerberus
6,585
1,195
125
3,875
11,102
11,297
205
2,160
8,942
14,436
0
W
Fenrir
8,409
4,153
0
2,897
14,525
5,774
0
7,078
7,275
0
37,446
W
15,756
4,436
258
401
22,626
18,302
1,388
14,236
7,762
0
51,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,272
Gold Earned
37,406
155
Minions Killed
162
4
Camps Cleared
10
814,136
Distance Traveled
683,803
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
11,785
655
43
2
1
262,713
0
L
Zeus
13,137
730
80
4
6
268,295
2
L
Ullr
12,106
673
49
3
3
257,103
0
L
Cerberus
12,163
676
33
2
1
158,405
2
W
Fenrir
12,229
679
48
3
1
267,435
0
W
Thor
14,258
792
64
4
2
283,988
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role