Player Matchup

Bacchus
Bacchus
CRIMINAL710
Bacchus
Level 119
God Stats
7W - 4L
1,442 SR
Queue Stats
546W - 581L
1,468 Elo+
Solo
Achilles
Achilles
Krouzee101
Achilles
Level 67
God Stats
16W - 13L
1,546 SR
Queue Stats
224W - 239L
1,509 Elo+
Party 1
Chernobog
Chernobog
MrJohnsonSlapYa
Chernobog
Level 109
God Stats
7W - 7L
1,465 SR
Queue Stats
496W - 449L
1,525 Elo+
Party 1
Ra
Ra
SaucySpu
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Loki
Loki
dawsonleding
Loki
Level 128
God Stats
30W - 39L
1,436 SR
Queue Stats
746W - 720L
1,539 Elo+
Party 1
Team Averages
Level 85
1,478 SR
1,508 Elo+

VS

Team Averages
Level 45
1,466 SR
1,351 Elo+
Horus
Horus
BlitzxMorty
Horus
Level 118
God Stats
25W - 17L
1,667 SR
Queue Stats
419W - 424L
1,466 Elo+
Party 2
Merlin
Merlin
SkanDiff
Merlin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,281 Elo+
Party 2
Apollo
Apollo
Subcertified
Apollo
Level 3
God Stats
0W - 2L
1,305 SR
Queue Stats
0W - 2L
1,258 Elo+
Party 2
Medusa
Medusa
diealreadyy
Medusa
Level 27
God Stats
14W - 16L
1,395 SR
Queue Stats
51W - 67L
1,363 Elo+
Party 3
Athena
Athena
get-established
Athena
Level 72
God Stats
15W - 22L
1,462 SR
Queue Stats
219W - 240L
1,389 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CRIMINAL710
Bacchus
16
2 / 2 / 16
11,088
504
9,526
17,058
22,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
Krouzee101
Achilles
19
10 / 1 / 15
12,467
567
18,230
17,531
20,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chernobog
MrJohnsonSlapYa
Chernobog
19
12 / 1 / 12
12,535
570
26,964
19,301
7,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
0 / 6 / 9
10,119
460
4,758
9,107
2,837
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
19 / 5 / 9
13,714
623
25,048
17,662
9,343
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 10 / 5
10,419
474
19,280
24,054
10,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
SkanDiff
Merlin
15
3 / 10 / 3
10,378
472
7,769
12,492
4,284
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
15
0 / 11 / 2
9,600
436
5,775
15,514
5,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
14
3 / 9 / 1
8,696
395
9,887
19,869
6,588
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 3 / 4
9,681
440
6,970
26,634
29,487
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
30
43
Kills
15
15
Deaths
43
61
Assists
15
Player
Kills
Deaths
Assists
KDA
L
7
10
5
0.95
W
Bacchus
CRIMINAL710
Bacchus
2
2
16
5
W
Achilles
Krouzee101
Achilles
10
1
15
17.5
W
Chernobog
MrJohnsonSlapYa
Chernobog
12
1
12
18
W
0
6
9
0.75
L
Merlin
SkanDiff
Merlin
3
10
3
0.45
L
Apollo
0
11
2
0.09
W
19
5
9
4.7
L
Medusa
3
9
1
0.39
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,526
Damage
49,681
80,659
Taken
98,563
63,138
Mitigated
56,214
29,647
Healing
20,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,280
9,468
1,306
4,953
24,054
10,787
0
2,999
20,687
0
66,452
W
Bacchus
CRIMINAL710
Bacchus
9,526
1,674
991
6,068
17,058
22,897
518
3,424
13,634
38,143
0
W
Achilles
Krouzee101
Achilles
18,230
4,613
928
6,963
17,531
20,802
1,897
1,662
15,869
10,294
55,330
W
Chernobog
MrJohnsonSlapYa
Chernobog
26,964
19,537
0
10,988
19,301
7,259
5,562
4,103
15,198
0
107,648
W
4,758
902
615
321
9,107
2,837
406
2,309
6,798
40,474
0
L
Merlin
SkanDiff
Merlin
7,769
431
0
190
12,492
4,284
0
1,977
10,411
40,507
0
L
Apollo
5,775
3,864
0
1,441
15,514
5,068
1,174
887
13,983
0
60,035
W
25,048
9,486
0
2,773
17,662
9,343
2,811
3,241
14,421
0
118,514
L
Medusa
9,887
3,369
0
2,340
19,869
6,588
0
4,171
15,646
0
52,018
L
6,970
1,987
2,771
7,398
26,634
29,487
0
6,805
19,574
20,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,923
Gold Earned
48,774
540
Minions Killed
423
0
Camps Cleared
0
2,098,537
Distance Traveled
1,830,243
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,419
474
104
5
0
339,246
0
W
Bacchus
11,088
504
38
2
0
452,251
1
W
Achilles
12,467
567
113
5
0
444,400
7
W
Chernobog
12,535
570
163
7
0
412,403
4
W
Ra
10,119
460
75
3
0
343,660
1
L
Merlin
10,378
472
83
4
0
322,667
2
L
Apollo
9,600
436
117
5
0
356,971
0
W
Loki
13,714
623
151
7
0
445,823
1
L
Medusa
8,696
395
97
4
0
390,042
0
L
Athena
9,681
440
22
1
0
421,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role