Player Matchup

Gilgamesh
Gilgamesh
Gold IV
 
Gilgamesh
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thanatos
Thanatos
Platinum V
On Clown 9
Thanatos
Platinum V
Level 128
God Stats
0W - 1L
1,306 SR
Queue Stats
159W - 154L
1,694 MMR
Party 1
Khepri
Khepri
Gold IV
SergioRatton
Khepri
Gold IV
Level 158
God Stats
3W - 6L
1,372 SR
Queue Stats
478W - 481L
1,515 MMR
Solo
Danzaburou
Danzaburou
Gold III
SoppyOne
Danzaburou
Gold III
Level 125
God Stats
0W - 1L
1,806 SR
Queue Stats
84W - 79L
1,628 MMR
Solo
Thoth
Thoth
Gold II
Steel46
Thoth
Gold II
Level 109
God Stats
0W - 2L
1,382 SR
Queue Stats
251W - 255L
1,618 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 136
1,473 SR
1,591 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 136
1,595 SR
1,591 MMR
Morgan Le Fay
Morgan Le Fay
Gold I
GamingKingStriTV
Morgan Le Fay
Gold I
Level 122
God Stats
2W - 1L
1,758 SR
Queue Stats
139W - 137L
1,567 MMR
Solo
Fenrir
Fenrir
Gold II
LucasNiki34
Fenrir
Gold II
Level 118
God Stats
38W - 35L
1,608 SR
Queue Stats
239W - 240L
1,650 MMR
Solo
Anubis
Anubis
Gold III
ReekTheFreak
Anubis
Gold III
Level 124
God Stats
3W - 1L
1,485 SR
Queue Stats
63W - 64L
1,502 MMR
Solo
Apollo
Apollo
Gold II
UltraYayoxx
Apollo
Gold II
Level 160
God Stats
24W - 16L
1,590 SR
Queue Stats
288W - 279L
1,636 MMR
Solo
Jormungandr
Jormungandr
Gold II
o SenorLeche
Jormungandr
Gold II
Level 154
God Stats
1W - 1L
1,532 SR
Queue Stats
435W - 428L
1,598 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
2 / 6 / 3
9,997
476
10,909
23,162
17,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
On Clown 9
Thanatos
17
6 / 9 / 2
10,433
497
10,526
19,525
6,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
12
0 / 7 / 3
8,091
385
3,437
19,651
12,617
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
SoppyOne
Danzaburou
18
2 / 4 / 2
10,802
514
9,185
18,433
6,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
Steel46
Thoth
14
1 / 8 / 1
8,898
424
6,106
14,369
4,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
GebArtioBastetAthena

VS

Bans
ChironOdinZeusMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
GamingKingStriTV
Morgan Le Fay
20
7 / 0 / 13
13,445
640
16,219
8,128
3,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
20
15 / 3 / 7
13,936
664
18,522
15,978
7,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
20
8 / 4 / 5
13,991
666
16,295
15,167
7,439
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
20
3 / 2 / 8
12,976
618
11,198
11,813
5,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jormungandr
o SenorLeche
Jormungandr
17
1 / 2 / 18
10,962
522
11,416
22,602
24,221
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
85
11
Kills
34
34
Deaths
11
11
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
6
3
0.58
W
Morgan Le Fay
GamingKingStriTV
Morgan Le Fay
7
0
13
13.5
W
Fenrir
15
3
7
6.17
L
Thanatos
On Clown 9
Thanatos
6
9
2
0.78
W
Anubis
8
4
5
2.63
L
Khepri
0
7
3
0.21
L
Danzaburou
SoppyOne
Danzaburou
2
4
2
0.75
L
Thoth
Steel46
Thoth
1
8
1
0.19
W
Apollo
3
2
8
3.5
W
Jormungandr
o SenorLeche
Jormungandr
1
2
18
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,163
Damage
73,650
95,140
Taken
73,688
47,791
Mitigated
47,654
28,390
Healing
30,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
10,909
2,295
0
5,600
23,162
17,719
0
13,560
9,494
0
68,635
W
Morgan Le Fay
GamingKingStriTV
Morgan Le Fay
16,219
1,098
0
2,319
8,128
3,238
1,688
1,662
6,264
93,932
0
W
Fenrir
18,522
3,388
0
5,298
15,978
7,383
1,358
2,810
12,913
0
89,554
L
Thanatos
On Clown 9
Thanatos
10,526
2,960
0
10,769
19,525
6,323
0
5,646
13,773
0
70,396
W
Anubis
16,295
779
0
11,304
15,167
7,439
2,035
833
13,597
107,983
0
L
Khepri
3,437
381
2,164
2,957
19,651
12,617
0
12,342
7,033
25,618
0
L
Danzaburou
SoppyOne
Danzaburou
9,185
2,912
0
5,096
18,433
6,436
459
3,619
14,742
0
77,097
L
Thoth
Steel46
Thoth
6,106
669
0
1,804
14,369
4,696
0
7,923
6,168
59,388
0
W
Apollo
11,198
5,228
0
5,057
11,813
5,373
4,711
926
10,790
0
129,207
W
Jormungandr
o SenorLeche
Jormungandr
11,416
2,065
795
5,767
22,602
24,221
539
4,533
17,790
41,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,221
Gold Earned
65,310
544
Minions Killed
700
0
Camps Cleared
0
1,963,029
Distance Traveled
2,102,216
25
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,997
476
137
7
0
404,015
5
W
Morgan Le Fay
13,445
640
157
7
0
441,409
6
W
Fenrir
13,936
664
119
6
0
465,224
1
L
Thanatos
10,433
497
105
5
0
411,687
6
W
Anubis
13,991
666
191
9
0
349,253
5
L
Khepri
8,091
385
37
2
0
387,722
6
L
Danzaburou
10,802
514
144
7
0
394,227
6
L
Thoth
8,898
424
121
6
0
365,378
2
W
Apollo
12,976
618
185
9
0
418,947
12
W
Jormungandr
10,962
522
48
2
0
427,383
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role