Player Matchup

He Bo
He Bo
FiddleSage
He Bo
Level 114
God Stats
1W - 2L
1,210 SR
Queue Stats
99W - 101L
1,474 Elo+
Party 1
Da Ji
Da Ji
SaintedBooker
Da Ji
Level 126
God Stats
10W - 11L
1,582 SR
Queue Stats
111W - 124L
1,481 Elo+
Party 1
Gilgamesh
Gilgamesh
zindad
Gilgamesh
Level 122
God Stats
2W - 2L
1,394 SR
Queue Stats
218W - 245L
1,465 Elo+
Party 1
Team Averages
Level 121
1,395 SR
1,474 Elo+

VS

Team Averages
Level 98
1,416 SR
1,442 Elo+
He Bo
He Bo
 
He Bo
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
El Mapache25
King Arthur
Level 88
God Stats
0W - 1L
1,465 SR
Queue Stats
17W - 27L
1,445 Elo+
Solo
Hou Yi
Hou Yi
Oodlzz O Fun
Hou Yi
Level 58
God Stats
12W - 19L
1,284 SR
Queue Stats
51W - 58L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
13
8 / 1 / 12
9,206
837
8,523
5,651
1,484
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
9 / 2 / 13
9,688
881
13,341
8,896
2,970
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
zindad
Gilgamesh
13
7 / 2 / 14
9,137
831
8,246
9,963
7,003
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
4 / 8 / 0
8,520
775
7,017
9,293
2,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
El Mapache25
King Arthur
10
0 / 8 / 3
7,132
648
6,116
16,483
11,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
9
1 / 8 / 2
7,298
663
4,067
10,446
2,484
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
10
24
Kills
5
5
Deaths
24
39
Assists
5
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
4
8
0
0.5
L
King Arthur
El Mapache25
King Arthur
0
8
3
0.19
W
He Bo
8
1
12
14
L
Hou Yi
1
8
2
0.25
W
9
2
13
7.75
W
Gilgamesh
zindad
Gilgamesh
7
2
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,110
Damage
17,200
24,510
Taken
36,222
11,457
Mitigated
15,939
4,688
Healing
4,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
7,017
0
0
427
9,293
2,246
0
898
8,395
26,411
0
L
King Arthur
El Mapache25
King Arthur
6,116
778
149
2,247
16,483
11,209
72
5,532
10,951
0
19,967
W
He Bo
8,523
571
688
709
5,651
1,484
593
684
4,928
21,485
0
L
Hou Yi
4,067
1,611
0
1,237
10,446
2,484
344
2,576
7,870
0
9,466
W
13,341
3,418
395
1,198
8,896
2,970
964
3,780
4,849
0
28,101
W
Gilgamesh
zindad
Gilgamesh
8,246
2,483
326
1,372
9,963
7,003
878
2,904
6,673
0
27,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,031
Gold Earned
22,950
95
Minions Killed
79
8
Camps Cleared
2
613,291
Distance Traveled
555,124
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,520
775
34
3
1
178,760
1
L
King Arthur
7,132
648
31
3
1
203,276
3
W
He Bo
9,206
837
29
3
2
215,901
0
L
Hou Yi
7,298
663
14
1
0
173,088
0
W
Da Ji
9,688
881
30
3
3
200,730
1
W
Gilgamesh
9,137
831
36
3
3
196,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role