Player Matchup

Charybdis
Charybdis
BoorsS
Charybdis
Level 105
God Stats
13W - 25L
1,293 SR
Queue Stats
238W - 334L
1,377 Elo+
Party 1
Agni
Agni
Brenolucaswar
Agni
Level 103
God Stats
1W - 1L
1,726 SR
Queue Stats
20W - 38L
1,330 Elo+
Solo
Gilgamesh
Gilgamesh
PlayLVL
Gilgamesh
Level 62
God Stats
18W - 37L
1,391 SR
Queue Stats
127W - 281L
1,304 Elo+
Party 1
Team Averages
Level 90
1,470 SR
1,337 Elo+

VS

Team Averages
Level 100
1,483 SR
1,460 Elo+
Gilgamesh
Gilgamesh
CPX-Penta-
Gilgamesh
Level 154
God Stats
7W - 7L
1,530 SR
Queue Stats
91W - 141L
1,391 Elo+
Solo
Kukulkan
Kukulkan
Deyvid_1988_BR
Kukulkan
Level 64
God Stats
3W - 4L
1,419 SR
Queue Stats
128W - 167L
1,419 Elo+
Solo
Hercules
Hercules
xMARC3LO
Hercules
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 10L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BoorsS
Charybdis
14
1 / 8 / 6
10,484
582
14,383
12,952
4,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 5 / 4
11,059
614
11,068
13,554
4,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
PlayLVL
Gilgamesh
15
5 / 6 / 3
11,278
627
16,185
24,401
19,429
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CPX-Penta-
Gilgamesh
16
6 / 4 / 9
12,415
690
16,781
21,553
18,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Kukulkan
17
9 / 2 / 6
12,848
714
17,219
11,783
4,950
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
xMARC3LO
Hercules
16
4 / 3 / 9
11,929
663
9,817
15,320
16,079
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
43
9
Kills
19
19
Deaths
9
13
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Charybdis
BoorsS
Charybdis
1
8
6
0.5
L
3
5
4
1
W
Gilgamesh
CPX-Penta-
Gilgamesh
6
4
9
2.63
W
Kukulkan
9
2
6
6
L
Gilgamesh
PlayLVL
Gilgamesh
5
6
3
1.08
W
Hercules
xMARC3LO
Hercules
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,636
Damage
43,817
50,907
Taken
48,656
28,522
Mitigated
39,193
6,023
Healing
9,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
BoorsS
Charybdis
14,383
6,891
0
678
12,952
4,754
88
3,784
8,835
0
39,494
L
11,068
696
24
2,661
13,554
4,339
0
5,162
7,991
42,113
0
W
Gilgamesh
CPX-Penta-
Gilgamesh
16,781
3,557
0
1,914
21,553
18,164
354
7,608
13,945
4,104
36,644
W
Kukulkan
17,219
665
588
2,483
11,783
4,950
1,268
2,998
8,785
61,901
0
L
Gilgamesh
PlayLVL
Gilgamesh
16,185
3,393
543
2,117
24,401
19,429
0
10,052
13,625
7,465
28,420
W
Hercules
xMARC3LO
Hercules
9,817
3,547
799
3,535
15,320
16,079
788
4,898
10,422
0
23,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,821
Gold Earned
37,192
175
Minions Killed
206
5
Camps Cleared
8
910,357
Distance Traveled
995,172
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,484
582
63
4
0
273,205
4
L
Agni
11,059
614
68
4
3
314,591
0
W
Gilgamesh
12,415
690
56
3
2
335,146
2
W
Kukulkan
12,848
714
106
6
6
343,021
5
L
Gilgamesh
11,278
627
44
2
2
322,561
1
W
Hercules
11,929
663
44
2
0
317,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role