Player Matchup

Ra
Ra
DeroyChirpy
Ra
Level 106
God Stats
3W - 4L
1,528 SR
Queue Stats
82W - 57L
1,560 Elo+
Party 2
Geb
Geb
PiercedCanadian
Geb
Level 11
God Stats
3W - 4L
1,479 SR
Queue Stats
6W - 10L
1,234 Elo+
Party 2
Fenrir
Fenrir
Zombiesquirl
Fenrir
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 25L
1,292 Elo+
Solo
Team Averages
Level 55
1,503 SR
1,362 Elo+

VS

Team Averages
Level 84
1,383 SR
1,379 Elo+
Tsukuyomi
Tsukuyomi
XxKingOfKC25xX
Tsukuyomi
Level 139
God Stats
20W - 16L
1,564 SR
Queue Stats
1,006W - 982L
1,509 Elo+
Solo
Neith
Neith
kiddxx_
Neith
Level 67
God Stats
2W - 9L
1,172 SR
Queue Stats
175W - 331L
1,257 Elo+
Party 1
Hera
Hera
thuggaB21
Hera
Level 45
God Stats
6W - 5L
1,413 SR
Queue Stats
86W - 112L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 1
8,739
672
6,605
8,690
3,128
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 5 / 3
8,167
628
2,964
12,778
8,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fenrir
11
2 / 10 / 2
7,869
605
5,974
17,838
9,063
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
XxKingOfKC25xX
Tsukuyomi
15
10 / 0 / 7
10,583
814
17,056
8,994
7,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
kiddxx_
Neith
13
7 / 1 / 7
9,459
728
12,408
7,054
2,553
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hera
11
1 / 3 / 12
8,494
653
6,828
6,645
2,259
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
4
Kills
18
18
Deaths
4
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
L
0
5
3
0.3
W
Tsukuyomi
XxKingOfKC25xX
Tsukuyomi
10
0
7
13.5
L
Fenrir
2
10
2
0.3
W
Neith
kiddxx_
Neith
7
1
7
10.5
W
Hera
1
3
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,543
Damage
36,292
39,306
Taken
22,693
21,044
Mitigated
12,808
7,560
Healing
5,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,605
629
1,778
2,016
8,690
3,128
0
1,796
6,494
43,858
0
L
2,964
611
0
1,652
12,778
8,853
0
2,041
10,068
10,505
0
W
Tsukuyomi
XxKingOfKC25xX
Tsukuyomi
17,056
3,766
0
3,379
8,994
7,996
492
3,992
5,002
0
44,973
L
Fenrir
5,974
1,166
0
2,114
17,838
9,063
0
3,207
14,109
0
13,186
W
Neith
kiddxx_
Neith
12,408
4,310
0
1,741
7,054
2,553
566
3,881
3,173
0
29,331
W
Hera
6,828
1,659
288
357
6,645
2,259
539
2,148
4,497
18,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,775
Gold Earned
28,536
132
Minions Killed
136
4
Camps Cleared
8
622,464
Distance Traveled
659,713
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,739
672
104
8
4
238,332
4
L
Geb
8,167
628
10
1
0
202,317
1
W
Tsukuyomi
10,583
814
59
5
5
258,040
1
L
Fenrir
7,869
605
18
1
0
181,815
2
W
Neith
9,459
728
40
3
1
217,698
1
W
Hera
8,494
653
37
3
2
183,975
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role