Player Matchup

Cthulhu
Cthulhu
BuhlockA
Cthulhu
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 60L
1,432 Elo+
Party 1
Hades
Hades
DrStRaNgE24
Hades
Level 107
God Stats
38W - 28L
1,423 SR
Queue Stats
332W - 467L
1,306 Elo+
Party 1
Neith
Neith
PLayboibrocky
Neith
Level 15
God Stats
9W - 3L
1,527 SR
Queue Stats
11W - 4L
1,455 Elo+
Party 1
Team Averages
Level 68
1,483 SR
1,398 Elo+

VS

Team Averages
Level 45
1,563 SR
1,423 Elo+
Scylla
Scylla
 
Scylla
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
HAWK I TEAK
Atlas
Level 16
God Stats
1W - 1L
1,737 SR
Queue Stats
13W - 19L
1,377 Elo+
Party 2
Rama
Rama
Viz3 ACE4106
Rama
Level 35
God Stats
6W - 5L
1,453 SR
Queue Stats
27W - 30L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BuhlockA
Cthulhu
14
3 / 3 / 5
11,172
657
7,885
15,560
14,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
3 / 3 / 5
10,571
622
12,415
13,466
7,938
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
4 / 2 / 6
11,349
668
9,072
11,677
4,251
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
3 / 3 / 5
10,469
616
17,017
10,176
2,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 5 / 3
9,345
550
3,222
13,712
8,190
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
3 / 2 / 4
10,026
590
7,735
9,386
3,007
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
19
10
Kills
7
8
Deaths
10
16
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
3
3
5
1.83
W
Cthulhu
BuhlockA
Cthulhu
3
3
5
1.83
W
3
3
5
1.83
L
1
5
3
0.5
W
4
2
6
3.5
L
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,372
Damage
27,974
40,703
Taken
33,274
26,532
Mitigated
14,112
13,166
Healing
3,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
17,017
441
0
1,400
10,176
2,915
148
5,092
5,084
55,524
0
W
Cthulhu
BuhlockA
Cthulhu
7,885
583
268
4,237
15,560
14,343
290
6,233
9,041
32,931
0
W
12,415
729
109
4,857
13,466
7,938
523
6,905
6,234
33,400
0
L
3,222
1,240
0
1,925
13,712
8,190
0
9,895
3,817
11,500
0
W
9,072
5,024
0
3,695
11,677
4,251
2,496
7,508
3,609
0
41,080
L
7,735
4,696
0
390
9,386
3,007
66
6,027
3,359
0
21,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,092
Gold Earned
29,840
167
Minions Killed
151
8
Camps Cleared
4
850,208
Distance Traveled
848,127
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,469
616
100
6
2
300,515
3
W
Cthulhu
11,172
657
42
2
3
270,619
2
W
Hades
10,571
622
48
3
2
295,217
0
L
Atlas
9,345
550
18
1
0
254,219
2
W
Neith
11,349
668
77
5
3
284,372
0
L
Rama
10,026
590
33
2
2
293,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role