Player Matchup

Mercury
Mercury
Gold III
 
Mercury
Gold III
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Platinum I
 
Hou Yi
Platinum I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold I
 
Fenrir
Gold I
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zhong Kui
Zhong Kui
Gold III
Azudre77
Zhong Kui
Gold III
Level 140
God Stats
24W - 25L
1,552 SR
Queue Stats
133W - 127L
1,532 MMR
Solo
Chiron
Chiron
Gold V
Glaznot
Chiron
Gold V
Level 60
God Stats
1W - 1L
1,324 SR
Queue Stats
18W - 8L
1,490 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 116
1,475 SR
1,504 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 143
1,677 SR
1,709 MMR
Athena
Athena
Gold IV
 
Athena
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Platinum IV
Brunico
Gilgamesh
Platinum IV
Level 106
God Stats
14W - 8L
1,771 SR
Queue Stats
221W - 211L
1,838 MMR
Solo
Danzaburou
Danzaburou
Platinum V
CerealHealer
Danzaburou
Platinum V
Level 160
God Stats
0W - 1L
1,754 SR
Queue Stats
28W - 29L
1,817 MMR
Solo
Baron Samedi
Baron Samedi
Platinum III
GodShermanFury
Baron Samedi
Platinum III
Level 143
God Stats
0W - 1L
1,972 SR
Queue Stats
131W - 124L
1,802 MMR
Solo
Neith
Neith
Gold I
Optïmus
Neith
Gold I
Level 151
God Stats
1W - 3L
1,388 SR
Queue Stats
102W - 104L
1,591 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
6
2 / 1 / 3
4,054
811
1,332
2,689
656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hou Yi
 
Hou Yi
6
0 / 0 / 3
3,414
683
1,643
2,127
368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
 
Fenrir
6
2 / 1 / 1
3,396
679
2,125
3,122
861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
Azudre77
Zhong Kui
6
0 / 0 / 1
3,376
675
1,072
3,097
1,600
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chiron
Glaznot
Chiron
7
4 / 0 / 1
4,428
886
3,320
2,713
721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bans
LokiArtioMulan

VS

Bans
BastetCliodhnaAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
3
0 / 2 / 1
2,947
589
541
2,986
956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
Brunico
Gilgamesh
5
1 / 2 / 0
3,324
665
1,859
3,210
707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Danzaburou
CerealHealer
Danzaburou
5
1 / 1 / 0
3,441
688
2,524
2,628
413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
GodShermanFury
Baron Samedi
6
0 / 2 / 1
3,423
685
1,057
2,400
747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
Optïmus
Neith
5
0 / 1 / 0
3,401
680
1,610
2,110
629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
8
Kills
2
2
Deaths
8
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
2
1
3
3.5
W
Hou Yi
 
Hou Yi
0
0
3
1.5
W
Fenrir
 
Fenrir
2
1
1
2.5
L
Athena
 
Athena
0
2
1
0.25
W
Zhong Kui
Azudre77
Zhong Kui
0
0
1
0.5
L
Gilgamesh
Brunico
Gilgamesh
1
2
0
0.5
L
Danzaburou
CerealHealer
Danzaburou
1
1
0
1
W
Chiron
Glaznot
Chiron
4
0
1
4.5
L
Baron Samedi
GodShermanFury
Baron Samedi
0
2
1
0.25
L
Neith
Optïmus
Neith
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,492
Damage
7,591
13,748
Taken
13,334
4,206
Mitigated
3,452
6,065
Healing
4,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
1,332
525
0
155
2,689
656
0
204
2,485
0
15,133
W
Hou Yi
 
Hou Yi
1,643
1,348
0
1,433
2,127
368
0
141
1,986
0
16,184
W
Fenrir
 
Fenrir
2,125
584
181
1,062
3,122
861
0
400
2,722
0
7,722
L
Athena
 
Athena
541
261
0
538
2,986
956
0
0
2,875
2,675
0
W
Zhong Kui
Azudre77
Zhong Kui
1,072
62
0
1,477
3,097
1,600
0
0
3,097
14,735
0
L
Gilgamesh
Brunico
Gilgamesh
1,859
895
0
1,240
3,210
707
0
0
3,182
0
9,218
L
Danzaburou
CerealHealer
Danzaburou
2,524
1,310
0
1,283
2,628
413
0
0
2,571
0
13,782
W
Chiron
Glaznot
Chiron
3,320
2,091
16
1,741
2,713
721
0
853
1,860
0
21,968
L
Baron Samedi
GodShermanFury
Baron Samedi
1,057
151
0
603
2,400
747
0
0
2,400
15,562
0
L
Neith
Optïmus
Neith
1,610
811
0
1,000
2,110
629
78
1,072
1,038
0
13,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,668
Gold Earned
16,536
151
Minions Killed
116
0
Camps Cleared
0
506,344
Distance Traveled
432,434
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
4,054
811
39
8
0
109,673
0
W
Hou Yi
3,414
683
35
7
0
90,633
1
W
Fenrir
3,396
679
8
2
0
110,228
2
L
Athena
2,947
589
8
2
0
67,976
0
W
Zhong Kui
3,376
675
28
6
0
92,974
1
L
Gilgamesh
3,324
665
26
5
0
105,058
0
L
Danzaburou
3,441
688
21
4
0
86,826
1
W
Chiron
4,428
886
41
8
0
102,836
1
L
Baron Samedi
3,423
685
34
7
0
86,299
1
L
Neith
3,401
680
27
5
0
86,275
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role