Player Matchup

Vamana
Vamana
BandMan062
Vamana
Level 16
God Stats
3W - 3L
1,516 SR
Queue Stats
4W - 3L
1,128 Elo+
Party 1
Fenrir
Fenrir
JUMPINGTURTLE5
Fenrir
Level 133
God Stats
4W - 1L
1,897 SR
Queue Stats
191W - 196L
1,472 Elo+
Party 1
Nu Wa
Nu Wa
Zaya062
Nu Wa
Level 66
God Stats
11W - 12L
1,481 SR
Queue Stats
131W - 153L
1,427 Elo+
Party 1
Team Averages
Level 72
1,631 SR
1,342 Elo+

VS

Team Averages
Level 69
1,500 SR
1,328 Elo+
Geb
Geb
Drizzzzle x
Geb
Level 64
God Stats
6W - 8L
1,470 SR
Queue Stats
167W - 184L
1,369 Elo+
Party 2
Chaac
Chaac
GARC1A y VEGA
Chaac
Level 15
God Stats
2W - 7L
1,367 SR
Queue Stats
20W - 32L
1,251 Elo+
Party 2
Vulcan
Vulcan
Mr Stavie
Vulcan
Level 128
God Stats
6W - 3L
1,662 SR
Queue Stats
402W - 489L
1,365 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
BandMan062
Vamana
16
4 / 1 / 9
11,804
590
12,260
18,264
15,917
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
13 / 0 / 4
13,402
670
15,639
16,608
16,121
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Zaya062
Nu Wa
16
2 / 3 / 12
11,870
594
23,497
13,978
4,882
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 2
11,937
597
14,279
28,905
29,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
0 / 8 / 3
10,735
537
12,748
23,438
19,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Vulcan
Mr Stavie
Vulcan
13
2 / 9 / 1
10,888
544
11,736
13,440
5,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
19
Kills
4
4
Deaths
19
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Vamana
BandMan062
Vamana
4
1
9
8.5
L
2
2
2
1.5
L
0
8
3
0.19
W
13
0
4
15
L
Vulcan
Mr Stavie
Vulcan
2
9
1
0.28
W
Nu Wa
Zaya062
Nu Wa
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,396
Damage
38,763
48,850
Taken
65,783
36,920
Mitigated
54,291
15,337
Healing
18,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
BandMan062
Vamana
12,260
6,983
1,144
8,393
18,264
15,917
1,209
8,651
9,077
0
31,159
L
14,279
303
508
10,603
28,905
29,679
100
12,206
16,699
43,579
0
L
12,748
1,950
459
5,635
23,438
19,010
414
8,138
15,300
0
43,661
W
15,639
3,073
0
2,191
16,608
16,121
0
8,195
7,954
0
37,952
L
Vulcan
Mr Stavie
Vulcan
11,736
6,134
316
1,041
13,440
5,602
0
3,155
10,285
42,902
0
W
Nu Wa
Zaya062
Nu Wa
23,497
7,358
715
2,894
13,978
4,882
555
9,789
4,050
66,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,076
Gold Earned
33,560
164
Minions Killed
177
6
Camps Cleared
2
1,203,757
Distance Traveled
1,097,153
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,804
590
55
3
0
423,109
5
L
Geb
11,937
597
36
2
0
424,200
1
L
Chaac
10,735
537
64
3
1
377,151
2
W
Fenrir
13,402
670
27
1
4
443,589
1
L
Vulcan
10,888
544
77
4
1
295,802
2
W
Nu Wa
11,870
594
82
4
2
337,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role