Player Matchup

Sol
Sol
DrLaroo
Sol
Level 108
God Stats
0W - 2L
1,187 SR
Queue Stats
10W - 20L
1,453 Elo+
Party 1
Geb
Geb
KonoDeanoDa
Geb
Level 146
God Stats
6W - 6L
1,747 SR
Queue Stats
386W - 324L
1,576 Elo+
Party 1
Hou Yi
Hou Yi
Phoenixguide
Hou Yi
Level 109
God Stats
5W - 6L
1,531 SR
Queue Stats
15W - 22L
1,488 Elo+
Party 1
Team Averages
Level 121
1,488 SR
1,506 Elo+

VS

Team Averages
Level 39
1,722 SR
1,680 Elo+
Bastet
Bastet
Beitedechien
Bastet
Level 5
God Stats
2W - 0L
1,737 SR
Queue Stats
2W - 2L
1,472 Elo+
Party 2
Chaac
Chaac
RambokushQc
Chaac
Level 104
God Stats
170W - 39L
1,929 SR
Queue Stats
408W - 93L
1,865 Elo+
Party 2
Zhong Kui
Zhong Kui
touchepipi
Zhong Kui
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 6L
1,704 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
6 / 8 / 2
10,294
792
11,716
16,780
4,558
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
1 / 7 / 5
8,628
664
8,111
19,960
18,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
12
2 / 9 / 6
9,267
713
5,194
14,279
5,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
14
6 / 2 / 11
10,011
770
16,598
10,071
3,244
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
5 / 3 / 16
10,146
780
13,526
17,262
13,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Zhong Kui
touchepipi
Zhong Kui
15
12 / 4 / 8
11,200
862
17,777
18,051
10,733
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
58
9
Kills
23
24
Deaths
9
13
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Bastet
6
2
11
5.75
L
Sol
6
8
2
0.88
L
1
7
5
0.5
L
Hou Yi
2
9
6
0.56
W
5
3
16
4.33
W
Zhong Kui
touchepipi
Zhong Kui
12
4
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,021
Damage
47,901
51,019
Taken
45,384
28,517
Mitigated
27,392
5,053
Healing
16,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
16,598
4,168
0
2,358
10,071
3,244
854
5,535
4,536
0
43,001
L
Sol
11,716
2,130
134
2,322
16,780
4,558
0
4,572
12,041
17,660
0
L
8,111
1,007
0
1,411
19,960
18,864
0
8,392
11,162
21,583
0
L
Hou Yi
5,194
1,749
394
792
14,279
5,095
0
4,813
9,138
0
21,038
W
13,526
1,385
80
5,680
17,262
13,415
262
5,800
11,320
0
27,236
W
Zhong Kui
touchepipi
Zhong Kui
17,777
565
0
8,269
18,051
10,733
935
9,179
8,734
46,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,189
Gold Earned
31,357
98
Minions Killed
151
0
Camps Cleared
11
618,348
Distance Traveled
778,044
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,011
770
59
5
4
280,766
5
L
Sol
10,294
792
24
2
0
203,799
3
L
Geb
8,628
664
34
3
0
211,377
3
L
Hou Yi
9,267
713
40
3
0
203,172
1
W
Chaac
10,146
780
40
3
2
273,619
1
W
Zhong Kui
11,200
862
52
4
5
223,659
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role