Player Matchup

Artemis
Artemis
FrozenRose__
Artemis
Level 105
God Stats
19W - 21L
1,438 SR
Queue Stats
89W - 109L
1,491 Elo+
Party 1
Gilgamesh
Gilgamesh
Giangiuca23
Gilgamesh
Level 107
God Stats
9W - 5L
1,729 SR
Queue Stats
103W - 121L
1,494 Elo+
Party 1
Sol
Sol
InvocadorBraska
Sol
Level 120
God Stats
3W - 2L
1,720 SR
Queue Stats
427W - 408L
1,482 Elo+
Solo
Team Averages
Level 111
1,629 SR
1,489 Elo+

VS

Team Averages
Level 111
1,518 SR
1,499 Elo+
Zeus
Zeus
 
Zeus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Papa Fib
Chaac
Level 122
God Stats
96W - 61L
1,554 SR
Queue Stats
310W - 287L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
FrozenRose__
Artemis
11
3 / 4 / 3
7,677
768
4,640
8,603
2,813
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Giangiuca23
Gilgamesh
9
3 / 3 / 3
7,047
705
6,344
12,402
5,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 4 / 3
7,204
720
7,429
9,024
2,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
6 / 1 / 4
7,912
791
13,144
5,709
2,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
 
Arachne
11
3 / 5 / 8
7,334
733
3,504
10,133
4,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
Papa Fib
Chaac
12
2 / 2 / 8
7,312
731
9,468
7,968
6,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
8
Kills
11
11
Deaths
8
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
6
1
4
8
W
Arachne
 
Arachne
3
5
8
1.4
L
Artemis
FrozenRose__
Artemis
3
4
3
1.13
L
Gilgamesh
Giangiuca23
Gilgamesh
3
3
3
1.5
L
2
4
3
0.88
W
Chaac
Papa Fib
Chaac
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,413
Damage
26,116
30,029
Taken
23,810
11,171
Mitigated
12,673
6,494
Healing
5,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
13,144
1,361
0
791
5,709
2,083
31
1,253
4,456
33,118
0
W
Arachne
 
Arachne
3,504
1,813
0
1,392
10,133
4,294
826
3,678
6,455
0
10,177
L
Artemis
FrozenRose__
Artemis
4,640
1,855
585
1,655
8,603
2,813
75
2,860
5,355
0
13,795
L
Gilgamesh
Giangiuca23
Gilgamesh
6,344
1,385
1,147
963
12,402
5,821
96
6,446
5,336
1,049
11,620
L
7,429
3,087
0
2,144
9,024
2,537
253
3,362
5,209
34,375
0
W
Chaac
Papa Fib
Chaac
9,468
603
0
3,044
7,968
6,296
354
3,058
4,910
0
24,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,928
Gold Earned
22,558
120
Minions Killed
110
3
Camps Cleared
6
556,020
Distance Traveled
577,479
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,912
791
59
6
4
184,596
4
W
Arachne
7,334
733
20
2
2
183,885
4
L
Artemis
7,677
768
37
4
0
161,555
3
L
Gilgamesh
7,047
705
13
1
0
213,408
3
L
Sol
7,204
720
70
7
3
181,057
1
W
Chaac
7,312
731
31
3
0
208,998
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role