Player Matchup

Ares
Ares
Alexrule44
Ares
Level 18
God Stats
9W - 1L
1,898 SR
Queue Stats
14W - 4L
1,793 Elo+
Party 1
Fafnir
Fafnir
Laedo
Fafnir
Level 160
God Stats
1W - 0L
1,851 SR
Queue Stats
179W - 87L
1,749 Elo+
Party 1
Olorun
Olorun
October
Olorun
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 21L
1,698 Elo+
Party 1
Hun Batz
Hun Batz
Sentio
Hun Batz
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 45L
1,636 Elo+
Party 1
Izanami
Izanami
iUlt
Izanami
Level 23
God Stats
3W - 1L
1,768 SR
Queue Stats
34W - 11L
1,765 Elo+
Party 1
Team Averages
Level 99
1,703 SR
1,728 Elo+

VS

Team Averages
Level 37
1,553 SR
1,491 Elo+
Nemesis
Nemesis
Bloop5000
Nemesis
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 186L
1,433 Elo+
Party 2
Jing Wei
Jing Wei
Ogool
Jing Wei
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 11L
1,512 Elo+
Solo
Zeus
Zeus
PonyBurgers
Zeus
Level 39
God Stats
81W - 75L
1,512 SR
Queue Stats
82W - 77L
1,512 Elo+
Party 3
Ymir
Ymir
Wookiecreeper
Ymir
Level 48
God Stats
0W - 2L
1,666 SR
Queue Stats
49W - 55L
1,426 Elo+
Party 2
Tyr
Tyr
endsightt
Tyr
Level 15
God Stats
35W - 33L
1,586 SR
Queue Stats
35W - 33L
1,571 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 2 / 32
12,506
1,251
17,659
17,713
28,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fafnir
Laedo
Fafnir
18
0 / 0 / 37
11,954
1,195
10,254
13,141
21,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
October
Olorun
18
11 / 1 / 24
11,375
1,138
27,290
10,681
5,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hun Batz
Sentio
Hun Batz
18
19 / 3 / 12
12,989
1,299
22,306
10,947
5,933
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
iUlt
Izanami
18
8 / 0 / 26
10,742
1,074
26,635
15,753
7,965
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Team 1 Tickets

306

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Bloop5000
Nemesis
16
1 / 13 / 4
9,356
936
8,064
21,773
7,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
Ogool
Jing Wei
15
1 / 10 / 4
9,128
913
12,237
18,050
4,943
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 3 / 3
9,641
964
21,887
10,641
2,549
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 9 / 3
10,326
1,033
12,115
35,614
40,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
0 / 10 / 5
8,838
884
6,897
22,040
19,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

176
Kill Participation
25
45
Kills
6
6
Deaths
45
131
Assists
19
Player
Kills
Deaths
Assists
KDA
W
7
2
32
11.5
L
Nemesis
Bloop5000
Nemesis
1
13
4
0.23
W
Fafnir
Laedo
Fafnir
0
0
37
18.5
W
Olorun
October
Olorun
11
1
24
23
L
Jing Wei
Ogool
Jing Wei
1
10
4
0.3
L
2
3
3
1.17
W
Hun Batz
Sentio
Hun Batz
19
3
12
8.33
L
2
9
3
0.39
L
0
10
5
0.25
W
Izanami
iUlt
Izanami
8
0
26
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,144
Damage
61,200
68,235
Taken
108,118
68,704
Mitigated
76,129
18,167
Healing
5,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,659
1,107
0
3,530
17,713
28,109
0
9,352
8,120
24,542
0
L
Nemesis
Bloop5000
Nemesis
8,064
1,181
0
1,613
21,773
7,867
0
8,063
13,710
0
25,620
W
Fafnir
Laedo
Fafnir
10,254
2,797
0
4,346
13,141
21,180
0
4,999
7,722
18,712
0
W
Olorun
October
Olorun
27,290
16,397
1,383
5,780
10,681
5,517
0
5,896
4,785
54,835
0
L
Jing Wei
Ogool
Jing Wei
12,237
8,295
0
279
18,050
4,943
0
8,580
9,470
0
22,783
L
21,887
1,029
0
0
10,641
2,549
0
4,381
6,260
47,774
0
W
Hun Batz
Sentio
Hun Batz
22,306
6,255
0
0
10,947
5,933
0
6,896
4,017
0
38,178
L
12,115
2,552
0
1,953
35,614
40,945
0
20,258
15,356
22,148
0
L
6,897
394
0
1,373
22,040
19,825
0
13,921
8,119
0
15,625
W
Izanami
iUlt
Izanami
26,635
19,623
0
3,128
15,753
7,965
0
6,859
8,808
0
46,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,566
Gold Earned
47,289
196
Minions Killed
153
7
Camps Cleared
4
926,998
Distance Traveled
966,621
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,506
1,251
12
1
0
201,889
0
L
Nemesis
9,356
936
35
4
2
169,111
2
W
Fafnir
11,954
1,195
17
2
1
197,032
2
W
Olorun
11,375
1,138
75
8
2
173,689
0
L
Jing Wei
9,128
913
29
3
1
218,821
0
L
Zeus
9,641
964
53
5
0
201,382
1
W
Hun Batz
12,989
1,299
36
4
4
178,483
0
L
Ymir
10,326
1,033
20
2
0
167,696
0
L
Tyr
8,838
884
16
2
1
209,611
0
W
Izanami
10,742
1,074
56
6
0
175,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role