Player Matchup

Chaac
Chaac
 
Chaac
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
NELSON1013
Sol
Level 116
God Stats
13W - 5L
1,786 SR
Queue Stats
190W - 152L
1,596 Elo+
Party 2
Athena
Athena
Ntninja11
Athena
Level 149
God Stats
4W - 3L
1,673 SR
Queue Stats
136W - 94L
1,616 Elo+
Party 2
Pele
Pele
Ryuushiii
Pele
Level 83
God Stats
1W - 3L
1,186 SR
Queue Stats
39W - 47L
1,536 Elo+
Party 2
Cupid
Cupid
bigdogcook18
Cupid
Level 116
God Stats
2W - 1L
1,630 SR
Queue Stats
216W - 168L
1,590 Elo+
Party 2
Team Averages
Level 119
1,555 SR
1,568 Elo+

VS

Team Averages
Level 144
1,581 SR
1,593 Elo+
Mulan
Mulan
ChinoCarepicha
Mulan
Level 127
God Stats
4W - 8L
1,466 SR
Queue Stats
564W - 535L
1,613 Elo+
Solo
Geb
Geb
HopInJansport
Geb
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 26L
1,563 Elo+
Party 1
Ravana
Ravana
MuchoFrago
Ravana
Level 160
God Stats
0W - 1L
1,603 SR
Queue Stats
104W - 98L
1,639 Elo+
Party 1
Chiron
Chiron
Spewni
Chiron
Level 126
God Stats
1W - 2L
1,698 SR
Queue Stats
152W - 135L
1,531 Elo+
Party 1
Agni
Agni
TyChxbbs
Agni
Level 160
God Stats
14W - 6L
1,640 SR
Queue Stats
422W - 348L
1,619 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
0 / 0 / 0
5,516
552
1,629
5,323
1,987
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
7 / 1 / 1
7,171
717
10,153
6,766
2,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
Ntninja11
Athena
9
1 / 0 / 7
5,425
543
1,736
5,114
2,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pele
12
4 / 0 / 1
6,355
636
3,849
6,133
1,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 2 / 5
5,281
528
2,023
4,328
815
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
6,020
602
2,751
5,278
2,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

7
0 / 4 / 2
5,023
502
2,473
10,160
6,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ravana
MuchoFrago
Ravana
9
1 / 2 / 0
5,257
526
3,597
4,386
1,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
Spewni
Chiron
9
1 / 3 / 1
5,691
569
5,378
6,343
1,993
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
10
1 / 3 / 0
5,590
559
4,319
5,766
1,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
13
Kills
3
3
Deaths
13
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
0
0
0
L
0
1
0
0
L
0
4
2
0.25
L
Ravana
MuchoFrago
Ravana
1
2
0
0.5
W
7
1
1
7.5
W
Athena
Ntninja11
Athena
1
0
7
4.5
W
Pele
4
0
1
4.5
L
Chiron
Spewni
Chiron
1
3
1
0.5
L
Agni
1
3
0
0.33
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,390
Damage
18,518
27,664
Taken
31,933
8,639
Mitigated
14,194
13,095
Healing
9,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
1,629
0
0
2,187
5,323
1,987
0
921
4,169
0
29,293
L
2,751
681
0
2,146
5,278
2,774
50
1,220
4,058
0
34,855
L
2,473
522
317
1,978
10,160
6,062
0
3,945
6,215
9,442
0
L
Ravana
MuchoFrago
Ravana
3,597
1,189
0
1,115
4,386
1,769
0
1,565
2,821
0
33,769
W
10,153
6,157
0
4,618
6,766
2,107
2,844
3,111
3,344
51,283
0
W
Athena
Ntninja11
Athena
1,736
593
452
1,160
5,114
2,212
0
947
4,157
8,915
0
W
Pele
3,849
649
0
3,028
6,133
1,518
0
777
5,302
0
35,102
L
Chiron
Spewni
Chiron
5,378
3,089
590
1,695
6,343
1,993
518
2,922
3,414
0
35,273
L
Agni
4,319
357
0
1,404
5,766
1,596
0
2,237
3,529
30,669
0
W
2,023
1,342
0
1,650
4,328
815
0
718
3,610
0
28,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,748
Gold Earned
27,581
308
Minions Killed
320
0
Camps Cleared
0
992,318
Distance Traveled
953,653
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,516
552
67
7
0
207,984
2
L
Mulan
6,020
602
88
9
0
197,784
5
L
Geb
5,023
502
6
1
0
202,103
3
L
Ravana
5,257
526
70
7
0
185,648
3
W
Sol
7,171
717
106
11
0
179,110
2
W
Athena
5,425
543
11
1
0
214,376
4
W
Pele
6,355
636
79
8
0
217,555
4
L
Chiron
5,691
569
86
9
0
172,770
2
L
Agni
5,590
559
70
7
0
195,348
1
W
Cupid
5,281
528
45
5
0
173,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role