Player Matchup

Zeus
Zeus
Aliture_
Zeus
Level 74
God Stats
1W - 0L
1,559 SR
Queue Stats
51W - 62L
1,322 Elo+
Solo
Nemesis
Nemesis
IAmLukaDocic
Nemesis
Level 153
God Stats
18W - 16L
1,637 SR
Queue Stats
855W - 944L
1,483 Elo+
Party 2
Cthulhu
Cthulhu
xIamLukaDocicx
Cthulhu
Level 15
God Stats
4W - 5L
1,415 SR
Queue Stats
41W - 35L
1,504 Elo+
Party 2
Team Averages
Level 81
1,537 SR
1,436 Elo+

VS

Team Averages
Level 57
1,392 SR
1,357 Elo+
Cupid
Cupid
D3STROY3R2000
Cupid
Level 59
God Stats
4W - 11L
1,434 SR
Queue Stats
122W - 146L
1,417 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Malice Max
Morgan Le Fay
Level 28
God Stats
1W - 1L
1,537 SR
Queue Stats
23W - 29L
1,360 Elo+
Party 1
Gilgamesh
Gilgamesh
bubbleneck6530
Gilgamesh
Level 84
God Stats
0W - 4L
1,205 SR
Queue Stats
112W - 154L
1,294 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
10
1 / 0 / 7
6,727
673
5,966
4,038
1,167
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
IAmLukaDocic
Nemesis
11
6 / 1 / 6
7,868
787
9,469
9,520
7,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
7 / 1 / 7
8,081
808
9,340
10,210
9,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 1
6,491
649
5,112
8,607
3,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
Malice Max
Morgan Le Fay
9
0 / 6 / 2
5,992
599
3,842
9,407
3,220
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
bubbleneck6530
Gilgamesh
9
1 / 4 / 1
6,580
658
5,362
11,212
6,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
14
Kills
2
2
Deaths
14
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zeus
1
0
7
4.5
L
1
4
1
0.38
W
Nemesis
IAmLukaDocic
Nemesis
6
1
6
9
L
Morgan Le Fay
Malice Max
Morgan Le Fay
0
6
2
0.17
L
Gilgamesh
bubbleneck6530
Gilgamesh
1
4
1
0.38
W
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,775
Damage
14,316
23,768
Taken
29,226
18,056
Mitigated
12,760
7,072
Healing
2,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
5,966
750
94
1,186
4,038
1,167
659
1,021
3,017
16,306
0
L
5,112
2,892
350
891
8,607
3,046
0
4,466
3,612
0
17,655
W
Nemesis
IAmLukaDocic
Nemesis
9,469
5,435
287
2,585
9,520
7,786
641
1,360
8,160
0
20,561
L
Morgan Le Fay
Malice Max
Morgan Le Fay
3,842
411
303
650
9,407
3,220
0
5,111
4,039
17,377
0
L
Gilgamesh
bubbleneck6530
Gilgamesh
5,362
1,290
0
358
11,212
6,494
0
5,417
5,164
0
12,764
W
9,340
956
102
2,818
10,210
9,103
0
1,972
8,238
24,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,676
Gold Earned
19,063
104
Minions Killed
84
6
Camps Cleared
3
593,686
Distance Traveled
524,439
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,727
673
23
2
2
175,399
0
L
Cupid
6,491
649
44
4
1
172,295
4
W
Nemesis
7,868
787
27
3
2
210,070
3
L
Morgan Le Fay
5,992
599
28
3
1
169,817
6
L
Gilgamesh
6,580
658
12
1
1
182,327
3
W
Cthulhu
8,081
808
54
5
2
208,217
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role