Player Matchup

Neith
Neith
EmaFreeSp1rit
Neith
Level 4
God Stats
3W - 2L
1,456 SR
Queue Stats
4W - 2L
1,562 Elo+
Party 1
Bellona
Bellona
Jitters13
Bellona
Level 128
God Stats
3W - 2L
1,495 SR
Queue Stats
207W - 198L
1,521 Elo+
Party 3
Janus
Janus
LukewarmCarpet
Janus
Level 156
God Stats
7W - 11L
1,461 SR
Queue Stats
918W - 910L
1,545 Elo+
Party 3
Cabrakan
Cabrakan
W_Artanis_W
Cabrakan
Level 149
God Stats
2W - 0L
1,694 SR
Queue Stats
134W - 164L
1,450 Elo+
Party 1
Fenrir
Fenrir
wildseed1
Fenrir
Level 153
God Stats
4W - 3L
1,427 SR
Queue Stats
39W - 41L
1,439 Elo+
Solo
Team Averages
Level 118
1,507 SR
1,503 Elo+

VS

Team Averages
Level 54
1,421 SR
1,666 Elo+
Chang'e
Chang'e
Armandgedon
Chang'e
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
248W - 134L
1,721 Elo+
Party 2
Sobek
Sobek
Crecko
Sobek
Level 64
God Stats
0W - 1L
1,223 SR
Queue Stats
104W - 63L
1,680 Elo+
Party 2
Zhong Kui
Zhong Kui
Deltanis
Zhong Kui
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 35L
1,640 Elo+
Party 2
Danzaburou
Danzaburou
LaysOriginal
Danzaburou
Level 42
God Stats
0W - 2L
1,312 SR
Queue Stats
113W - 45L
1,640 Elo+
Party 2
Thanatos
Thanatos
Olpio
Thanatos
Level 56
God Stats
3W - 2L
1,570 SR
Queue Stats
233W - 131L
1,652 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 7 / 23
14,427
1,110
23,341
17,988
6,191
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Jitters13
Bellona
20
2 / 8 / 26
14,414
1,109
12,645
35,772
37,943
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

20
8 / 2 / 21
15,295
1,177
29,103
12,541
4,408
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cabrakan
W_Artanis_W
Cabrakan
20
8 / 10 / 21
14,261
1,097
23,508
29,666
19,341
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
wildseed1
Fenrir
20
14 / 7 / 14
15,605
1,200
21,471
30,999
24,442
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

32

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Armandgedon
Chang'e
20
4 / 8 / 23
14,597
1,123
27,736
24,663
12,991
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
Crecko
Sobek
20
4 / 5 / 21
14,135
1,087
20,545
31,472
43,797
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
Deltanis
Zhong Kui
20
9 / 5 / 14
14,957
1,151
19,156
19,828
12,779
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
LaysOriginal
Danzaburou
20
5 / 6 / 13
13,689
1,053
24,015
14,301
5,489
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Olpio
Thanatos
20
12 / 15 / 12
15,584
1,199
26,982
27,704
13,281
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

144
Kill Participation
117
39
Kills
34
34
Deaths
39
105
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Armandgedon
Chang'e
4
8
23
1.94
L
Sobek
Crecko
Sobek
4
5
21
2.9
L
Zhong Kui
Deltanis
Zhong Kui
9
5
14
3.2
W
7
7
23
2.64
W
Bellona
Jitters13
Bellona
2
8
26
1.88
L
Danzaburou
LaysOriginal
Danzaburou
5
6
13
1.92
W
8
2
21
9.25
L
Thanatos
Olpio
Thanatos
12
15
12
1.2
W
Cabrakan
W_Artanis_W
Cabrakan
8
10
21
1.85
W
Fenrir
wildseed1
Fenrir
14
7
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,068
Damage
118,434
126,966
Taken
117,968
92,325
Mitigated
88,337
15,113
Healing
35,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Armandgedon
Chang'e
27,736
3,270
10,180
6,901
24,663
12,991
0
12,402
12,261
60,356
0
L
Sobek
Crecko
Sobek
20,545
1,925
165
4,450
31,472
43,797
0
15,588
15,884
38,876
0
L
Zhong Kui
Deltanis
Zhong Kui
19,156
1,509
0
4,699
19,828
12,779
0
10,779
8,217
38,991
0
W
23,341
8,252
0
2,690
17,988
6,191
0
5,612
12,376
0
43,669
W
Bellona
Jitters13
Bellona
12,645
3,219
2,546
6,374
35,772
37,943
0
21,283
14,489
6,929
32,338
L
Danzaburou
LaysOriginal
Danzaburou
24,015
11,171
0
1,528
14,301
5,489
0
4,835
9,466
0
51,057
W
29,103
2,078
0
964
12,541
4,408
0
7,046
5,495
69,306
0
L
Thanatos
Olpio
Thanatos
26,982
8,127
0
7,386
27,704
13,281
0
11,292
16,412
0
31,339
W
Cabrakan
W_Artanis_W
Cabrakan
23,508
2,733
162
1,654
29,666
19,341
0
17,214
12,452
44,694
0
W
Fenrir
wildseed1
Fenrir
21,471
4,425
0
723
30,999
24,442
0
16,282
14,717
0
31,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,002
Gold Earned
72,962
252
Minions Killed
255
10
Camps Cleared
5
1,259,007
Distance Traveled
1,307,728
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
14,597
1,123
66
5
3
268,735
1
L
Sobek
14,135
1,087
32
2
0
263,412
3
L
Zhong Kui
14,957
1,151
68
5
0
266,053
1
W
Neith
14,427
1,110
44
3
0
236,785
1
W
Bellona
14,414
1,109
47
4
1
229,363
0
L
Danzaburou
13,689
1,053
77
6
2
244,122
0
W
Janus
15,295
1,177
100
8
1
274,008
0
L
Thanatos
15,584
1,199
12
1
0
265,406
1
W
Cabrakan
14,261
1,097
46
4
5
229,169
0
W
Fenrir
15,605
1,200
15
1
3
289,682
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role