Player Matchup

Mulan
Mulan
 
Mulan
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
StarQueen03
Olorun
Level 160
God Stats
5W - 4L
1,631 SR
Queue Stats
186W - 178L
1,662 Elo+
Party 1
Ganesha
Ganesha
play to kill713
Ganesha
Level 160
God Stats
4W - 7L
1,556 SR
Queue Stats
336W - 316L
1,621 Elo+
Party 2
Team Averages
Level 155
1,537 SR
1,556 Elo+

VS

Team Averages
Level 96
1,689 SR
1,629 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
The Morrigan
The Morrigan
 
The Morrigan
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
He Bo
He Bo
Dahsyn
He Bo
Level 127
God Stats
12W - 8L
1,725 SR
Queue Stats
264W - 184L
1,688 Elo+
Party 3
Chaac
Chaac
MiKeNn
Chaac
Level 63
God Stats
4W - 0L
1,985 SR
Queue Stats
309W - 121L
1,693 Elo+
Party 3
Anhur
Anhur
RogsRanger
Anhur
Level 73
God Stats
3W - 0L
1,735 SR
Queue Stats
67W - 29L
1,765 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
0 / 0 / 1
5,693
569
2,572
7,264
3,977
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
 
Bastet
10
1 / 2 / 0
5,484
548
2,917
6,003
1,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
 
Morgan Le Fay
8
1 / 2 / 0
5,052
505
6,012
3,655
1,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Olorun
8
0 / 3 / 0
5,049
505
4,463
5,215
1,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
0 / 5 / 1
4,388
439
3,770
9,373
2,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
1 / 0 / 1
5,993
599
4,099
5,347
3,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

The Morrigan
 
The Morrigan
11
0 / 0 / 0
5,680
568
4,754
3,607
1,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

He Bo
Dahsyn
He Bo
11
2 / 1 / 3
6,097
610
3,463
4,853
1,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
MiKeNn
Chaac
9
3 / 0 / 3
5,827
583
4,515
8,481
3,001
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
10
6 / 1 / 3
6,113
611
6,767
7,709
2,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
2
Kills
12
12
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
0
0
1
0.5
L
Bastet
 
Bastet
1
2
0
0.5
L
Morgan Le Fay
 
Morgan Le Fay
1
2
0
0.5
W
Zhong Kui
 
Zhong Kui
1
0
1
1.5
W
The Morrigan
 
The Morrigan
0
0
0
0
W
He Bo
Dahsyn
He Bo
2
1
3
3.5
W
Chaac
MiKeNn
Chaac
3
0
3
4.5
W
Anhur
6
1
3
7.5
L
Olorun
0
3
0
0
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,734
Damage
23,598
31,510
Taken
29,997
10,495
Mitigated
11,119
11,613
Healing
15,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
2,572
222
0
4,328
7,264
3,977
0
5,263
2,001
0
31,042
L
Bastet
 
Bastet
2,917
677
0
3,334
6,003
1,537
0
522
5,481
0
31,182
L
Morgan Le Fay
 
Morgan Le Fay
6,012
1,081
0
629
3,655
1,010
136
305
3,350
27,899
0
W
Zhong Kui
 
Zhong Kui
4,099
907
0
1,722
5,347
3,469
0
3,432
1,915
43,239
0
W
The Morrigan
 
The Morrigan
4,754
1,042
0
1,989
3,607
1,013
0
0
3,607
35,476
0
W
He Bo
Dahsyn
He Bo
3,463
230
0
1,951
4,853
1,245
0
303
4,550
39,275
0
W
Chaac
MiKeNn
Chaac
4,515
1,598
1,392
5,205
8,481
3,001
0
5,161
3,320
0
14,250
W
Anhur
6,767
3,170
0
2,786
7,709
2,391
534
5,349
2,360
0
28,568
L
Olorun
4,463
2,823
238
1,573
5,215
1,372
0
3,505
1,710
27,119
0
L
3,770
259
141
1,370
9,373
2,599
0
2,721
6,652
14,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,666
Gold Earned
29,710
293
Minions Killed
339
0
Camps Cleared
0
947,712
Distance Traveled
970,191
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,693
569
74
7
0
215,325
6
L
Bastet
5,484
548
75
8
0
223,926
3
L
Morgan Le Fay
5,052
505
62
6
0
181,116
1
W
Zhong Kui
5,993
599
87
9
0
186,446
4
W
The Morrigan
5,680
568
85
9
0
187,603
3
W
He Bo
6,097
610
91
9
0
195,934
4
W
Chaac
5,827
583
26
3
0
203,215
2
W
Anhur
6,113
611
50
5
0
196,993
0
L
Olorun
5,049
505
71
7
0
153,336
3
L
Ganesha
4,388
439
11
1
0
174,009
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role