Player Matchup

Hou Yi
Hou Yi
AfterHealer
Hou Yi
Level 147
God Stats
1W - 2L
1,756 SR
Queue Stats
109W - 77L
1,684 Elo+
Party 1
Vulcan
Vulcan
THEFLASH152
Vulcan
Level 120
God Stats
4W - 3L
1,747 SR
Queue Stats
37W - 23L
1,653 Elo+
Party 1
Tyr
Tyr
TheJoseUwU
Tyr
Level 149
God Stats
1W - 1L
1,637 SR
Queue Stats
101W - 53L
1,776 Elo+
Party 1
Team Averages
Level 139
1,713 SR
1,704 Elo+

VS

Team Averages
Level 124
1,593 SR
1,584 Elo+
Atlas
Atlas
DangOleDbo
Atlas
Level 140
God Stats
1W - 2L
1,567 SR
Queue Stats
100W - 96L
1,578 Elo+
Party 2
Ra
Ra
DixonButtScotch
Ra
Level 102
God Stats
12W - 28L
1,402 SR
Queue Stats
99W - 133L
1,517 Elo+
Solo
Set
Set
ThatGuyNijae
Set
Level 129
God Stats
1W - 0L
1,810 SR
Queue Stats
58W - 42L
1,657 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
11
2 / 6 / 4
7,929
721
6,017
10,246
3,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
11
1 / 7 / 4
7,207
655
7,356
9,624
2,811
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
4 / 9 / 2
8,216
747
7,230
16,114
8,378
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
13
2 / 2 / 19
9,091
826
9,438
12,606
13,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
6 / 4 / 13
9,193
836
6,800
6,276
1,984
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
14 / 1 / 8
10,173
925
16,203
10,948
5,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
62
7
Kills
22
22
Deaths
7
10
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
2
6
4
0.67
W
Atlas
2
2
19
5.75
W
6
4
13
3.13
L
Vulcan
1
7
4
0.43
W
14
1
8
18
L
4
9
2
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,603
Damage
32,441
35,984
Taken
29,830
14,641
Mitigated
21,259
4,028
Healing
6,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
6,017
1,771
0
1,118
10,246
3,452
0
3,163
6,640
0
19,280
W
Atlas
9,438
2,983
378
1,898
12,606
13,482
344
2,592
9,455
21,629
0
W
6,800
451
696
1,442
6,276
1,984
48
882
5,011
31,695
0
L
Vulcan
7,356
1,927
0
1,214
9,624
2,811
0
4,939
4,455
22,729
0
W
16,203
5,184
0
2,384
10,948
5,793
869
4,265
6,302
0
33,454
L
7,230
527
0
1,696
16,114
8,378
0
8,503
7,042
0
17,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,352
Gold Earned
28,457
101
Minions Killed
135
4
Camps Cleared
8
568,428
Distance Traveled
686,344
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,929
721
32
3
1
165,765
4
W
Atlas
9,091
826
26
2
0
221,644
1
W
Ra
9,193
836
68
6
2
230,859
1
L
Vulcan
7,207
655
45
4
2
192,738
0
W
Set
10,173
925
41
4
6
233,841
3
L
Tyr
8,216
747
24
2
1
209,925
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role