Player Matchup

Baron Samedi
Baron Samedi
Intercorsehaver
Baron Samedi
Level 85
God Stats
7W - 7L
1,413 SR
Queue Stats
288W - 388L
1,387 Elo+
Party 2
Jing Wei
Jing Wei
Remedy2738
Jing Wei
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 96L
1,440 Elo+
Solo
Sobek
Sobek
WaterSandwich74
Sobek
Level 118
God Stats
16W - 12L
1,671 SR
Queue Stats
377W - 472L
1,407 Elo+
Party 2
Team Averages
Level 81
1,528 SR
1,412 Elo+

VS

Team Averages
Level 101
1,526 SR
1,443 Elo+
Sol
Sol
 
Sol
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
IlIRemIlI
Gilgamesh
Level 81
God Stats
2W - 2L
1,357 SR
Queue Stats
43W - 58L
1,349 Elo+
Party 1
Anubis
Anubis
Sloths uK
Anubis
Level 122
God Stats
3W - 0L
1,721 SR
Queue Stats
41W - 43L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Intercorsehaver
Baron Samedi
11
2 / 8 / 5
8,058
620
9,333
13,184
5,549
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
Remedy2738
Jing Wei
11
0 / 6 / 8
7,949
611
8,790
16,406
5,318
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
6 / 1 / 2
9,158
704
8,562
23,032
25,274
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
9 / 1 / 5
10,381
799
18,710
11,187
4,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilgamesh
IlIRemIlI
Gilgamesh
13
5 / 2 / 9
9,535
733
14,886
13,856
10,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
Sloths uK
Anubis
12
1 / 5 / 9
8,522
656
10,478
11,040
5,719
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
38
8
Kills
15
15
Deaths
8
15
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
1
5
11.5
W
Gilgamesh
IlIRemIlI
Gilgamesh
5
2
9
4.75
L
Baron Samedi
Intercorsehaver
Baron Samedi
2
8
5
0.56
L
Jing Wei
Remedy2738
Jing Wei
0
6
8
0.67
W
Anubis
Sloths uK
Anubis
1
5
9
1.1
L
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,685
Damage
44,074
52,622
Taken
36,083
36,141
Mitigated
20,312
16,830
Healing
13,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
18,710
8,417
85
6,052
11,187
4,477
1,006
5,879
5,308
44,958
5,209
W
Gilgamesh
IlIRemIlI
Gilgamesh
14,886
2,207
611
3,601
13,856
10,116
76
6,055
7,801
2,843
24,728
L
Baron Samedi
Intercorsehaver
Baron Samedi
9,333
188
2,097
2,965
13,184
5,549
21
7,668
5,176
23,154
0
L
Jing Wei
Remedy2738
Jing Wei
8,790
6,582
0
3,263
16,406
5,318
139
8,319
7,777
0
28,441
W
Anubis
Sloths uK
Anubis
10,478
402
0
3,160
11,040
5,719
100
6,593
4,447
33,918
0
L
8,562
439
526
7,979
23,032
25,274
0
12,319
10,194
16,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,165
Gold Earned
28,438
108
Minions Killed
138
2
Camps Cleared
8
741,574
Distance Traveled
757,367
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,381
799
68
5
3
248,736
5
W
Gilgamesh
9,535
733
25
2
4
276,627
0
L
Baron Samedi
8,058
620
32
2
1
224,541
1
L
Jing Wei
7,949
611
56
4
1
243,855
3
W
Anubis
8,522
656
45
3
1
232,004
3
L
Sobek
9,158
704
20
2
0
273,178
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role